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* mesa: make writemask_string() non-staticBrian Paul2008-11-132-4/+7
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* mesa: remove some do-nothing GLSL codeBrian Paul2008-11-131-16/+0
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* mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul2008-11-131-0/+1
| | | | Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec.
* mesa: use the tighter definition of GLSL ftransform() from the gallium branchesBrian Paul2008-11-132-31/+40
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* mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul2008-11-133-188/+184
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* mesa: fix bug in GLSL built-in matrix state lookupBrian Paul2008-11-131-2/+5
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* mesa: tweak program register printing for RelAddr caseBrian Paul2008-11-131-1/+1
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* mesa: allow relative indexing into all register files and indirect dst ↵Brian Paul2008-11-113-128/+128
| | | | register indexing
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2008-11-107-31/+52
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* mesa: initial support for uniform variable initializers.Brian Paul2008-11-101-5/+22
| | | | | This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases.
* mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
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* mesa: allows 'f' suffix on GLSL float literalsBrian Paul2008-11-102-6/+16
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* mesa: remove OPCODE_INT #defineBrian2008-11-081-3/+0
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* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2008-11-0711-2598/+2706
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* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2008-11-0711-2609/+2749
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* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2008-11-072-402/+418
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* mesa: forgot sqrt in NRM3/4 instructionsBrian Paul2008-11-071-2/+2
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* mesa: fix opcode table order bugBrian Paul2008-11-071-2/+2
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* mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵Brian Paul2008-11-074-3/+18
| | | | emitted yet though)
* mesa: added DP2, DP2A instructionsBrian Paul2008-11-073-2/+32
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* mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-073-23/+199
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* mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
| | | | Seems to fix a mysteriously missing build dependency.
* mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-073-0/+45
| | | | | | We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter.
* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-064-14/+17
| | | | Trunc is a more accurate description; there's no type conversion involved.
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
| | | | | | | | If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
* mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
| | | | cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97
* mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
| | | | Expressions like array[i] + array[j] didn't work properly before.
* mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
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* mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
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* mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
| | | | The swizzle mask for such variables wasn't set up properly.
* mesa: silence warningsBrian Paul2008-11-011-3/+3
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* mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
| | | | This fixes a function inlining bug involving vars declared inside loop bodies.
* mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
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* mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-8/+29
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* mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-012-23/+25
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* mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2382/+2459
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* mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
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* mesa: fix copy/paste error in GLSL error msgBrian Paul2008-10-311-1/+1
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* mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul2008-10-061-0/+3
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* GLSL: Implement _mesa_get_handleIan Romanick2008-09-291-17/+8
| | | | | Implementing _mesa_get_handle in using glGetIntegerv(GL_CURRENT_PROGRAM, ...) allows glGetHandleARB to work.
* GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick2008-09-291-1/+7
| | | | | | | The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed to return GL_INVALID_OPERATION if a shader is attached to a program where it is already attached. _mesa_attach_shader perviously returned without error in this case.
* mesa: asst updates for VMSJouk Jansen2008-09-292-4/+7
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* mesa: fix assertion in _mesa_reference_program()Brian Paul2008-09-261-1/+5
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* mesa: fix function params to match prototypesSam Hocevar2008-09-251-5/+5
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* mesa: prevent the slang code generator from aborting when faced with a ↵Sam Hocevar2008-09-251-1/+5
| | | | sampler variable redeclaration.
* mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-09-231-50/+79
| | | | (cherry picked from commit 7a6eba54d064cadf15f93df2c1748cf5e474ef03)
* mesa: glsl: fix a number of glUniform issuesBrian Paul2008-09-231-31/+199
| | | | | | | | | Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1.
* mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-09-231-4/+9
| | | | (cherry picked from commit 18cd9c229a1fc8da8b7669b8d1d100f6bbeca183)
* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-09-233-6/+6
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* mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul2008-09-231-0/+9
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