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* remove swizzle param from new_var()Brian2007-01-181-5/+5
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* rewrite additional matrix-related functions to reduce register needsBrian2007-01-172-468/+463
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* rewrite mat4 * mat4 operator to use fewer tempsBrian2007-01-172-383/+430
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* do bounds check in _slang_push_var_table(), added commentBrian2007-01-171-1/+3
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* rewrite matrix constructorsBrian2007-01-172-787/+928
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* handle var size > 4 in _slang_pop_var_table()Brian2007-01-171-3/+7
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* Rewrite a bunch of constructors. It's now important that the firstBrian2007-01-172-713/+801
| | | | | | | constructor for any given type be the one that takes the most parameters as this is the constructor that'll be used when there's no perfect match to the caller's arguments. See the _slang_adapt_call() function for details.
* _slang_gen_function_call_name() now tries to adapt function calls (expandBrian2007-01-172-12/+44
| | | | vectors, insert casts) when a perfect match isn't found.
* New _slang_adapt_call() function.Brian2007-01-172-0/+154
| | | | | | | | | | | | This is used to modify function calls (when possible) to make the arguments map to the function parameters. This includes "unrolling" vector types and doing casts. Example: vec2 v2 = vec2(1.2, 3.4) ivec3 iv = ivec3(false, v2); Is converted into: ivec3 iv = ivec3(int(false), int(v2[0]), int(v2[1]))
* code clean-up, re-org. Added IR_F_TO_I support.Brian2007-01-171-90/+112
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* added IR_F_TO_I, update commentsBrian2007-01-171-3/+4
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* Added OPCODE_INT to convert 4 floats to 4 ints.Brian2007-01-172-0/+2
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* Fix/clean-up a number of things related to variable/temporary allocation.Brian2007-01-173-29/+54
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* Implement codegen for the selection operator ( b ? x : y )Brian2007-01-162-19/+104
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* fix typoBrian2007-01-161-1/+1
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* when automatically binding vertex attributes, start with attrib 1, not 0Brian2007-01-161-2/+5
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* remove dead codeBrian2007-01-161-11/+0
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* commentsBrian2007-01-162-60/+50
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* implement logical or, xor, notBrian2007-01-163-55/+84
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* some additional vector constructorsBrian2007-01-162-724/+758
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* fix _slang_gen_subscript() for the case when a simple vector is accessed as ↵Brian2007-01-161-17/+52
| | | | an array: convert index to a swizzle/writemask
* Reimplement the post-increment/decrement functions.Brian2007-01-153-151/+190
| | | | | | Instead of defining functions with an extra dummy parameter to distinguish from the pre-incr/decr functions, just use new function names: __postIncr and __postDecr.
* Implement the ++var and --var operators, improve some constructors.Brian2007-01-153-811/+843
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* added vec3 constructor codeBrian2007-01-151-0/+14
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* added IR_ELEMENTBrian2007-01-151-0/+1
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* checkpoint: ++, -- and && operatorsBrian2007-01-151-5/+74
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* Redo the way array indexes are handled. Resolve storage location at code ↵Brian2007-01-153-48/+46
| | | | emit time, not codegen time.
* remove old globalsBrian2007-01-151-10/+0
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* commentsBrian2007-01-151-0/+7
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* Move some global vars into slang_assemble_ctx.Brian2007-01-152-31/+37
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* fix the subassig, mulassign and divassign casesBrian2007-01-151-12/+3
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* clean-up slang_allocate_storage()Brian2007-01-151-44/+22
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* Rework code related to temp register allocation, both for user variablesBrian2007-01-1311-477/+495
| | | | | | and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now.
* slang_variable_scope now stores array of pointers to slang_variables.Brian2007-01-136-39/+63
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* added another vec4 constructor, updated += operatorBrian2007-01-132-483/+493
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* Fix a problem with inlined "return" statements. Make some attempt to free ↵Brian2007-01-116-17/+174
| | | | temporaries.
* disable some code that'll eventually go awayBrian2007-01-111-0/+2
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* new vec3 constructor, replace float_add w/ vec4_addBrian2007-01-112-684/+699
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* tweak outputBrian2007-01-111-3/+4
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* checkpoint: codegen for global vars/constants now workingBrian2007-01-103-43/+56
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* checkpoint: codegen for global vars w/ initializersBrian2007-01-104-167/+228
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* assorted code clean-upsBrian2007-01-103-28/+35
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* fix size bug in _mesa_add_attribute()Brian2007-01-101-0/+2
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* simplify _mesa_add_state_reference()Brian2007-01-101-10/+2
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* get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian2007-01-094-10/+8
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* clean up a bunch of program parameter stuffBrian2007-01-098-51/+85
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* Implement vertex attribute binding.Brian2007-01-099-39/+202
| | | | | Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
* added _mesa_count_texture_indirections(), _mesa_count_texture_instructions()Brian2007-01-092-4/+92
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* Moved NumTexInstructions, NumTexIndirections, etc. into gl_program sinceBrian2007-01-093-18/+18
| | | | they can now apply to vertex programs.
* remove old commentBrian2007-01-091-5/+0
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