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Commit message (
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Author
Age
Files
Lines
*
mesa: fix errors in LightModelProduct state, other misc error cases
Brian Paul
2008-05-14
1
-5
/
+11
*
mesa: glUniform(location==-1) is not an error
Brian Paul
2008-05-14
1
-0
/
+9
*
fix some additional program refcounting bugs
Brian Paul
2008-05-14
3
-9
/
+6
*
gallium: implement full reference counting for vertex/fragment programs
Brian
2008-05-06
5
-47
/
+101
*
gallium: fix potential divide by zero in fog computation
Brian Paul
2008-04-23
1
-3
/
+5
*
mesa: added internal post color matrix scale/bias vars
Brian Paul
2008-04-16
2
-0
/
+14
*
fix GL_ARB_texture_rectangle breakage
Brian Paul
2008-04-14
1
-3
/
+3
*
mesa: define #extension GL_ARB_texture_rectangle
David Flynn
2008-04-14
1
-0
/
+4
*
mesa: call _mesa_remove_varying_reads() after compiling vertex shaders
Brian
2008-04-07
1
-0
/
+15
*
mesa: new _mesa_remove_varying_reads() function
Brian
2008-04-07
2
-2
/
+96
*
mesa: added _mesa_insert_instructions()
Brian
2008-04-07
2
-10
/
+52
*
mesa: added _mesa_free_instructions()
Brian
2008-04-07
2
-0
/
+20
*
mesa: no longer combine vertex/fragment shader parameters/uniforms
Brian
2008-04-04
2
-267
/
+233
*
mesa: new functions for managing list/index of uniforms
Brian
2008-04-04
2
-0
/
+248
*
gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shaders
Brian Paul
2008-04-04
1
-0
/
+2
*
fix parsing bug involving comments at the end of ARB v/f programs
Markus Amsler
2008-03-31
2
-6
/
+6
*
consolidate some parsing functions that were pretty much identical for vertex...
Brian
2008-03-27
1
-152
/
+71
*
mesa: misc sync-up with master
Brian
2008-03-27
1
-3
/
+3
*
raise GL_INVALID_OPERATION if glProgramString compilation fails
Brian
2008-03-27
1
-1
/
+1
*
Fix the compile of disabled DEBUG_PARSING code.
Brian
2008-03-27
1
-1
/
+1
*
make sure state token values are fully initialized
Brian
2008-03-27
1
-1
/
+1
*
added program_error2() function for better error reporting
Brian
2008-03-27
1
-47
/
+60
*
Fix state.texgen parsing error (bug 12313).
Brian
2008-03-27
1
-5
/
+12
*
mesa: fix some issues in _mesa_combine_programs()
Brian Paul
2008-03-25
1
-2
/
+21
*
mesa: append fog instructions after parsing if a fog option is set
Brian Paul
2008-03-25
1
-0
/
+11
*
mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
Brian Paul
2008-03-25
1
-6
/
+6
*
use ctx->Driver.DeleteProgram() in a few more places
Brian
2008-03-22
2
-4
/
+4
*
only set InputsRead bit if input is really used
Markus Amsler
2008-03-17
1
-3
/
+5
*
mesa: init tmpNode to zeros
Brian Paul
2008-03-14
1
-0
/
+1
*
mesa: fix emit_clamp() so that we don't use an output register as temporary
Brian Paul
2008-03-14
1
-3
/
+12
*
mesa: fix (harmless?) assignment in assert
Keith Whitwell
2008-03-13
1
-1
/
+1
*
mesa: set SamplersUsed bitmask when parsing ARB fragment programs
Brian
2008-03-12
1
-1
/
+4
*
mesa: set input read only on success
Jerome Glisse
2008-02-27
1
-2
/
+3
*
Remove files of unsupported build systems.
José Fonseca
2008-02-25
3
-182
/
+0
*
s/varible/variable/
Brian
2008-01-18
1
-6
/
+6
*
set param type to PROGRAM_CONSTANT when parsing immediates
Brian
2008-01-18
1
-0
/
+2
*
use NEGATE_X/Y/Z/W tokens
Brian
2008-01-16
1
-4
/
+4
*
clean-up swizzle fields in fog code, fix NegateBase
Brian
2008-01-16
1
-11
/
+10
*
copy UsesKill state in _mesa_combine_programs()
Brian
2008-01-16
1
-0
/
+7
*
free program caches
Brian
2008-01-01
1
-0
/
+2
*
fix a memleak
Brian
2008-01-01
1
-0
/
+1
*
Move _mesa_init_glsl_driver_functions() into shader_api.c
Brian
2007-12-07
2
-157
/
+99
*
fix type for Samplers field
Brian
2007-10-31
1
-1
/
+1
*
alloc caches for fixed-func vertex/fragment progs
Brian
2007-10-31
1
-0
/
+4
*
fix InputsRead bug in _mesa_combine_programs()
Brian
2007-10-30
1
-2
/
+6
*
special-case KIL/KIL_NV
Brian
2007-10-30
1
-1
/
+19
*
more additions for COLOR_MATRIX, etc
Brian
2007-10-30
1
-0
/
+12
*
add state vars for color matrix, pixel transfer scale&bias
Brian
2007-10-30
2
-0
/
+19
*
Program cache functions.
Brian
2007-10-30
2
-0
/
+246
*
check for NULL ptr in _mesa_print_parameter_list()
Brian
2007-10-30
1
-0
/
+3
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