Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glsl: call _mesa_postprocess_program(), disabled | Brian Paul | 2009-06-17 | 1 | -0/+8 |
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* | mesa: silence warning | Brian Paul | 2009-06-17 | 1 | -0/+2 |
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* | mesa: added _mesa_postprocess_program() to aid shader debugging | Brian Paul | 2009-06-17 | 2 | -0/+60 |
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* | glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ | Brian Paul | 2009-06-10 | 1 | -3/+4 |
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* | glsl: Handle continuation characters in preprocessor. | Michal Krol | 2009-06-10 | 1 | -2/+63 |
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* | Merge branch 'mesa_7_5_branch' | Jakob Bornecrantz | 2009-06-09 | 1 | -1/+4 |
|\ | | | | | | | | | | | | | | | | | Conflicts: Makefile src/mesa/main/version.h src/mesa/shader/slang/slang_preprocess.c src/mesa/state_tracker/st_cb_bufferobjects.c | ||||
| * | glsl: Expand nested preprocessor macros. | Brian Paul | 2009-06-09 | 1 | -1/+14 |
| | | | | | | | | (cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd) | ||||
| * | glsl: Fix preprocessor define argument parsing for dead sections. | Brian Paul | 2009-06-08 | 1 | -4/+4 |
| | | | | | | | | (cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58) | ||||
| * | mesa: better error message for invalid texture unit index | Brian Paul | 2009-06-08 | 1 | -1/+4 |
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| * | mesa: more complete fix for transform_invarient glitches | Keith Whitwell | 2009-05-08 | 1 | -2/+117 |
| | | | | | | | | | | | | Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations. | ||||
* | | glsl: Fix symbol replacement handling in preprocessor. | Michal Krol | 2009-06-10 | 1 | -13/+15 |
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* | | glsl: Expand nested preprocessor macros. | Michal Krol | 2009-06-09 | 1 | -1/+14 |
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* | | glsl: Fix preprocessor define argument parsing for dead sections. | Michal Krol | 2009-06-08 | 1 | -4/+4 |
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* | | glsl: preprocessor debug code (disabled) | Brian Paul | 2009-06-08 | 1 | -0/+5 |
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* | | mesa: added NaN checking code (disabled) | Brian Paul | 2009-06-03 | 1 | -0/+14 |
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* | | mesa: check/prevent NaN for EX2/LG2 | Brian Paul | 2009-06-03 | 1 | -6/+15 |
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* | | mesa: added some assertions | Brian Paul | 2009-05-22 | 1 | -0/+8 |
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* | | mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS | Brian Paul | 2009-05-22 | 2 | -8/+8 |
| | | | | | | | | | | Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for the same quantity. | ||||
* | | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS | Brian Paul | 2009-05-22 | 1 | -4/+4 |
| | | | | | | | | | | Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). | ||||
* | | mesa: minor code simplification in _mesa_GetVertexAttrib*NV() | Brian Paul | 2009-05-21 | 1 | -10/+19 |
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* | | mesa: comment for _mesa_GetVertexAttribfvARB() | Brian Paul | 2009-05-21 | 1 | -0/+4 |
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* | | mesa: minor code simplification in _mesa_GetVertexAttribfvARB() | Brian Paul | 2009-05-21 | 1 | -6/+9 |
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* | | mesa: better handling/printing of driver-specific opcodes, register files | Brian Paul | 2009-05-11 | 2 | -4/+14 |
| | | | | | | | | | | Drivers such as i965 define extra instruction opcodes and register files. Improve the program printing code to handle those opcodes/files better. | ||||
* | | glsl: check number of varying variables against the limit | Brian Paul | 2009-05-08 | 1 | -4/+9 |
| | | | | | | | | Link fails if too many varying vars. | ||||
* | | glsl: set vertex/fragment program Ids to aid with debugging | Brian Paul | 2009-05-08 | 1 | -0/+4 |
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* | | mesa: more shader debug code (disabled) | Brian Paul | 2009-05-08 | 1 | -0/+4 |
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* | | mesa: be smarter about allocating vert/frag program constants | Brian Paul | 2009-05-06 | 1 | -25/+76 |
| | | | | | | | | | | | | | | Try to re-use constants/literals more often to make best use of the constant buffer space. See bug 21354. | ||||
* | | mesa: more complete fix for transform_invarient glitches | Keith Whitwell | 2009-05-05 | 1 | -2/+117 |
| | | | | | | | | | | | | Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations. | ||||
* | | mesa: also print program params/constants when dumping shaders to disk | Brian Paul | 2009-05-04 | 1 | -0/+4 |
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* | | mesa: remove some unfinished/devel code | Brian Paul | 2009-05-04 | 1 | -92/+0 |
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* | | Merge branch 'const-buffer-changes' | Brian Paul | 2009-05-01 | 5 | -32/+155 |
|\ \ | |/ |/| | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/i965/brw_curbe.c src/mesa/drivers/dri/i965/brw_vs_emit.c src/mesa/drivers/dri/i965/brw_wm_glsl.c | ||||
| * | mesa: added _mesa_check_soa_dependencies() function | Brian Paul | 2009-04-29 | 2 | -0/+53 |
| | | | | | | | | | | This function will check an instruction to see if there's data dependencies between the dst and src registers if executed in an SOA manner. | ||||
| * | mesa: refactor code and make _mesa_find_temp_intervals() public | Brian Paul | 2009-04-24 | 2 | -22/+144 |
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| * | mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAM | Brian Paul | 2009-04-24 | 3 | -10/+11 |
| | | | | | | | | | | Use _NEW_PROGRAM_CONSTANTS when changing constant/uniform buffer values. Binding a new program/shader sets both _NEW_PROGRAM and _NEW_PROGRAM_CONSTANTS. | ||||
* | | mesa: added _mesa_check_soa_dependencies() function | Brian Paul | 2009-04-29 | 2 | -0/+53 |
| | | | | | | | | | | This function will check an instruction to see if there's data dependencies between the dst and src registers if executed in an SOA manner. | ||||
* | | Avoid a segfault in shader compilation | Robert Ellison | 2009-04-27 | 1 | -0/+6 |
| | | | | | | | | | | | | | | | | | | | | If a shader reaches an out-of-memory condition while adding a new function (reallocating the function list), a segfault will occur during cleanup (because the num_functions field is non-zero, but the functions pointer is NULL). This fixes that segfault by zeroing out the num_functions field if reallocation fails. | ||||
* | | mesa: Fix buffer overflow when parsing generic vertex attributes. | Brian Paul | 2009-04-22 | 1 | -3/+9 |
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* | mesa: new _NEW_PROGRAM_CONSTANTS flag | Brian Paul | 2009-04-21 | 3 | -9/+7 |
| | | | | | | | | | | | | | | | This state flag will be used to indicate that vertex/fragment program constants have changed. _NEW_PROGRAM will be used to indicate changes to the vertex/fragment shader itself, or misc related state. _NEW_PROGRAM_CONSTANTS is also set whenever a program parameter that's tracking GL state has changed. For example, if the projection matrix is in the parameter list, calling glFrustum() will cause _NEW_PROGRAM_CONSTANTS to be set. This will let to remove the need for dynamic state atoms in some drivers. For now, we still set _NEW_PROGRAM in all the places we used to. We'll no longer set _NEW_PROGRAM in glUniform() after drivers/etc have been updated. | ||||
* | mesa: print internal.current[i] attrib | Brian Paul | 2009-04-21 | 1 | -2/+7 |
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* | mesa: print parameter list dirty state flag mask | Brian Paul | 2009-04-21 | 1 | -0/+1 |
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* | mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program() | Brian Paul | 2009-04-18 | 1 | -0/+1 |
| | | | | Fixes bug seen in progs/tests/vptest1.c | ||||
* | mesa: build a float[4] value in _mesa_add_sampler() to avoid random values | Brian Paul | 2009-04-17 | 1 | -3/+4 |
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* | mesa: merge the prog_src_register::NegateBase and NegateAbs fields | Brian Paul | 2009-04-14 | 8 | -82/+52 |
| | | | | | | There's really no need for two negation fields. This came from the GL_NV_fragment_program extension. The new, unified Negate bitfield applies after the absolute value step. | ||||
* | mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions | Brian Paul | 2009-04-14 | 1 | -1/+1 |
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* | mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES | Brian Paul | 2009-04-14 | 1 | -5/+0 |
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* | mesa: remove NV vertex/fragment program print/debug code | Brian Paul | 2009-04-14 | 4 | -407/+4 |
| | | | | The code in prog_print.c can be used instead. | ||||
* | mesa: minor datatype changes in optimization code | Brian Paul | 2009-04-08 | 1 | -6/+7 |
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* | glsl: enable the new linear scan register allocator code | Brian Paul | 2009-04-07 | 1 | -3/+3 |
| | | | | | Seems to b working well enough to enable all the time. Optimizations can be disabled with "export MESA_GLSL=nopt" if needed. | ||||
* | glsl: don't optimize program if MESA_GLSL=nopt | Brian Paul | 2009-04-07 | 1 | -1/+2 |
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* | mesa: in mesa_add_named_constant(), avoid adding duplicate constants | Brian Paul | 2009-04-03 | 1 | -7/+12 |
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