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* mesa: added NaN checking code (disabled)Brian Paul2009-06-031-0/+14
* mesa: check/prevent NaN for EX2/LG2Brian Paul2009-06-031-6/+15
* mesa: added some assertionsBrian Paul2009-05-221-0/+8
* mesa: remove MAX_VERTEX_PROGRAM_ATTRIBSBrian Paul2009-05-222-8/+8
* mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-05-221-4/+4
* mesa: minor code simplification in _mesa_GetVertexAttrib*NV()Brian Paul2009-05-211-10/+19
* mesa: comment for _mesa_GetVertexAttribfvARB()Brian Paul2009-05-211-0/+4
* mesa: minor code simplification in _mesa_GetVertexAttribfvARB()Brian Paul2009-05-211-6/+9
* mesa: better handling/printing of driver-specific opcodes, register filesBrian Paul2009-05-112-4/+14
* glsl: check number of varying variables against the limitBrian Paul2009-05-081-4/+9
* glsl: set vertex/fragment program Ids to aid with debuggingBrian Paul2009-05-081-0/+4
* mesa: more shader debug code (disabled)Brian Paul2009-05-081-0/+4
* mesa: be smarter about allocating vert/frag program constantsBrian Paul2009-05-061-25/+76
* mesa: more complete fix for transform_invarient glitchesKeith Whitwell2009-05-051-2/+117
* mesa: also print program params/constants when dumping shaders to diskBrian Paul2009-05-041-0/+4
* mesa: remove some unfinished/devel codeBrian Paul2009-05-041-92/+0
* Merge branch 'const-buffer-changes'Brian Paul2009-05-015-32/+155
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| * mesa: added _mesa_check_soa_dependencies() functionBrian Paul2009-04-292-0/+53
| * mesa: refactor code and make _mesa_find_temp_intervals() publicBrian Paul2009-04-242-22/+144
| * mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAMBrian Paul2009-04-243-10/+11
* | mesa: added _mesa_check_soa_dependencies() functionBrian Paul2009-04-292-0/+53
* | Avoid a segfault in shader compilationRobert Ellison2009-04-271-0/+6
* | mesa: Fix buffer overflow when parsing generic vertex attributes.Brian Paul2009-04-221-3/+9
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* mesa: new _NEW_PROGRAM_CONSTANTS flagBrian Paul2009-04-213-9/+7
* mesa: print internal.current[i] attribBrian Paul2009-04-211-2/+7
* mesa: print parameter list dirty state flag maskBrian Paul2009-04-211-0/+1
* mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()Brian Paul2009-04-181-0/+1
* mesa: build a float[4] value in _mesa_add_sampler() to avoid random valuesBrian Paul2009-04-171-3/+4
* mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul2009-04-148-82/+52
* mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul2009-04-141-1/+1
* mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OESBrian Paul2009-04-141-5/+0
* mesa: remove NV vertex/fragment program print/debug codeBrian Paul2009-04-144-407/+4
* mesa: minor datatype changes in optimization codeBrian Paul2009-04-081-6/+7
* glsl: enable the new linear scan register allocator codeBrian Paul2009-04-071-3/+3
* glsl: don't optimize program if MESA_GLSL=noptBrian Paul2009-04-071-1/+2
* mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul2009-04-031-7/+12
* mesa: fix parameter counting in ARB vertex/fragment program parsingBrian Paul2009-04-031-5/+2
* mesa: replace >= with > when testing if we've exceeded max local paramsBrian Paul2009-04-031-2/+2
* mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()Brian Paul2009-04-031-2/+2
* mesa: rename some gl_light fields to be clearerBrian Paul2009-04-031-2/+2
* mesa: replace assertion with conditional in _mesa_opcode_string()Brian Paul2009-04-031-2/+4
* mesa: clean up formatting and use 'return' instead of 'break' consistantlyBrian Paul2009-04-031-51/+67
* glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul2009-04-021-9/+14
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-015-23/+138
* mesa: use correct tex unit lod bias for TXB instructionBrian Paul2009-04-011-2/+2
* glsl: fix texgen state variable tokens in emit_statevars()Brian Paul2009-04-011-8/+16
* mesa: minor tweaks in append_token() for printing state var stringsBrian Paul2009-04-011-8/+8
* slang: ensure structure elements have their array length setAlan Hourihane2009-03-251-0/+1
* mesa: add new internal state var for window sizeBrian Paul2009-03-202-0/+14
* mesa: linear scan register allocation for shader programsBrian Paul2009-03-201-21/+407