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* mesa: updated commentBrian Paul2009-01-061-0/+2
* mesa: fix merge conflict left-oversBrian Paul2009-01-061-1/+0
* mesa: no longer need Writemask field in GLSL IR nodesBrian Paul2009-01-064-69/+23
* mesa: revamp GLSL instruction emit codeBrian Paul2009-01-061-244/+381
* mesa: make writemask_string() non-staticBrian Paul2009-01-062-4/+8
* mesa: remove some do-nothing GLSL codeBrian Paul2009-01-061-16/+0
* mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul2009-01-061-1/+5
* mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul2009-01-063-188/+184
* mesa: tweak program register printing for RelAddr caseBrian Paul2009-01-061-1/+1
* mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul2009-01-063-93/+111
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2009-01-067-31/+52
* mesa: initial support for uniform variable initializers.Brian Paul2009-01-061-5/+22
* mesa: allows 'f' suffix on GLSL float literalsBrian Paul2009-01-062-6/+16
* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2009-01-0611-2600/+2708
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2009-01-0611-2615/+2755
* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2009-01-062-402/+418
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
* mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
* mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
* mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
* mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
* mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
* mesa: silence warningsBrian Paul2008-11-011-3/+3
* mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
* mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
* mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-4/+29
* mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-012-23/+25
* mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2379/+2456
* mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
* mesa: fix copy/paste error in GLSL error msgBrian Paul2008-10-311-1/+1
* mesa: in _mesa_combine_programs() take new STATE_CURRENT_ATTRIB color into ac...Brian Paul2008-10-081-5/+36
* mesa: remove old assertionBrian Paul2008-10-071-2/+0
* Mesa: short-circuit case when looking up the same program twice in cacheKeith Whitwell2008-10-032-9/+22
* mesa: add new internal state for tracking current vertex attribsKeith Whitwell2008-10-032-0/+9
* mesa: add missing state dependencies for various tracked constantsKeith Whitwell2008-10-031-0/+20
* mesa: Fix compiler warnings on Windows.Michal Krol2008-10-012-2/+2
* mesa: add some bracesBrian Paul2008-09-261-1/+2
* mesa: Fix compiler error.Michal Krol2008-09-191-1/+3
* mesa: Fix arb parse constantsBrian Paul2008-09-191-1/+36
* mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul2008-09-171-18/+32
* mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul2008-09-171-0/+9
* mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul2008-09-171-1/+3
* mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-163-102/+107
* mesa: fix bug in get_uniform_rows_cols(): sometimes returned too many rowsBrian Paul2008-09-161-6/+13
* mesa: _mesa_program_state_string() returns char *, not const char *.Michal Krol2008-09-054-6/+6
* mesa: fix minor mem leakBrian Paul2008-09-041-1/+3
* mesa: glsl: regenerated fileBrian Paul2008-08-221-552/+552
* mesa: glsl: implement exp() functions in terms of EXP asm instruction, not powBrian Paul2008-08-221-14/+15
* mesa: glsl: fix a swizzle bug in storage_to_src_reg()Brian Paul2008-08-201-2/+4