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* mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()Brian Paul2009-04-031-2/+2
* mesa: rename some gl_light fields to be clearerBrian Paul2009-04-031-2/+2
* mesa: replace assertion with conditional in _mesa_opcode_string()Brian Paul2009-04-031-2/+4
* mesa: clean up formatting and use 'return' instead of 'break' consistantlyBrian Paul2009-04-031-51/+67
* glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul2009-04-021-9/+14
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-015-23/+138
* mesa: use correct tex unit lod bias for TXB instructionBrian Paul2009-04-011-2/+2
* glsl: fix texgen state variable tokens in emit_statevars()Brian Paul2009-04-011-8/+16
* mesa: minor tweaks in append_token() for printing state var stringsBrian Paul2009-04-011-8/+8
* slang: ensure structure elements have their array length setAlan Hourihane2009-03-251-0/+1
* mesa: add new internal state var for window sizeBrian Paul2009-03-202-0/+14
* mesa: linear scan register allocation for shader programsBrian Paul2009-03-201-21/+407
* slang: Use _mesa_snprintf() wrapper.Michal Krol2009-03-201-1/+1
* slang: initialize the contextAlan Hourihane2009-03-191-2/+3
* slang: support uniform arraysAlan Hourihane2009-03-191-1/+13
* glsl: change GLSL #pragma initializationBrian Paul2009-03-193-14/+22
* glsl: when debug pragma is on, emit comments about function calls/inlinesBrian Paul2009-03-193-0/+13
* slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane2009-03-192-7/+38
* slang: redo the last commit for if/break & if/continue tests as itAlan Hourihane2009-03-181-1/+8
* Revert "slang: if we detect an if/break or if/continue within a loop and we're"Alan Hourihane2009-03-181-28/+17
* slang: if we detect an if/break or if/continue within a loop and we'reAlan Hourihane2009-03-181-17/+28
* mesa: update/fix doxygen commentsVinson Lee2009-03-172-2/+2
* mesa: Silence compiler warnings.Michal Krol2009-03-161-0/+1
* mesa: glUseProgram() debug code (disabled)Brian Paul2009-03-131-0/+11
* mesa: add support for ATI_envmap_bumpmapRoland Scheidegger2009-03-122-0/+30
* mesa: remove some last remnants of GL_MESA_program_debugBrian Paul2009-03-112-12/+6
* glsl: remove _slang_attach_storage() functionBrian Paul2009-03-101-52/+21
* glsl: some clean-ups, remove old assertions, add new assertionsBrian Paul2009-03-101-7/+6
* glsl: remove stray/unneeded totalSize assignmentBrian Paul2009-03-101-1/+1
* mesa: fix dumb sizeof() vs. strlen() mix-upBrian Paul2009-03-101-1/+1
* glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/Brian Paul2009-03-102-24/+24
* mesa: gl_register_file enum typedefBrian Paul2009-03-0711-43/+43
* mesa: remove GL_MESA_program_debug extensionBrian Paul2009-03-077-365/+0
* glsl: call the program optimizerBrian Paul2009-03-061-0/+5
* mesa: add new program optimizer codeBrian Paul2009-03-062-0/+460
* mesa: added some assertionsBrian Paul2009-03-051-0/+2
* mesa: when printing src regs, use |reg| for absolute valueBrian Paul2009-03-051-7/+16
* mesa: include mfeatures.hBrian Paul2009-03-041-0/+3
* mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-288-51/+28
* mesa: update fragResults array in arb_output_attrib_string()Brian Paul2009-02-271-1/+12
* mesa: replace old prog_instruction::Sampler field with Aux fieldBrian Paul2009-02-261-8/+3
* glsl: silence warningBrian Paul2009-02-241-1/+1
* glsl: yet another swizzled expression fixBrian Paul2009-02-231-2/+5
* glsl: fix another swizzle-related bugBrian Paul2009-02-231-13/+8
* mesa: re-org texgen stateBrian Paul2009-02-211-8/+8
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-2011-171/+213
* mesa: add TexShadow field to prog_instructionBrian Paul2009-02-203-0/+8
* mesa: freshen-up comments, move some fields in prog_instructionBrian Paul2009-02-201-25/+15
* glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul2009-02-207-321/+327
* glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul2009-02-201-1/+1