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* mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul2009-01-281-5/+5
* glsl: call _mesa_write_shader_to_file(). Debug-only, disabledBrian Paul2009-01-221-0/+4
* glsl: new _mesa_write_shader_to_file() functionBrian Paul2009-01-222-159/+256
* glsl: set shader->CompileStatus in _slang_compile()Brian Paul2009-01-222-1/+6
* glsl: silence unused var warningsBrian Paul2009-01-201-0/+2
* mesa: silence compiler warning at -O2Brian Paul2009-01-201-0/+1
* glsl: fix broken sampler assignmentsBrian Paul2009-01-161-1/+2
* glsl: use _mesa_sprintf()Brian Paul2009-01-151-2/+2
* glsl: move declaration before codeBrian Paul2009-01-151-1/+1
* glsl: fix commentBrian Paul2009-01-141-1/+1
* glsl: minor clean-up for rect sampler testBrian Paul2009-01-141-5/+18
* glsl: propagate pragma info down into compiler from preprocessorBrian Paul2009-01-147-21/+80
* glsl: simplify IR storage for samplersBrian Paul2009-01-144-13/+34
* Treat image units and coordinate units differently.Ian Romanick2009-01-141-3/+28
* glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
* mesa: put _NV suffix on a few opcodesBrian Paul2009-01-141-5/+6
* glsl: fix a comment typoAlan Hourihane2009-01-141-1/+1
* glsl: support sampler arrays.Alan Hourihane2009-01-143-11/+49
* glsl: add preprocessor support for #pragmaBrian Paul2009-01-133-1/+74
* glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...Brian Paul2009-01-123-31/+4
* glsl: force creation of new scope for for-loop bodyBrian Paul2009-01-101-0/+18
* glsl: replace 0/1 with GL_FALSE/GL_TRUEBrian Paul2009-01-101-18/+18
* glsl: make minimum struct size = 2, not 1Brian Paul2009-01-091-1/+8
* glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-082-2/+2
* glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-082-737/+786
* mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul2009-01-081-1/+1
* mesa: additional case in file_string()Brian Paul2009-01-071-0/+2
* glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-073-35/+65
* glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-071-1/+1
* glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-071-0/+11
* mesa: Add _mesa_snprintf.José Fonseca2009-01-073-7/+7
* glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-071-1/+8
* glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-071-24/+58
* glsl: remove dead codeBrian Paul2009-01-071-13/+2
* glsl: loop unroll adjustmentsBrian Paul2009-01-061-1/+20
* glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-061-24/+205
* mesa: Move var declaration to top of scope.Brian Paul2009-01-061-0/+8
* mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-051-2/+18
* mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-021-6/+4
* mesa: fix another "out of samplers" problemBrian Paul2009-01-023-18/+50
* mesa: updated comments about GLSL constantsBrian Paul2009-01-011-2/+3
* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-312-6/+7
* mesa: fix bug in evaluation of structure fieldsBrian Paul2008-12-301-3/+1
* mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul2008-12-305-91/+376
* mesa: better error message when running out of GLSL samplersBrian Paul2008-12-301-1/+4
* mesa: comments for some state varsBrian Paul2008-12-301-4/+4
* GLSL: The LOG2 macro doesn't have enough precisionIan Romanick2008-12-191-2/+9
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
* mesa: disable debug outputBrian Paul2008-12-161-2/+2
* mesa: fix some GLSL array regressionsBrian Paul2008-12-164-66/+85