Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: no longer need Writemask field in GLSL IR nodes | Brian Paul | 2008-11-13 | 4 | -69/+23 |
| | | | | The Swizzle and Size fields carry all the info we need now. | ||||
* | mesa: revamp GLSL instruction emit code | Brian Paul | 2008-11-13 | 1 | -244/+381 |
| | | | | | | | | | | | | | | | This is a step toward better array handling code. In particular, when more than one operand of an instruction uses indirect addressing, we'll need some temporary instructions and registers. By converting IR storage to instruction operands all in one place (emit_instruction()) we can be smarter about this. Also, somewhat better handling of dst register swizzle/writemask handling. This results in tighter writemasks on some instructions which is good for SOA execution. And, cleaner instruction commenting with inst_comment(). Next: remove some more dead code and additional clean-ups... | ||||
* | mesa: make writemask_string() non-static | Brian Paul | 2008-11-13 | 2 | -4/+7 |
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* | mesa: remove some do-nothing GLSL code | Brian Paul | 2008-11-13 | 1 | -16/+0 |
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* | mesa: fix accidental regression in GLSL built-in texture matrix lookup | Brian Paul | 2008-11-13 | 1 | -0/+1 |
| | | | | Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec. | ||||
* | mesa: use the tighter definition of GLSL ftransform() from the gallium branches | Brian Paul | 2008-11-13 | 2 | -31/+40 |
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* | mesa: remove unused/obsolete __NormalMatrixTranspose matrix | Brian Paul | 2008-11-13 | 3 | -188/+184 |
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* | mesa: fix bug in GLSL built-in matrix state lookup | Brian Paul | 2008-11-13 | 1 | -2/+5 |
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* | mesa: tweak program register printing for RelAddr case | Brian Paul | 2008-11-13 | 1 | -1/+1 |
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* | mesa: allow relative indexing into all register files and indirect dst ↵ | Brian Paul | 2008-11-11 | 3 | -128/+128 |
| | | | | register indexing | ||||
* | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | 2008-11-10 | 7 | -31/+52 |
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* | mesa: initial support for uniform variable initializers. | Brian Paul | 2008-11-10 | 1 | -5/+22 |
| | | | | | This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases. | ||||
* | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | 2008-11-10 | 1 | -5/+10 |
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* | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | 2008-11-10 | 2 | -6/+16 |
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* | mesa: remove OPCODE_INT #define | Brian | 2008-11-08 | 1 | -3/+0 |
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* | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | 2008-11-07 | 11 | -2598/+2706 |
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* | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | 2008-11-07 | 11 | -2609/+2749 |
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* | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | 2008-11-07 | 2 | -402/+418 |
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* | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul | 2008-11-07 | 1 | -2/+2 |
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* | mesa: fix opcode table order bug | Brian Paul | 2008-11-07 | 1 | -2/+2 |
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* | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵ | Brian Paul | 2008-11-07 | 4 | -3/+18 |
| | | | | emitted yet though) | ||||
* | mesa: added DP2, DP2A instructions | Brian Paul | 2008-11-07 | 3 | -2/+32 |
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* | mesa: added AND/OR/NOT/XOR instructions | Brian Paul | 2008-11-07 | 3 | -23/+199 |
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* | mesa: include shader/prog_instruction.h | Brian Paul | 2008-11-07 | 1 | -0/+1 |
| | | | | Seems to fix a mysteriously missing build dependency. | ||||
* | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul | 2008-11-07 | 3 | -0/+45 |
| | | | | | | We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter. | ||||
* | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | 2008-11-06 | 4 | -14/+17 |
| | | | | Trunc is a more accurate description; there's no type conversion involved. | ||||
* | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | 2008-11-06 | 3 | -4/+26 |
| | | | | | | | | If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | ||||
* | mesa: Fix compiler warnings on Windows. | Brian Paul | 2008-11-05 | 1 | -1/+1 |
| | | | | cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97 | ||||
* | mesa: fix a GLSL array indexing codegen bug | Brian Paul | 2008-11-05 | 2 | -8/+101 |
| | | | | Expressions like array[i] + array[j] didn't work properly before. | ||||
* | mesa: remove extra \n from printf string | Brian Paul | 2008-11-05 | 1 | -1/+1 |
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* | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | 2008-11-05 | 3 | -7/+16 |
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* | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | 2008-11-04 | 1 | -8/+8 |
| | | | | The swizzle mask for such variables wasn't set up properly. | ||||
* | mesa: silence warnings | Brian Paul | 2008-11-01 | 1 | -3/+3 |
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* | mesa: do scope replacement for while/for loops too | Brian Paul | 2008-11-01 | 1 | -3/+7 |
| | | | | This fixes a function inlining bug involving vars declared inside loop bodies. | ||||
* | mesa: glsl tree print improvements | Brian Paul | 2008-11-01 | 1 | -1/+17 |
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* | mesa: fix assignment / parameter passing of sampler types | Brian Paul | 2008-11-01 | 3 | -8/+29 |
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* | mesa: additional debug flags for glsl debug/disassembly | Brian Paul | 2008-11-01 | 2 | -23/+25 |
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* | mesa: fix some bugs with precision qualifier parsing | Brian Paul | 2008-10-31 | 9 | -2382/+2459 |
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* | mesa: do scope replacement for variable initializers too | Brian Paul | 2008-10-31 | 1 | -0/+11 |
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* | mesa: fix copy/paste error in GLSL error msg | Brian Paul | 2008-10-31 | 1 | -1/+1 |
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* | mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONE | Brian Paul | 2008-10-06 | 1 | -0/+3 |
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* | GLSL: Implement _mesa_get_handle | Ian Romanick | 2008-09-29 | 1 | -17/+8 |
| | | | | | Implementing _mesa_get_handle in using glGetIntegerv(GL_CURRENT_PROGRAM, ...) allows glGetHandleARB to work. | ||||
* | GLSL: AttachShader returns INVALID_OPERATION for repeated attach | Ian Romanick | 2008-09-29 | 1 | -1/+7 |
| | | | | | | | The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed to return GL_INVALID_OPERATION if a shader is attached to a program where it is already attached. _mesa_attach_shader perviously returned without error in this case. | ||||
* | mesa: asst updates for VMS | Jouk Jansen | 2008-09-29 | 2 | -4/+7 |
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* | mesa: fix assertion in _mesa_reference_program() | Brian Paul | 2008-09-26 | 1 | -1/+5 |
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* | mesa: fix function params to match prototypes | Sam Hocevar | 2008-09-25 | 1 | -5/+5 |
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* | mesa: prevent the slang code generator from aborting when faced with a ↵ | Sam Hocevar | 2008-09-25 | 1 | -1/+5 |
| | | | | sampler variable redeclaration. | ||||
* | mesa: glsl: fix glGetUniform for matrix queries | Brian Paul | 2008-09-23 | 1 | -50/+79 |
| | | | | (cherry picked from commit 7a6eba54d064cadf15f93df2c1748cf5e474ef03) | ||||
* | mesa: glsl: fix a number of glUniform issues | Brian Paul | 2008-09-23 | 1 | -31/+199 |
| | | | | | | | | | Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1. | ||||
* | mesa: glsl: fix error check in get_uniformfv() | Brian Paul | 2008-09-23 | 1 | -4/+9 |
| | | | | (cherry picked from commit 18cd9c229a1fc8da8b7669b8d1d100f6bbeca183) |