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* mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul2008-10-061-0/+3
* GLSL: Implement _mesa_get_handleIan Romanick2008-09-291-17/+8
* GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick2008-09-291-1/+7
* mesa: asst updates for VMSJouk Jansen2008-09-292-4/+7
* mesa: fix assertion in _mesa_reference_program()Brian Paul2008-09-261-1/+5
* mesa: fix function params to match prototypesSam Hocevar2008-09-251-5/+5
* mesa: prevent the slang code generator from aborting when faced with a sample...Sam Hocevar2008-09-251-1/+5
* mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-09-231-50/+79
* mesa: glsl: fix a number of glUniform issuesBrian Paul2008-09-231-31/+199
* mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-09-231-4/+9
* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-09-233-6/+6
* mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul2008-09-231-0/+9
* mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul2008-09-231-18/+32
* mesa: set point stateBrian Paul2008-09-211-0/+4
* mesa: fix issues causing warnings on WindowsBrian Paul2008-09-211-1/+9
* mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca2008-09-211-1/+1
* mesa: remove unneeded #includeBrian Paul2008-09-211-1/+0
* mesa: move fixed function vertex program builder from tnl to core mesaKeith Whitwell2008-09-215-11/+296
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-1818-67/+67
* mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul2008-09-171-1/+3
* mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-163-102/+107
* mesa: glsl: regenerated fileBrian Paul2008-08-251-552/+552
* mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul2008-08-256-83/+189
* mesa: turn off 'x' bit misset on a few .h and .syn filesBrian Paul2008-08-164-0/+0
* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-1640-3147/+3632
* mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul2008-08-111-2/+13
* disable debug code accidentally enabled by prev commitBrian Paul2008-08-061-2/+2
* mesa: glsl: count number of temp regs usedHaihao Xiang2008-08-062-5/+36
* mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul2008-07-291-1/+1
* mesa: disable debug codeBrian Paul2008-07-291-1/+1
* mesa: regenerated filesBrian Paul2008-07-292-820/+800
* mesa: Silence compiler warnings on Windows.Brian Paul2008-07-297-17/+19
* mesa: cast to fix warningBrian Paul2008-07-291-1/+1
* mesa: fix bug/failure in recursive function inliningBrian Paul2008-07-291-5/+27
* mesa: glsl: silence warning (s/int/GLuint)Brian Paul2008-07-291-1/+1
* mesa: remove stray debug codeBrian Paul2008-07-291-1/+0
* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-298-205/+393
* mesa: glsl: re-order some constructorsBrian Paul2008-07-291-12/+12
* mesa: glsl: remove unneeded operatorsBrian Paul2008-07-291-50/+0
* mesa: glsl: added null ptr checkBrian Paul2008-07-291-1/+2
* mesa: fix issues causing warnings on WindowsBrian Paul2008-07-291-1/+2
* mesa: glsl: additional error detectionBrian Paul2008-07-293-10/+64
* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-292-13/+5
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-293-35/+29
* mesa: Silence compiler warning on windows.Michal Krol2008-07-291-1/+1
* mesa: glsl: fix/simplify array element handlingBrian Paul2008-07-291-39/+15
* mesa: glsl: mark constructor params as constBrian Paul2008-07-291-1/+2
* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-293-53/+40
* mesa: fix uninitialized varBrian Paul2008-07-291-0/+1
* mesa: glsl: implement constructor functions for user-defined typesBrian Paul2008-07-292-5/+174