Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix parsing bug involving comments at the end of ARB v/f programs | Markus Amsler | 2008-03-31 | 2 | -6/+6 |
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* | mesa: Free all shader program data before deleting all | Xiang, Haihao | 2008-03-31 | 1 | -0/+2 |
| | | | | shader/shader program objects to avoid memory access error. | ||||
* | Revert "mesa: separate shader program object from shader object." (bug#15244) | Xiang, Haihao | 2008-03-31 | 1 | -4/+4 |
| | | | | This reverts commit 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb. | ||||
* | consolidate some parsing functions that were pretty much identical for ↵ | Brian | 2008-03-27 | 1 | -152/+71 |
| | | | | vertex/fragment programs | ||||
* | when negating scalar src args, use NEGATE_XYZW, not NEGATE_X | Brian | 2008-03-27 | 1 | -6/+6 |
| | | | | | This makes things easier on the back-end when generating GPU code. cherry-picked from gallium-0.1 | ||||
* | Set param_var->param_binding_type = PROGRAM_CONSTANT | Brian | 2008-03-27 | 1 | -0/+2 |
| | | | | cherry-picked from gallium-0.1 | ||||
* | use ctx->Driver.DeleteProgram() in a few more places | Brian | 2008-03-22 | 2 | -4/+4 |
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* | only set InputsRead bit if input is really used | Markus Amsler | 2008-03-17 | 1 | -2/+5 |
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* | mesa: Add vertex.attrib 0-15 to arb_input_attrib_string. | Markus Amsler | 2008-03-17 | 1 | -1/+17 |
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* | init tmpNode to zeros | Brian | 2008-03-14 | 1 | -0/+1 |
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* | mesa: fix emit_clamp() so that we don't use an output register as temporary | Brian | 2008-03-14 | 1 | -3/+12 |
| | | | | | | IR_CLAMP is decomposed into OPCODE_MIN+OPCODE_MAX. Allocate a temporary register for the intermediate value so we don't inadvertantly use an output register (which are write-only on some GPUs). | ||||
* | fix state.lightprod ambient/specular w value (bug #14983) | Roland Scheidegger | 2008-03-13 | 1 | -2/+2 |
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* | fix parsing of state.texenv.color (bug 14931) | Brian | 2008-03-10 | 2 | -2/+4 |
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* | state.depth.range alpha value should be 1, not 0 (bug #14733) | Roland Scheidegger | 2008-03-01 | 1 | -1/+1 |
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* | mesa: separate shader program object from shader object. | Xiang, Haihao | 2008-02-28 | 1 | -4/+4 |
| | | | | | | | | | Currently a callback delete_shader_cb is used for deleting shader and shader program objects. Mesa detaches all attached shaders in _mesa_free_shader_program_data when deleting shader program objects. However it is likely that these shaders have been freed in _mesa_free_shader, which will result in unexpected behaviour. This fix uses a single callback for shader program objects and deletes shader program objects before shader objects. | ||||
* | mesa: set input read only on success | Markus Amsler | 2008-02-27 | 1 | -2/+2 |
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* | raise GL_INVALID_OPERATION if glProgramString compilation fails | Brian | 2008-02-20 | 1 | -1/+1 |
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* | regenerate glsl library functions | Roland Scheidegger | 2008-01-31 | 1 | -41/+42 |
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* | fix w component of glsl vec4 asin | Roland Scheidegger | 2008-01-31 | 1 | -0/+1 |
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* | Fix the compile of disabled DEBUG_PARSING code. | Eric Anholt | 2008-01-15 | 1 | -3/+3 |
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* | Bug #13492: Only call ProgramStringNotify if program parsing succeeded. | Eric Anholt | 2008-01-15 | 1 | -2/+2 |
| | | | | | | Wine intentionally tries some out-of-spec programs to test strictness, and calling ProgramStringNotify on the results of a failed program parse resulted in crashes in the 965 driver. | ||||
* | Convert to 0/1 when setting boolean uniforms | Bruce Merry | 2008-01-01 | 1 | -0/+7 |
| | | | | Also add some extra tests to the shader_api regression tests | ||||
* | Make use of count in _mesa_uniform_matrix | Bruce Merry | 2008-01-01 | 1 | -13/+25 |
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* | More fixes to shader_api | Bruce Merry | 2008-01-01 | 1 | -7/+16 |
| | | | | | | - return GL_INVALID_OPERATION instead of GL_INVALID_VALUE if location is bad - correct the type-checking of uniforms from my previous commit - accept location of -1 in _mesa_uniform_matrix | ||||
* | Fix several bugs relating to uniforms and attributes in GLSL API | Bruce Merry | 2008-01-01 | 1 | -11/+73 |
| | | | | | | | | | | | - fix sizes for GL_FLOAT_MAT2x3 and GL_FLOAT_MAT4x3 in sizeof_glsl_type - fix size returns in _mesa_get_active_attrib - fix out-of-bounds array access to vec_types in _mesa_get_active_attrib - fix queries of matrix uniforms in _mesa_get_uniformfv - fix _mesa_get_uniformfv to only return one base, even from an array - allow location == -1 in _mesa_uniform - validate types in _mesa_uniform - allow array overruns in _mesa_uniform | ||||
* | return correct size from glGetActiveUniform (bug 13751) | Brian | 2007-12-20 | 1 | -3/+55 |
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* | make sure state token values are fully initialized | Roland Scheidegger | 2007-12-11 | 2 | -2/+2 |
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* | Fix gl_FrontFacing compilation problem | Brian | 2007-12-04 | 1 | -1/+2 |
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* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa | joukj | 2007-11-30 | 10 | -165/+214 |
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| * | Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.c | Brian | 2007-11-29 | 2 | -3/+98 |
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| * | set fp->UsesKill when emitting OPCODE_KIL | Brian | 2007-11-27 | 1 | -2/+8 |
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| * | Consolidate texture fetch code and use partial derivatives when possible. | Brian | 2007-11-23 | 2 | -64/+67 |
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| * | Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on ↵ | Brian | 2007-11-23 | 2 | -5/+15 |
| | | | | | | | | variable array indexes. | ||||
| * | alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935) | Roland Scheidegger | 2007-11-09 | 3 | -84/+26 |
| | | | | | | | | these should be the same functions (as per spec). | ||||
| * | remove dead code in _mesa_new_program() | Brian | 2007-11-01 | 1 | -7/+0 |
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* | | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa | Jouk | 2007-10-31 | 7 | -3/+135 |
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| * | disable ctx->Driver.NewProgram() call in _mesa_new_program() | Brian | 2007-10-29 | 1 | -0/+5 |
| | | | | | | | | | | | | This was causing infinite recursive calls w/ software drivers. All vertex/fragment shaders should be allocated by calling ctx->Driver.NewProgram(), not by calling _mesa_new_program(). | ||||
| * | Merge branch '965-glsl' | Zou Nan hai | 2007-10-26 | 2 | -0/+3 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/i965/brw_sf.h src/mesa/drivers/dri/i965/intel_context.c | ||||
| | * | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵ | Zou Nan hai | 2007-07-17 | 14 | -61/+61 |
| | |\ | | | | | | | | | | | | | into 965-glsl | ||||
| | * | | Use ProgramStringNotify | Zou Nan hai | 2007-07-17 | 1 | -0/+2 |
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| | * | | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵ | Zou Nan hai | 2007-07-04 | 42 | -1851/+2778 |
| | |\ \ | | | | | | | | | | | | | | | | into 965-glsl | ||||
| | * | | | Initial 965 GLSL support | Zou Nan hai | 2007-04-12 | 1 | -0/+1 |
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| * | | | | add to git | Brian | 2007-10-24 | 2 | -0/+109 |
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| * | | | | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | 2007-10-24 | 2 | -1/+16 |
| | | | | | | | | | | | | | | | | | | | | Contains the normalized fragment position within a point sprite. | ||||
| * | | | | remove unneeded cast | Brian | 2007-10-11 | 1 | -1/+1 |
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| * | | | | fix comment: s/branch/kill/ | Brian | 2007-10-02 | 1 | -1/+1 |
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* | | | | | Update of OpenVMS makefiles for the use of "new" include file convention | Jouk | 2007-10-03 | 2 | -2/+8 |
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* | | | | | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa | Jouk | 2007-10-02 | 11 | -86/+176 |
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| * | | | | added program_error2() function for better error reporting | Brian | 2007-09-13 | 1 | -47/+60 |
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| * | | | | Fix state.texgen parsing error (bug 12313). | Brian | 2007-09-13 | 1 | -5/+12 |
| | | | | | | | | | | | | | | | | | | | | Replace *(*inst++) with *(*inst)++ in a few places. |