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* Export _mesa_print_alu_instruction() to allow drivers to roll theirKeith Whitwell2006-09-202-41/+43
* for VERTEX_ATTRIB_WEIGHT, use break, not returnBrian Paul2006-09-061-1/+2
* Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced inBrian Paul2006-09-051-0/+10
* fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/Brian Paul2006-09-051-1/+1
* Consolidate common case of _mesa_set_program_error() followed by _mesa_error()Brian Paul2006-09-051-248/+172
* Check that we don't try to reference more than one target of a texture unit.texmem_0_2_20060912Brian Paul2006-08-301-1/+17
* s/0/VERT_RESULT_HPOS/Brian Paul2006-08-301-1/+1
* Add missing vec4 instructions to the interpreter.Michal Krol2006-08-303-30/+176
* fix initialization of native resource usage of vertex/fragment programsRoland Scheidegger2006-08-301-0/+10
* replace abort with _mesa_problem()Brian Paul2006-08-291-1/+2
* Free vertex program TnlData, if any. Fixes a mem leak.Brian Paul2006-08-251-0/+7
* Rearrange glBindProgram() code to do all error checking before changingBrian Paul2006-08-251-51/+43
* Rename _mesa_append_modelview_code() to _mesa_insert_mvp_code().Brian Paul2006-08-252-23/+24
* use _mesa_alloc_instructions()Brian Paul2006-08-253-8/+5
* added _mesa_alloc_instructions() utility functionBrian Paul2006-08-252-0/+16
* update MAX_INSTRUCTIONS limitBrian Paul2006-08-241-1/+4
* Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB targetBrian Paul2006-08-241-1/+22
* scalar sources such as 'time.x' weren't accepted by parserBrian Paul2006-08-241-2/+16
* Functions for vertex/fragment program transformations, optimizations, etc.Brian Paul2006-08-242-0/+183
* use _mesa_realloc_instructions()Brian Paul2006-08-241-6/+6
* Added _mesa_realloc_instructions() utility function.Brian Paul2006-08-242-2/+38
* Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoidBrian Paul2006-08-233-16/+29
* More GLSL preprocessor code:Michal Krol2006-08-215-43/+230
* GLSL 1.20 constructors and operators.Michal Krol2006-08-211-0/+1716
* Add support for GL_EXT_gpu_program_parameters. Any driver that enablesIan Romanick2006-08-152-0/+98
* Remove extraneous trailing semicolon.Ian Romanick2006-08-151-1/+1
* GLSL 1.20 built-in library.Michal Krol2006-08-092-0/+230
* More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol2006-08-097-314/+412
* Enable vec4 extension for x86 back-end.Michal Krol2006-08-025-37/+220
* Add vec4 extension.Michal Krol2006-08-027-5/+288
* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-014-4/+137
* Program to convert .syn file to .h headers.Michal Krol2006-07-301-0/+72
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-2012-111/+113
* propagate errors from parse_generic_attrib_num in parse_attrib_binding (-> do...Tilman Sauerbeck2006-06-281-2/+4
* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-122-22/+22
* Define new NEGATE_* tokens for setting the src register's NegateBase field.Brian Paul2006-05-303-17/+30
* don't generate GL_INVALID_ENUM if GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, ...Tilman Sauerbeck2006-05-301-0/+1
* Remove not needed forward declaration.Michal Krol2006-05-301-1/+0
* don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already done...Tilman Sauerbeck2006-05-291-6/+0
* generic attribute 0 wasn't handled correctly (Jesse Allen)Brian Paul2006-05-291-0/+8
* Roll _mesa_free_parameters() into calling function (the only caller).Brian Paul2006-05-242-43/+32
* fix a small memory leak in _mesa_add_state_reference()Brian Paul2006-05-241-0/+3
* use GLbitfield for StateFlags, improved commentsBrian Paul2006-05-241-11/+13
* change initialization of texcoords - not all C compilers support non-constant...Brian Paul2006-05-181-6/+36
* unbreak the buildTilman Sauerbeck2006-05-171-0/+1
* Fix typo.Michal Krol2006-05-161-2/+2
* Change error message wording.Michal Krol2006-05-162-10/+10
* Rename print() to printMESA().Michal Krol2006-05-162-94/+101
* Fix attrib handling.Michal Krol2006-05-162-31/+53
* Extend printMESA function to output also to shader's info log.Michal Krol2006-05-163-22/+75