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* r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENTNicolai Haehnle2008-07-272-7/+26
* mesa: regenerated fileBrian Paul2008-07-171-482/+483
* mesa: fix/improve the atan(y,x) functionBrian Paul2008-07-171-10/+11
* mesa: regenerated fileBrian Paul2008-07-161-18/+18
* mesa: fix temp re-use bug in emit_arith()Brian Paul2008-07-161-8/+20
* mesa: fix copy&paste errors in degrees() functionsBrian Paul2008-07-161-3/+3
* mesa: regenerated fileBrian Paul2008-07-151-378/+380
* mesa: add missing IR_LOG2 caseBrian Paul2008-07-151-2/+3
* mesa: fix some broken /= operatorsBrian Paul2008-07-151-3/+4
* mesa: fix some broken bool, bvec2, bvec3, bvec4 constructorsBrian Paul2008-07-151-14/+14
* mesa: fix storage size computation in emit_arith()Brian Paul2008-07-151-2/+3
* mesa: assemble main() after all other functionsBrian Paul2008-07-141-14/+22
* mesa: check for null shader->SourceBrian Paul2008-07-141-0/+3
* r500: Add "Not quite SSA" and dead code elimination passNicolai Haehnle2008-07-122-12/+62
* mesa: fix state.clip[n].plane parsing bug (bug 16611)Brian Paul2008-07-091-3/+6
* mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-081-4/+41
* mesa: more debug outputBrian Paul2008-07-081-22/+62
* mesa: compute global var size before doing codegenBrian Paul2008-07-081-9/+9
* mesa: add missing VARYING case to storage_string()Brian Paul2008-07-081-0/+2
* _mesa_clone_program: Copy ShadowSamplersNicolai Haehnle2008-07-051-0/+1
* mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul2008-07-041-0/+5
* mesa: fix various error codesBrian Paul2008-07-031-88/+123
* mesa: additional error checking, fix error codesBrian Paul2008-07-031-20/+36
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
* mesa: fix incorrect array size, added assertionBrian Paul2008-07-031-1/+2
* mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
* mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
* mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul2008-07-021-2/+12
* mesa: regeneratedBrian Paul2008-07-021-152/+163
* mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33
* mesa: regenerated filesBrian Paul2008-07-022-20/+35
* mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2008-07-022-1/+39
* generate a link error if the vertex shader references too many texturesBrian Paul2008-07-021-0/+6
* mesa: fix a GLSL vector subscript/writemask bugBrian Paul2008-07-011-47/+90
* mesa: move some functionsBrian Paul2008-07-011-99/+99
* mesa: make _slang_swizzle_swizzle() non-privateBrian Paul2008-07-012-9/+16
* mesa: better function inlining in the presence of 'return' statementsBrian Paul2008-07-011-23/+105
* mesa: add/fix some IrInfo entries for debugging purposesBrian Paul2008-07-011-3/+5
* s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul2008-06-281-4/+6
* mesa: added null ptr checksBrian Paul2008-06-281-2/+2
* silly bug: it's PROGRAM_VARYINGZack Rusin2008-06-121-1/+1
* glsl: make sure we replace all output reads with temporariesZack Rusin2008-06-123-7/+10
* glsl: allow uniformsZack Rusin2008-06-121-1/+2
* glsl: fix array size initialiazers using const variablesZack Rusin2008-06-121-2/+26
* almost forgot - RelAddr is a boolean so use it hereZack Rusin2008-06-121-1/+1
* shaders: fix allocation of arrays of parametersZack Rusin2008-06-121-1/+23
* glsl: implement variable array indexesZack Rusin2008-06-124-12/+24
* Set the attribute as used.Brian Paul2008-06-041-0/+3