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path: root/src/mesa/shader
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* mesa: silence warningsBrian Paul2008-11-011-3/+3
* mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
* mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
* mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-4/+29
* mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-012-23/+25
* mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2379/+2456
* mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
* mesa: fix copy/paste error in GLSL error msgBrian Paul2008-10-311-1/+1
* mesa: in _mesa_combine_programs() take new STATE_CURRENT_ATTRIB color into ac...Brian Paul2008-10-081-5/+36
* mesa: remove old assertionBrian Paul2008-10-071-2/+0
* Mesa: short-circuit case when looking up the same program twice in cacheKeith Whitwell2008-10-032-9/+22
* mesa: add new internal state for tracking current vertex attribsKeith Whitwell2008-10-032-0/+9
* mesa: add missing state dependencies for various tracked constantsKeith Whitwell2008-10-031-0/+20
* mesa: Fix compiler warnings on Windows.Michal Krol2008-10-012-2/+2
* mesa: add some bracesBrian Paul2008-09-261-1/+2
* mesa: Fix compiler error.Michal Krol2008-09-191-1/+3
* mesa: Fix arb parse constantsBrian Paul2008-09-191-1/+36
* mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul2008-09-171-18/+32
* mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul2008-09-171-0/+9
* mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul2008-09-171-1/+3
* mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-163-102/+107
* mesa: fix bug in get_uniform_rows_cols(): sometimes returned too many rowsBrian Paul2008-09-161-6/+13
* mesa: _mesa_program_state_string() returns char *, not const char *.Michal Krol2008-09-054-6/+6
* mesa: fix minor mem leakBrian Paul2008-09-041-1/+3
* mesa: glsl: regenerated fileBrian Paul2008-08-221-552/+552
* mesa: glsl: implement exp() functions in terms of EXP asm instruction, not powBrian Paul2008-08-221-14/+15
* mesa: glsl: fix a swizzle bug in storage_to_src_reg()Brian Paul2008-08-201-2/+4
* mesa: glsl: add check for exceeding max number of constants/uniformsBrian Paul2008-08-201-0/+14
* mesa: glsl: regenerated fileBrian Paul2008-08-201-70/+76
* mesa: glsl: better implementation of ftransform()Brian Paul2008-08-201-1/+4
* mesa: glsl: more writemask error checkingBrian Paul2008-08-191-5/+17
* mesa: glsl: added some post incr/decr error checksBrian Paul2008-08-191-1/+5
* mesa: glsl: limit function matching through castingBrian Paul2008-08-191-1/+14
* mesa: glsl: add usage tracking for uniform varsBrian Paul2008-08-194-3/+35
* mesa: glsl: put var emit/ref code into separate functionsBrian Paul2008-08-191-53/+81
* mesa: glsl: fix linking of varying vars which are arraysBrian Paul2008-08-152-42/+44
* mesa: glsl: fix error detection of writing to read-only variablesBrian Paul2008-08-121-17/+41
* mesa: glsl: fix commentBrian Paul2008-08-121-1/+1
* mesa: glsl: enable bzero() in slang_typeinfo_construct()Brian Paul2008-08-121-1/+1
* mesa: glsl: remove reads of output regs from fragment shaders tooBrian Paul2008-08-121-8/+9
* mesa: set point stateBrian Paul2008-08-121-0/+4
* mesa: allow _mesa_remove_output_reads() to work on fragment programsBrian Paul2008-08-121-4/+4
* mesa: glsl: better error messagesBrian Paul2008-08-121-3/+3
* mesa: glsl: regenerated filesBrian Paul2008-08-122-430/+422
* mesa: glsl: additional constructorsBrian Paul2008-08-121-0/+14
* mesa: glsl: better mod() functionsBrian Paul2008-08-121-21/+15
* mesa: glsl: regenerated fileBrian Paul2008-08-111-329/+337
* mesa: glsl: change refract() functions to allow inliningBrian Paul2008-08-111-8/+20
* mesa: glsl: use SGE instead of SGT in step() functionsBrian Paul2008-08-111-9/+9
* mesa: glsl: fix bugs in refract() functions, plus minor optimizationBrian Paul2008-08-111-11/+15