Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | 2010-06-10 | 44 | -28008/+0 |
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* | mesa: move shader/slang/* sources to main/slang/* | Brian Paul | 2010-06-10 | 49 | -27869/+0 |
| | | | | Reduce the source tree depth a bit. | ||||
* | mesa: move nvprogram.[ch] to main/ | Brian Paul | 2010-06-10 | 3 | -1031/+1 |
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* | mesa: move arbprogram.[ch] to main/ | Brian Paul | 2010-06-10 | 2 | -1068/+0 |
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* | mesa: move atifragshader.[ch] to main/ | Brian Paul | 2010-06-10 | 2 | -943/+0 |
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* | mesa: move uniforms.c to main/ | Brian Paul | 2010-06-10 | 3 | -1493/+1 |
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* | mesa: refactor shader api / object code | Brian Paul | 2010-06-10 | 5 | -1556/+543 |
| | | | | | Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/. | ||||
* | glsl: handle indirectly indexed input registers in linker | Brian Paul | 2010-06-02 | 1 | -29/+108 |
| | | | | | | | | | | For example, if the fragment shader reads gl_TexCoord[i] with a dynamic index we need to set all the InputsRead bits for all texcoords. We were already doing this for shader outputs. Refactored the later code so inputs and outputs are handled with similar code. Fixes a swrast failure with piglit's glsl-texcoord-array.shader_test | ||||
* | mesa: use BITFIELD64_BIT() macro | Brian Paul | 2010-06-02 | 1 | -1/+1 |
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* | glsl: fix bad sanity-check assertion | Brian Paul | 2010-06-02 | 1 | -1/+1 |
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* | shaders: Don't lose the param binding swizzle for single params. | Eric Anholt | 2010-06-02 | 2 | -2/+2 |
| | | | | | | | | | Multiple item params are OK because we don't allow swizzles for them (in case you do array access to hit their elements, for example). For singles, though, using the swizzle can cut down on storage, we do want to allow a swizzled use of another param. Fixes OGLC texRect.c. | ||||
* | mesa: use split_location_offset() in GetUniform() functions | Brian Paul | 2010-06-01 | 1 | -47/+54 |
| | | | | | | | | | | | Commit 5d0e136eff54a34258b5adaeda4cb267831e8234 exposed a long-standing bug in the glGetUniform*() code paths. We weren't properly decoding the location parameter. Fixes fd.o bug/regression 28344 Note: this patch should go into the 7.8 branch after the above-mentioned commit. | ||||
* | glsl: change uniform location/offset encoding | Brian Paul | 2010-05-28 | 1 | -8/+30 |
| | | | | | | | This lets Mesa work like other OpenGL implementations with regard to indexing uniform arrays. See comments for details. Note: this is a candidate for the 7.8 branch. | ||||
* | mesa: Remove unnecessary headers. | Vinson Lee | 2010-05-27 | 1 | -5/+0 |
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* | mesa: remove unused includes | Brian Paul | 2010-05-26 | 1 | -2/+0 |
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* | mesa: rewrite _mesa_get_handle() and add some comments | Brian Paul | 2010-05-26 | 1 | -6/+14 |
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* | mesa: move GLSL uniform functions into new source file | Brian Paul | 2010-05-26 | 4 | -857/+954 |
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* | mesa: move all vertex array functions into varray.c | Brian Paul | 2010-05-25 | 2 | -273/+0 |
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* | mesa: added _mesa_GetVertexAttribIiv / AttribIuiv() | Brian Paul | 2010-05-25 | 2 | -54/+146 |
| | | | | Refactor the code for all the glGetVertexAttrib() functions. | ||||
* | mesa: consolidate some glUniform code | Brian Paul | 2010-05-25 | 1 | -78/+29 |
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* | mesa: support for unsigned int uniforms | Brian Paul | 2010-05-25 | 1 | -1/+55 |
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* | glsl: silence unused var warnings | Brian Paul | 2010-05-24 | 2 | -0/+4 |
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* | mesa: Handle FEATURE_es2_glsl differences at runtime too | Kristian Høgsberg | 2010-05-24 | 4 | -17/+31 |
| | | | | | | | Now that we can support different APIs at runtime, we need to check the context for the API we're currently providing as well. https://bugs.freedesktop.org/show_bug.cgi?id=28194 | ||||
* | mesa: more info in glUniform error messages | Brian Paul | 2010-05-14 | 1 | -4/+7 |
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* | mesa: Remove no-op wrappers around trig functions. | Eric Anholt | 2010-05-13 | 1 | -4/+4 |
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* | mesa: Remove _mesa_pow(), which is always just pow(). | Eric Anholt | 2010-05-13 | 1 | -4/+4 |
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* | mesa: Make FEATURE_ATI_fragment_shader more modular. | Chia-I Wu | 2010-05-12 | 2 | -1/+52 |
| | | | | | | This allows atifragshader.h to be used without knowing if FEATURE_ATI_fragment_shader is enabled. As a result, atifragshader.c is removed from the omit list in ES overlay. | ||||
* | mesa: more transform feedback infrastructure | Brian Paul | 2010-05-10 | 1 | -2/+6 |
| | | | | | Includes GL_ARB_transform_feedback2 which encapsulates transform feedback state in objects. | ||||
* | glsl: change variable declared assertion into conditional | Brian Paul | 2010-05-03 | 2 | -3/+2 |
| | | | | | | | | | The slang_variable::declared field originated as a debug field but can be promoted for use during sematic error checking. Fixes fd.o bug 27921. NOTE: this is a candidate for back-porting to the 7.8 stable branch. | ||||
* | glsl: s/sprintf/_mesa_snprintf/ | Vinson Lee | 2010-05-01 | 7 | -29/+29 |
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* | mesa: Don't overwrite a driver's shader infolog with generic failure message. | Eric Anholt | 2010-04-29 | 1 | -1/+4 |
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* | mesa: Eliminate multiple va_list usage. | José Fonseca | 2010-04-24 | 2 | -6/+8 |
| | | | | | | | va_list is a mutable iterator. When passed to a function it will likely point to somewhere else. This fixes segmentation fault in glean vertProg1 on Ubuntu 9.10. | ||||
* | mesa: Restore comment too. | José Fonseca | 2010-04-18 | 2 | -2/+2 |
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* | glsl: Fix handling of OPCODE_PRINT for no registers case. | Vinson Lee | 2010-04-18 | 2 | -2/+2 |
| | | | | | | | | | A register file value is unsigned so could never be -1. A value of 0 also aliased to PROGRAM_TEMPORARY. If an OPCODE_PRINT has no registers to print, set the register file value to PROGRAM_UNDEFINED and check for that value when executing this instruction. | ||||
* | Merge branch '7.8' | Brian Paul | 2010-04-09 | 1 | -2/+2 |
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| * | mesa: fix instruction indexing bugs | Brian Paul | 2010-04-09 | 1 | -2/+2 |
| | | | | | | | | | | | | | | We were looping over instructions but only looking at the 0th instruction's opcode. Fixes fd.o bug 27566. | ||||
* | | glsl: fix bad return value in link_transform_feedback() | Brian Paul | 2010-04-01 | 1 | -1/+1 |
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* | | glsl: remove obsolete comment | Brian Paul | 2010-04-01 | 1 | -1/+0 |
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* | | glsl: do extra link checking for transform feedback | Brian Paul | 2010-04-01 | 1 | -3/+83 |
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* | | glsl: append built-in, used varying vars to the varying vars list | Brian Paul | 2010-04-01 | 1 | -0/+27 |
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* | | mesa: make _mesa_copy_string() non-static | Brian Paul | 2010-04-01 | 2 | -7/+25 |
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* | | glsl: pass datatype to _mesa_add_varying() | Brian Paul | 2010-04-01 | 4 | -5/+7 |
| | | | | | | | | Will be needed later for transform feedback support. | ||||
* | | glsl: add more vertex/fragment output info helpers | Brian Paul | 2010-04-01 | 2 | -13/+64 |
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* | | mesa: add transform feedback queries | Brian Paul | 2010-03-30 | 2 | -7/+53 |
| | | | | | | | | And make _mesa_copy_string() non-static. | ||||
* | | glsl: avoid using rcp in length() functions | Brian Paul | 2010-03-29 | 1 | -3/+3 |
| | | | | | | | | See prev commit for related info. | ||||
* | | glsl: remove rcp from sqrt() | Brian Paul | 2010-03-29 | 1 | -10/+4 |
|/ | | | | | | | Per a patch from Marek Olšák, we can simply multiply the incoming value by 1/sqrt(x) instead of using rcp. We're keeping the x==0 check to avoid generating NaN for sqrt(0). | ||||
* | Replace _mesa_strtod with _mesa_strtof. | Marcin Baczyński | 2010-03-15 | 4 | -11/+11 |
| | | | | Reviewed-by: Ian Romanick <[email protected]> | ||||
* | Grammar and spelling fixes | Jeff Smith | 2010-03-12 | 3 | -4/+4 |
| | | | | | Signed-off-by: Jeff Smith <[email protected]> Signed-off-by: Brian Paul <[email protected]> | ||||
* | ARB prog parser: added (float) casts and regenerate files | Brian Paul | 2010-03-11 | 2 | -30/+16 |
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* | Revert "mesa: Remove pointless comparison of unsigned integer with a ↵ | Vinson Lee | 2010-03-04 | 1 | -4/+9 |
| | | | | | | | | | | | | | | negative constant." This reverts commit a05fdbcb719ac64e6be842372813f0f4ca2f4f93. Removing the comparison is wrong. The comparison with -1 should be changed to another value (probably PROGRAM_UNDEFINED) along with another change in the shader assembler. Conflicts: src/mesa/shader/prog_execute.c |