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Commit message (
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Author
Age
Files
Lines
*
mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
Brian Paul
2009-01-28
1
-5
/
+5
*
glsl: call _mesa_write_shader_to_file(). Debug-only, disabled
Brian Paul
2009-01-22
1
-0
/
+4
*
glsl: new _mesa_write_shader_to_file() function
Brian Paul
2009-01-22
2
-159
/
+256
*
glsl: set shader->CompileStatus in _slang_compile()
Brian Paul
2009-01-22
2
-1
/
+6
*
glsl: silence unused var warnings
Brian Paul
2009-01-20
1
-0
/
+2
*
mesa: silence compiler warning at -O2
Brian Paul
2009-01-20
1
-0
/
+1
*
glsl: fix broken sampler assignments
Brian Paul
2009-01-16
1
-1
/
+2
*
glsl: use _mesa_sprintf()
Brian Paul
2009-01-15
1
-2
/
+2
*
glsl: move declaration before code
Brian Paul
2009-01-15
1
-1
/
+1
*
glsl: fix comment
Brian Paul
2009-01-14
1
-1
/
+1
*
glsl: minor clean-up for rect sampler test
Brian Paul
2009-01-14
1
-5
/
+18
*
glsl: propagate pragma info down into compiler from preprocessor
Brian Paul
2009-01-14
7
-21
/
+80
*
glsl: simplify IR storage for samplers
Brian Paul
2009-01-14
4
-13
/
+34
*
Treat image units and coordinate units differently.
Ian Romanick
2009-01-14
1
-3
/
+28
*
glsl: fix regression from sampler arrays commit
Alan Hourihane
2009-01-14
1
-3
/
+1
*
mesa: put _NV suffix on a few opcodes
Brian Paul
2009-01-14
1
-5
/
+6
*
glsl: fix a comment typo
Alan Hourihane
2009-01-14
1
-1
/
+1
*
glsl: support sampler arrays.
Alan Hourihane
2009-01-14
3
-11
/
+49
*
glsl: add preprocessor support for #pragma
Brian Paul
2009-01-13
3
-1
/
+74
*
glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...
Brian Paul
2009-01-12
3
-31
/
+4
*
glsl: force creation of new scope for for-loop body
Brian Paul
2009-01-10
1
-0
/
+18
*
glsl: replace 0/1 with GL_FALSE/GL_TRUE
Brian Paul
2009-01-10
1
-18
/
+18
*
glsl: make minimum struct size = 2, not 1
Brian Paul
2009-01-09
1
-1
/
+8
*
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-08
2
-2
/
+2
*
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-08
2
-737
/
+786
*
mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-08
1
-1
/
+1
*
mesa: additional case in file_string()
Brian Paul
2009-01-07
1
-0
/
+2
*
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-07
3
-35
/
+65
*
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
1
-1
/
+1
*
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
1
-0
/
+11
*
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
3
-7
/
+7
*
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
1
-1
/
+8
*
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
1
-24
/
+58
*
glsl: remove dead code
Brian Paul
2009-01-07
1
-13
/
+2
*
glsl: loop unroll adjustments
Brian Paul
2009-01-06
1
-1
/
+20
*
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
1
-24
/
+205
*
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-06
1
-0
/
+8
*
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
1
-2
/
+18
*
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
1
-6
/
+4
*
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-02
3
-18
/
+50
*
mesa: updated comments about GLSL constants
Brian Paul
2009-01-01
1
-2
/
+3
*
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-31
2
-6
/
+7
*
mesa: fix bug in evaluation of structure fields
Brian Paul
2008-12-30
1
-3
/
+1
*
mesa: allow variable indexing into the predefined uniform variable arrays
Brian Paul
2008-12-30
5
-91
/
+376
*
mesa: better error message when running out of GLSL samplers
Brian Paul
2008-12-30
1
-1
/
+4
*
mesa: comments for some state vars
Brian Paul
2008-12-30
1
-4
/
+4
*
GLSL: The LOG2 macro doesn't have enough precision
Ian Romanick
2008-12-19
1
-2
/
+9
*
glsl: Fix handling of nested parens in macro actual arguments.
Michal Krol
2008-12-18
1
-2
/
+15
*
mesa: disable debug output
Brian Paul
2008-12-16
1
-2
/
+2
*
mesa: fix some GLSL array regressions
Brian Paul
2008-12-16
4
-66
/
+85
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