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* make sure optimized fog params get updatedRoland Scheidegger2007-05-221-0/+2
* fix STATE_HALF_VECTOR value (bug 10987)Brian2007-05-181-8/+8
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-163-8/+50
* comment about fixing uniform structsBrian2007-05-141-0/+13
* user-declared uniform structs not supported yet (see bug 10908)Brian2007-05-111-3/+16
* don't ignore return value of _slang_codegen_global_variable()Brian2007-05-111-1/+2
* regeneratedBrian2007-05-101-524/+528
* Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.Brian2007-05-101-11/+15
* Check that texture units/samplers specified with glUniform1i() are legal.Brian2007-05-091-1/+9
* Resuscitate some of the DDX,DDY code.Brian2007-05-022-243/+51
* fix some DDX,DDY mix-upsBrian2007-05-021-1/+1
* regeneratedBrian2007-05-011-78/+85
* implement acos(), asin(), atan()Brian2007-05-011-9/+14
* Rewrite of slang_inline_asm_function() to do full parameter/argument substitu...Brian2007-05-011-31/+64
* fix GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB bug (10787)Brian2007-04-281-4/+12
* asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.Brian2007-04-272-680/+688
* Added error check that all varying vars needed by the fragment shader are pro...Brian2007-04-261-8/+35
* assorted fixes for Windows/VC8Karl Schultz2007-04-241-1/+1
* fix double const, move an assertionKarl Schultze2007-04-241-2/+2
* Remove all the USE_MEMPOOL debug code.Brian2007-04-2115-434/+78
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-2117-29/+511
* call grammar_alloc_free() to fix memleaksBrian2007-04-211-0/+2
* remove more unused vars, assertionsBrian2007-04-211-4/+2
* remove unused vars, assertionsBrian2007-04-211-4/+2
* Memory pool manager.Brian2007-04-212-0/+201
* fix instruction comment codeBrian2007-04-212-1/+9
* another bit of debug codeBrian2007-04-211-0/+3
* free subroutine array (fix mem leak)Brian2007-04-211-1/+8
* new varnames in slang_operation_insert()Brian2007-04-211-17/+17
* fix memleak in slang_operation_insert()Brian2007-04-211-0/+2
* free shProg->Attributes in _mesa_free_shader_program_data()Brian2007-04-211-0/+5
* move allocation of shProg->Attributes earlier in functionBrian2007-04-211-3/+3
* Fix valgrind problem caused by reading text[-1].Brian2007-04-191-3/+5
* remove invalid assertionBrian2007-04-191-1/+0
* fix crash when program has invalid structure fieldBrian2007-04-191-3/+4
* init A.curFuncEndLabel = NULLBrian2007-04-191-0/+1
* fix an uninitialized variable and a warningBrian2007-04-181-2/+2
* comments, assertionsBrian2007-04-181-2/+3
* new commentsBrian2007-04-181-0/+13
* record proper datatypes for uniforms/samplersBrian2007-04-181-6/+4
* added _slang_gltype_from_specifier()Brian2007-04-183-68/+78
* Start fixing some issues with uniform variables and their types.Brian2007-04-185-27/+31
* Fix some bugs related to querying active uniforms.Brian2007-04-183-10/+53
* fix error strings, add a sanity checkBrian2007-04-181-2/+14
* Remove bad assertions, decrement NumShaders in _mesa_detach_shader().Brian2007-04-181-2/+1
* s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)Brian2007-04-181-4/+4
* Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian2007-04-183-8/+13
* call ProgramStringNotify() after linkingBrian2007-04-181-0/+6
* regeneratedBrian2007-04-172-378/+438
* fix/simplify some texture functionsBrian2007-04-171-23/+10