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* ir_to_mesa: Support gl_FragDepth.Eric Anholt2010-06-301-1/+1
| | | | Fixes glsl-bug-22603.
* mesa: Don't look in unallocatd param slots for parameter values.Eric Anholt2010-06-301-1/+1
| | | | | | | | | | glsl-derivs would add 40.0, 0.0, and 1.0 in order. When we went looking for 0.0, we'd find it in the second slot of the param, and use it, but param->Size would still be 1. When we went to add 1.0 and didn't find it, we'd put allocate it to that second slot and the 0.0 would actualy end up being 1.0. Fixes glsl-derivs, glsl-deriv-varyings.
* ir_to_mesa: Fix the indexing of attributes in the program's Attributes.Eric Anholt2010-06-301-1/+1
| | | | | This fixes GetAttribLocation returning VERT_ATTRIB_GENERIC1 instead of 1, caught by glsl-dlist-getattriblocation.
* glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke2010-06-301-4/+1
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* glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke2010-06-301-0/+11
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* ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.Eric Anholt2010-06-301-0/+9
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* glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt2010-06-302-23/+22
| | | | This avoids more allocation and shuffling of data around.
* glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt2010-06-302-56/+25
| | | | | This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h.
* ir_to_mesa: Add support for ir_unop_abs.Eric Anholt2010-06-291-0/+4
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* ir_to_mesa: Add support for dFdx, dFdy.Eric Anholt2010-06-291-0/+8
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* ir_to_mesa: Start adding support for texture instructions.Eric Anholt2010-06-291-2/+136
| | | | | | | Fixes: glsl-fs-bug25902 glsl-fs-sampler-numbering glsl-lod-bias
* glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick2010-06-291-0/+2
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* glsl2: Invoke preprocessor before calling the compiler properIan Romanick2010-06-291-3/+11
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* ir_to_mesa: Actually initialize the undef register for scalar_op1.Eric Anholt2010-06-281-1/+1
| | | | | Fixes glsl-sin, glsl-cos on 965, where we rely on unused src arguments in the VS having a file of PROGRAM_UNDEFINED.
* ir_to_mesa: Support user-defined varyings using the linker's locations.Eric Anholt2010-06-281-8/+22
| | | | Fixes glsl-reload-source.
* ir_to_mesa: Actually add the header file for the interface.Eric Anholt2010-06-281-0/+36
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* ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.Eric Anholt2010-06-281-1/+4
| | | | Fixes glsl-fs-sqrt-branch.
* ir_to_mesa: Fix indexes of temps used in expressions.Eric Anholt2010-06-281-29/+30
| | | | | | | It looks like I managed to horribly mangle this in some rebase of the branch. Fixes: glsl-fs-fragcoord glsl-fs-mix
* ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.Eric Anholt2010-06-281-0/+4
| | | | Fixes glsl-fs-if-*.
* ir_to_mesa: Add support for the pow expression.Eric Anholt2010-06-281-9/+39
| | | | Fixes glsl-algebraic-pow-two.
* ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.Eric Anholt2010-06-281-0/+14
| | | | Fixes glsl-vs-if-bool.
* ir_to_mesa: Respect EmitCondCodes for IF statements.Eric Anholt2010-06-281-5/+19
| | | | Fixes glsl-vs-if-* for the 965 driver.
* ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.Eric Anholt2010-06-281-1/+1
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* ir_to_mesa: Fix matrix * scalar multiplication.Eric Anholt2010-06-281-7/+13
| | | | | | | | | | | | We're accessing in terms of columns, so we need to do MUL/MAD/MAD/MAD instead of DP4s. Fixes: glsl-fs-exp2 glsl-fs-log2 glsl-fs-mix-constant glsl-fs-sqrt-zero glsl-vs-sqrt-zero
* ir_to_mesa: Check the right element for matrix * scalar multiplication.Eric Anholt2010-06-281-1/+1
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* glsl2: Add support for some builtin matrices.Eric Anholt2010-06-281-0/+86
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* ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.Eric Anholt2010-06-281-2/+2
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* glsl2: Add support for non-float constants in Mesa IR.Eric Anholt2010-06-251-14/+33
| | | | Fixes glsl-vs-vec4-indexing-4.
* glsl2: Take out the spamming of debug flags I'd added.Eric Anholt2010-06-251-1/+0
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* glsl2: Don't clear swizzles for Mesa IR constants after fetching them.Eric Anholt2010-06-251-2/+0
| | | | | | | | Missed this while hacking in constants support. Fixes: glsl-algebraic-mul-* glsl-algebraic-rcp-* glsl-vs-swizzle-swizzle-lhs glsl-vs-vec4-indexing-6
* glsl2: Start trying to hook up uniforms.Eric Anholt2010-06-251-11/+41
| | | | | | This should be resolved with linker.cpp's location assignment, as currently we drop that location assignment on the ground. However, this gets basic programs using uniforms working for now.
* glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt2010-06-251-1/+1
| | | | This cuts runtime by around 20% from talloc_parent() lookups.
* glsl2: Emit OPCODE_END at the end of the Mesa program.Eric Anholt2010-06-251-0/+2
| | | | The 965 driver can now run a glsl2-generated shader!
* glsl2: Hook up constant parameters in ir_to_mesa.Eric Anholt2010-06-251-20/+16
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* glsl2: Set InputsRead and OutputsWritten on the generated programs.Eric Anholt2010-06-251-0/+38
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* glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt2010-06-252-20/+200
| | | | | | The compiler is now called by the driver, and generates program instructions. Parameter lists are still not set up, so the driver chokes on it shortly thereafter.
* glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt2010-06-242-4/+3
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* glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt2010-06-241-0/+1211
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* Make sure that symbols aren't multiply defined in the same scope.Ian Romanick2010-06-242-1/+54
| | | | | The assembly parser is already checking this, but we're relying on the symbol table handling it in glsl2.
* glsl: handle indirectly indexed input registers in linkerBrian Paul2010-06-021-29/+108
| | | | | | | | | | For example, if the fragment shader reads gl_TexCoord[i] with a dynamic index we need to set all the InputsRead bits for all texcoords. We were already doing this for shader outputs. Refactored the later code so inputs and outputs are handled with similar code. Fixes a swrast failure with piglit's glsl-texcoord-array.shader_test
* mesa: use BITFIELD64_BIT() macroBrian Paul2010-06-021-1/+1
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* glsl: fix bad sanity-check assertionBrian Paul2010-06-021-1/+1
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* shaders: Don't lose the param binding swizzle for single params.Eric Anholt2010-06-022-2/+2
| | | | | | | | | Multiple item params are OK because we don't allow swizzles for them (in case you do array access to hit their elements, for example). For singles, though, using the swizzle can cut down on storage, we do want to allow a swizzled use of another param. Fixes OGLC texRect.c.
* mesa: use split_location_offset() in GetUniform() functionsBrian Paul2010-06-011-47/+54
| | | | | | | | | | | Commit 5d0e136eff54a34258b5adaeda4cb267831e8234 exposed a long-standing bug in the glGetUniform*() code paths. We weren't properly decoding the location parameter. Fixes fd.o bug/regression 28344 Note: this patch should go into the 7.8 branch after the above-mentioned commit.
* glsl: change uniform location/offset encodingBrian Paul2010-05-281-8/+30
| | | | | | | This lets Mesa work like other OpenGL implementations with regard to indexing uniform arrays. See comments for details. Note: this is a candidate for the 7.8 branch.
* mesa: Remove unnecessary headers.Vinson Lee2010-05-271-5/+0
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* mesa: remove unused includesBrian Paul2010-05-261-2/+0
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* mesa: rewrite _mesa_get_handle() and add some commentsBrian Paul2010-05-261-6/+14
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* mesa: move GLSL uniform functions into new source fileBrian Paul2010-05-264-857/+954
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* mesa: move all vertex array functions into varray.cBrian Paul2010-05-252-273/+0
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