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Commit message (
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Author
Age
Files
Lines
*
ir_to_mesa: Support gl_FragDepth.
Eric Anholt
2010-06-30
1
-1
/
+1
*
mesa: Don't look in unallocatd param slots for parameter values.
Eric Anholt
2010-06-30
1
-1
/
+1
*
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
Eric Anholt
2010-06-30
1
-1
/
+1
*
glsl2: Preprocessed source doesn't need to live past compile time.
Kenneth Graunke
2010-06-30
1
-4
/
+1
*
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2010-06-30
1
-0
/
+11
*
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
Eric Anholt
2010-06-30
1
-0
/
+9
*
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
2
-23
/
+22
*
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
2
-56
/
+25
*
ir_to_mesa: Add support for ir_unop_abs.
Eric Anholt
2010-06-29
1
-0
/
+4
*
ir_to_mesa: Add support for dFdx, dFdy.
Eric Anholt
2010-06-29
1
-0
/
+8
*
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
1
-2
/
+136
*
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
1
-0
/
+2
*
glsl2: Invoke preprocessor before calling the compiler proper
Ian Romanick
2010-06-29
1
-3
/
+11
*
ir_to_mesa: Actually initialize the undef register for scalar_op1.
Eric Anholt
2010-06-28
1
-1
/
+1
*
ir_to_mesa: Support user-defined varyings using the linker's locations.
Eric Anholt
2010-06-28
1
-8
/
+22
*
ir_to_mesa: Actually add the header file for the interface.
Eric Anholt
2010-06-28
1
-0
/
+36
*
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
Eric Anholt
2010-06-28
1
-1
/
+4
*
ir_to_mesa: Fix indexes of temps used in expressions.
Eric Anholt
2010-06-28
1
-29
/
+30
*
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
Eric Anholt
2010-06-28
1
-0
/
+4
*
ir_to_mesa: Add support for the pow expression.
Eric Anholt
2010-06-28
1
-9
/
+39
*
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
Eric Anholt
2010-06-28
1
-0
/
+14
*
ir_to_mesa: Respect EmitCondCodes for IF statements.
Eric Anholt
2010-06-28
1
-5
/
+19
*
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
Eric Anholt
2010-06-28
1
-1
/
+1
*
ir_to_mesa: Fix matrix * scalar multiplication.
Eric Anholt
2010-06-28
1
-7
/
+13
*
ir_to_mesa: Check the right element for matrix * scalar multiplication.
Eric Anholt
2010-06-28
1
-1
/
+1
*
glsl2: Add support for some builtin matrices.
Eric Anholt
2010-06-28
1
-0
/
+86
*
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
Eric Anholt
2010-06-28
1
-2
/
+2
*
glsl2: Add support for non-float constants in Mesa IR.
Eric Anholt
2010-06-25
1
-14
/
+33
*
glsl2: Take out the spamming of debug flags I'd added.
Eric Anholt
2010-06-25
1
-1
/
+0
*
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
Eric Anholt
2010-06-25
1
-2
/
+0
*
glsl2: Start trying to hook up uniforms.
Eric Anholt
2010-06-25
1
-11
/
+41
*
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
1
-1
/
+1
*
glsl2: Emit OPCODE_END at the end of the Mesa program.
Eric Anholt
2010-06-25
1
-0
/
+2
*
glsl2: Hook up constant parameters in ir_to_mesa.
Eric Anholt
2010-06-25
1
-20
/
+16
*
glsl2: Set InputsRead and OutputsWritten on the generated programs.
Eric Anholt
2010-06-25
1
-0
/
+38
*
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-06-25
2
-20
/
+200
*
glsl2: Replace the GLSL compiler with the glsl2 project.
Eric Anholt
2010-06-24
2
-4
/
+3
*
glsl2: Move the Mesa IR codegen into mesa/shader/
Eric Anholt
2010-06-24
1
-0
/
+1211
*
Make sure that symbols aren't multiply defined in the same scope.
Ian Romanick
2010-06-24
2
-1
/
+54
*
glsl: handle indirectly indexed input registers in linker
Brian Paul
2010-06-02
1
-29
/
+108
*
mesa: use BITFIELD64_BIT() macro
Brian Paul
2010-06-02
1
-1
/
+1
*
glsl: fix bad sanity-check assertion
Brian Paul
2010-06-02
1
-1
/
+1
*
shaders: Don't lose the param binding swizzle for single params.
Eric Anholt
2010-06-02
2
-2
/
+2
*
mesa: use split_location_offset() in GetUniform() functions
Brian Paul
2010-06-01
1
-47
/
+54
*
glsl: change uniform location/offset encoding
Brian Paul
2010-05-28
1
-8
/
+30
*
mesa: Remove unnecessary headers.
Vinson Lee
2010-05-27
1
-5
/
+0
*
mesa: remove unused includes
Brian Paul
2010-05-26
1
-2
/
+0
*
mesa: rewrite _mesa_get_handle() and add some comments
Brian Paul
2010-05-26
1
-6
/
+14
*
mesa: move GLSL uniform functions into new source file
Brian Paul
2010-05-26
4
-857
/
+954
*
mesa: move all vertex array functions into varray.c
Brian Paul
2010-05-25
2
-273
/
+0
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