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shader
Commit message (
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Author
Age
Files
Lines
*
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-05-22
1
-4
/
+4
*
mesa: minor code simplification in _mesa_GetVertexAttrib*NV()
Brian Paul
2009-05-21
1
-10
/
+19
*
mesa: comment for _mesa_GetVertexAttribfvARB()
Brian Paul
2009-05-21
1
-0
/
+4
*
mesa: minor code simplification in _mesa_GetVertexAttribfvARB()
Brian Paul
2009-05-21
1
-6
/
+9
*
mesa: better handling/printing of driver-specific opcodes, register files
Brian Paul
2009-05-11
2
-4
/
+14
*
glsl: check number of varying variables against the limit
Brian Paul
2009-05-08
1
-4
/
+9
*
glsl: set vertex/fragment program Ids to aid with debugging
Brian Paul
2009-05-08
1
-0
/
+4
*
mesa: more shader debug code (disabled)
Brian Paul
2009-05-08
1
-0
/
+4
*
mesa: be smarter about allocating vert/frag program constants
Brian Paul
2009-05-06
1
-25
/
+76
*
mesa: more complete fix for transform_invarient glitches
Keith Whitwell
2009-05-05
1
-2
/
+117
*
mesa: also print program params/constants when dumping shaders to disk
Brian Paul
2009-05-04
1
-0
/
+4
*
mesa: remove some unfinished/devel code
Brian Paul
2009-05-04
1
-92
/
+0
*
Merge branch 'const-buffer-changes'
Brian Paul
2009-05-01
5
-32
/
+155
|
\
|
*
mesa: added _mesa_check_soa_dependencies() function
Brian Paul
2009-04-29
2
-0
/
+53
|
*
mesa: refactor code and make _mesa_find_temp_intervals() public
Brian Paul
2009-04-24
2
-22
/
+144
|
*
mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAM
Brian Paul
2009-04-24
3
-10
/
+11
*
|
mesa: added _mesa_check_soa_dependencies() function
Brian Paul
2009-04-29
2
-0
/
+53
*
|
Avoid a segfault in shader compilation
Robert Ellison
2009-04-27
1
-0
/
+6
*
|
mesa: Fix buffer overflow when parsing generic vertex attributes.
Brian Paul
2009-04-22
1
-3
/
+9
|
/
*
mesa: new _NEW_PROGRAM_CONSTANTS flag
Brian Paul
2009-04-21
3
-9
/
+7
*
mesa: print internal.current[i] attrib
Brian Paul
2009-04-21
1
-2
/
+7
*
mesa: print parameter list dirty state flag mask
Brian Paul
2009-04-21
1
-0
/
+1
*
mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()
Brian Paul
2009-04-18
1
-0
/
+1
*
mesa: build a float[4] value in _mesa_add_sampler() to avoid random values
Brian Paul
2009-04-17
1
-3
/
+4
*
mesa: merge the prog_src_register::NegateBase and NegateAbs fields
Brian Paul
2009-04-14
8
-82
/
+52
*
mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions
Brian Paul
2009-04-14
1
-1
/
+1
*
mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES
Brian Paul
2009-04-14
1
-5
/
+0
*
mesa: remove NV vertex/fragment program print/debug code
Brian Paul
2009-04-14
4
-407
/
+4
*
mesa: minor datatype changes in optimization code
Brian Paul
2009-04-08
1
-6
/
+7
*
glsl: enable the new linear scan register allocator code
Brian Paul
2009-04-07
1
-3
/
+3
*
glsl: don't optimize program if MESA_GLSL=nopt
Brian Paul
2009-04-07
1
-1
/
+2
*
mesa: in mesa_add_named_constant(), avoid adding duplicate constants
Brian Paul
2009-04-03
1
-7
/
+12
*
mesa: fix parameter counting in ARB vertex/fragment program parsing
Brian Paul
2009-04-03
1
-5
/
+2
*
mesa: replace >= with > when testing if we've exceeded max local params
Brian Paul
2009-04-03
1
-2
/
+2
*
mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
Brian Paul
2009-04-03
1
-2
/
+2
*
mesa: rename some gl_light fields to be clearer
Brian Paul
2009-04-03
1
-2
/
+2
*
mesa: replace assertion with conditional in _mesa_opcode_string()
Brian Paul
2009-04-03
1
-2
/
+4
*
mesa: clean up formatting and use 'return' instead of 'break' consistantly
Brian Paul
2009-04-03
1
-51
/
+67
*
glsl: fix segfault in linker when vertex or fragment shader was missing
Brian Paul
2009-04-02
1
-9
/
+14
*
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
5
-23
/
+138
*
mesa: use correct tex unit lod bias for TXB instruction
Brian Paul
2009-04-01
1
-2
/
+2
*
glsl: fix texgen state variable tokens in emit_statevars()
Brian Paul
2009-04-01
1
-8
/
+16
*
mesa: minor tweaks in append_token() for printing state var strings
Brian Paul
2009-04-01
1
-8
/
+8
*
slang: ensure structure elements have their array length set
Alan Hourihane
2009-03-25
1
-0
/
+1
*
mesa: add new internal state var for window size
Brian Paul
2009-03-20
2
-0
/
+14
*
mesa: linear scan register allocation for shader programs
Brian Paul
2009-03-20
1
-21
/
+407
*
slang: Use _mesa_snprintf() wrapper.
Michal Krol
2009-03-20
1
-1
/
+1
*
slang: initialize the context
Alan Hourihane
2009-03-19
1
-2
/
+3
*
slang: support uniform arrays
Alan Hourihane
2009-03-19
1
-1
/
+13
*
glsl: change GLSL #pragma initialization
Brian Paul
2009-03-19
3
-14
/
+22
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