summaryrefslogtreecommitdiffstats
path: root/src/mesa/shader
Commit message (Expand)AuthorAgeFilesLines
...
* mesa: add missing type check for function callsBrian Paul2008-11-261-0/+15
* mesa: add missing size check for assignment optimizationBrian Paul2008-11-261-1/+2
* mesa: remove debug codeBrian Paul2008-11-261-1/+0
* mesa: add some missing switch cases for generating state var stringsBrian Paul2008-11-261-10/+34
* mesa: added support for GLSL 1.20 array.length() methodBrian Paul2008-11-247-0/+112
* mesa: support for GLSL 1.20 array typesBrian Paul2008-11-2411-2642/+2776
* mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul2008-11-242-20/+28
* mesa: copy centroid/invariance/precision info in parse_init_declarator()Brian Paul2008-11-241-1/+4
* mesa: check that varying variable qualifiers agreeBrian Paul2008-11-241-3/+28
* mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()Brian Paul2008-11-241-0/+3
* mesa: set flags for varying varsBrian Paul2008-11-241-4/+13
* mesa: rename program parameter flags to match other Mesa conventionsBrian Paul2008-11-242-8/+8
* mesa: copy Flags in _mesa_clone_parameter_list()Brian Paul2008-11-241-0/+1
* mesa: dump/debug varying vars listBrian Paul2008-11-241-0/+5
* mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolationBrian Paul2008-11-242-2/+14
* mesa: add Flags field to gl_program_parameterBrian Paul2008-11-244-24/+38
* mesa: issue error, don't crash, when calling a prototyped, but undefined func...Brian Paul2008-11-211-0/+7
* mesa: better variable name: s/aux/store/Brian Paul2008-11-215-12/+15
* mesa: minor comment reformatttingBrian Paul2008-11-191-16/+13
* mesa: glsl compiler debug codeBrian Paul2008-11-191-141/+151
* mesa: rework GLSL array code generationBrian Paul2008-11-195-160/+371
* mesa: don't realloc instruction buffer so oftenBrian Paul2008-11-191-13/+22
* mesa: updated commentBrian Paul2008-11-191-0/+2
* mesa: no longer need Writemask field in GLSL IR nodesBrian Paul2008-11-134-69/+23
* mesa: revamp GLSL instruction emit codeBrian Paul2008-11-131-244/+381
* mesa: make writemask_string() non-staticBrian Paul2008-11-132-4/+7
* mesa: remove some do-nothing GLSL codeBrian Paul2008-11-131-16/+0
* mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul2008-11-131-0/+1
* mesa: use the tighter definition of GLSL ftransform() from the gallium branchesBrian Paul2008-11-132-31/+40
* mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul2008-11-133-188/+184
* mesa: fix bug in GLSL built-in matrix state lookupBrian Paul2008-11-131-2/+5
* mesa: tweak program register printing for RelAddr caseBrian Paul2008-11-131-1/+1
* mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul2008-11-113-128/+128
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2008-11-107-31/+52
* mesa: initial support for uniform variable initializers.Brian Paul2008-11-101-5/+22
* mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
* mesa: allows 'f' suffix on GLSL float literalsBrian Paul2008-11-102-6/+16
* mesa: remove OPCODE_INT #defineBrian2008-11-081-3/+0
* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2008-11-0711-2598/+2706
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2008-11-0711-2609/+2749
* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2008-11-072-402/+418
* mesa: forgot sqrt in NRM3/4 instructionsBrian Paul2008-11-071-2/+2
* mesa: fix opcode table order bugBrian Paul2008-11-071-2/+2
* mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul2008-11-074-3/+18
* mesa: added DP2, DP2A instructionsBrian Paul2008-11-073-2/+32
* mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-073-23/+199
* mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
* mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-073-0/+45
* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-064-14/+17
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26