Commit message (Collapse) | Author | Age | Files | Lines | |
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* | add to git | Brian | 2007-10-24 | 2 | -0/+109 |
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* | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | 2007-10-24 | 2 | -1/+16 |
| | | | | Contains the normalized fragment position within a point sprite. | ||||
* | disable the NeedFlush assertion for now | Brian | 2007-10-17 | 1 | -1/+1 |
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* | Assert that there's no outstanding current state that needs to be flushed ↵ | Brian | 2007-10-17 | 1 | -0/+2 |
| | | | | | | | from the vbo in _mesa_load_state_parameters(). Several of the state parameters use current state (such as materials). Need to make sure those values are not stale. | ||||
* | Naive implementation of IF/ELSE/ENDIF. | michal | 2007-08-07 | 3 | -86/+102 |
| | | | | | Handle TGSI labels correctly. Enhance MESA opcode info queries. | ||||
* | Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion. | Brian | 2007-07-26 | 4 | -18/+29 |
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* | generate error upon writing to varying var in fragment program (bug 11733) | Brian | 2007-07-26 | 1 | -5/+8 |
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* | call ctx->Driver.NewProgram() instead of _mesa_new_program() | Brian | 2007-07-24 | 2 | -2/+2 |
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* | fix shader/info string length queries (bug 11588) | Jan Dvorak | 2007-07-13 | 1 | -3/+3 |
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* | fix swizzle-related bug 11534 | Brian | 2007-07-12 | 1 | -2/+3 |
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* | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | 2007-07-04 | 14 | -56/+55 |
| | | | | of -I flags. | ||||
* | added vec2(vec4) constructor, bug 11404 | Brian | 2007-07-03 | 2 | -54/+60 |
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* | add code for stpq, rgba writemasks in make_writemask(), bug 11404 | Brian | 2007-07-03 | 1 | -0/+8 |
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* | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick | 2007-06-07 | 1 | -7/+33 |
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* | Updates for array texture shadow targets. | Ian Romanick | 2007-06-05 | 3 | -14/+53 |
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* | make sure optimized fog params get updated | Roland Scheidegger | 2007-05-22 | 1 | -0/+2 |
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* | fix STATE_HALF_VECTOR value (bug 10987) | Brian | 2007-05-18 | 1 | -8/+8 |
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* | Initial implementation of MESA_texture_array | Ian Romanick | 2007-05-16 | 3 | -8/+50 |
| | | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | ||||
* | comment about fixing uniform structs | Brian | 2007-05-14 | 1 | -0/+13 |
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* | user-declared uniform structs not supported yet (see bug 10908) | Brian | 2007-05-11 | 1 | -3/+16 |
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* | don't ignore return value of _slang_codegen_global_variable() | Brian | 2007-05-11 | 1 | -1/+2 |
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* | regenerated | Brian | 2007-05-10 | 1 | -524/+528 |
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* | Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function. | Brian | 2007-05-10 | 1 | -11/+15 |
| | | | | | exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e. See bug 10907. | ||||
* | Check that texture units/samplers specified with glUniform1i() are legal. | Brian | 2007-05-09 | 1 | -1/+9 |
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* | Resuscitate some of the DDX,DDY code. | Brian | 2007-05-02 | 2 | -243/+51 |
| | | | | | Only works for program input registers at this time. Good enough for the common case of texcoords, though. | ||||
* | fix some DDX,DDY mix-ups | Brian | 2007-05-02 | 1 | -1/+1 |
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* | regenerated | Brian | 2007-05-01 | 1 | -78/+85 |
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* | implement acos(), asin(), atan() | Brian | 2007-05-01 | 1 | -9/+14 |
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* | Rewrite of slang_inline_asm_function() to do full parameter/argument ↵ | Brian | 2007-05-01 | 1 | -31/+64 |
| | | | | | | | | | | substitution. We had been taking a short-cut w/ asm inlines by just using parameters in order rather than doing full formal parameter -> actual argument substitution like ordinary inlined function calls. This worked in all cases but one: mix() in which the parameters were used in a different order. This fixes bug 10821. | ||||
* | fix GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB bug (10787) | Brian | 2007-04-28 | 1 | -4/+12 |
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* | asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday. | Brian | 2007-04-27 | 2 | -680/+688 |
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* | Added error check that all varying vars needed by the fragment shader are ↵ | Brian | 2007-04-26 | 1 | -8/+35 |
| | | | | produced by vertex shader. | ||||
* | assorted fixes for Windows/VC8 | Karl Schultz | 2007-04-24 | 1 | -1/+1 |
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* | fix double const, move an assertion | Karl Schultze | 2007-04-24 | 1 | -2/+2 |
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* | Remove all the USE_MEMPOOL debug code. | Brian | 2007-04-21 | 15 | -434/+78 |
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* | Use new memory pool allocator. Lots of debug code still in place... | Brian | 2007-04-21 | 17 | -29/+511 |
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* | call grammar_alloc_free() to fix memleaks | Brian | 2007-04-21 | 1 | -0/+2 |
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* | remove more unused vars, assertions | Brian | 2007-04-21 | 1 | -4/+2 |
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* | remove unused vars, assertions | Brian | 2007-04-21 | 1 | -4/+2 |
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* | Memory pool manager. | Brian | 2007-04-21 | 2 | -0/+201 |
| | | | | | | Instead of doing intricate malloc/free tracking during compiling, allocate everything (which would be discarded after compiling) from a pool that can be freed en masse when done. | ||||
* | fix instruction comment code | Brian | 2007-04-21 | 2 | -1/+9 |
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* | another bit of debug code | Brian | 2007-04-21 | 1 | -0/+3 |
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* | free subroutine array (fix mem leak) | Brian | 2007-04-21 | 1 | -1/+8 |
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* | new varnames in slang_operation_insert() | Brian | 2007-04-21 | 1 | -17/+17 |
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* | fix memleak in slang_operation_insert() | Brian | 2007-04-21 | 1 | -0/+2 |
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* | free shProg->Attributes in _mesa_free_shader_program_data() | Brian | 2007-04-21 | 1 | -0/+5 |
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* | move allocation of shProg->Attributes earlier in function | Brian | 2007-04-21 | 1 | -3/+3 |
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* | Fix valgrind problem caused by reading text[-1]. | Brian | 2007-04-19 | 1 | -3/+5 |
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* | remove invalid assertion | Brian | 2007-04-19 | 1 | -1/+0 |
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* | fix crash when program has invalid structure field | Brian | 2007-04-19 | 1 | -3/+4 |
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