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path: root/src/mesa/shader
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* Remove all the USE_MEMPOOL debug code.Brian2007-04-2115-434/+78
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* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-2117-29/+511
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* call grammar_alloc_free() to fix memleaksBrian2007-04-211-0/+2
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* remove more unused vars, assertionsBrian2007-04-211-4/+2
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* remove unused vars, assertionsBrian2007-04-211-4/+2
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* Memory pool manager.Brian2007-04-212-0/+201
| | | | | | Instead of doing intricate malloc/free tracking during compiling, allocate everything (which would be discarded after compiling) from a pool that can be freed en masse when done.
* fix instruction comment codeBrian2007-04-212-1/+9
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* another bit of debug codeBrian2007-04-211-0/+3
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* free subroutine array (fix mem leak)Brian2007-04-211-1/+8
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* new varnames in slang_operation_insert()Brian2007-04-211-17/+17
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* fix memleak in slang_operation_insert()Brian2007-04-211-0/+2
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* free shProg->Attributes in _mesa_free_shader_program_data()Brian2007-04-211-0/+5
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* move allocation of shProg->Attributes earlier in functionBrian2007-04-211-3/+3
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* Fix valgrind problem caused by reading text[-1].Brian2007-04-191-3/+5
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* remove invalid assertionBrian2007-04-191-1/+0
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* fix crash when program has invalid structure fieldBrian2007-04-191-3/+4
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* init A.curFuncEndLabel = NULLBrian2007-04-191-0/+1
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* fix an uninitialized variable and a warningBrian2007-04-181-2/+2
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* comments, assertionsBrian2007-04-181-2/+3
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* new commentsBrian2007-04-181-0/+13
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* record proper datatypes for uniforms/samplersBrian2007-04-181-6/+4
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* added _slang_gltype_from_specifier()Brian2007-04-183-68/+78
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* Start fixing some issues with uniform variables and their types.Brian2007-04-185-27/+31
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* Fix some bugs related to querying active uniforms.Brian2007-04-183-10/+53
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* fix error strings, add a sanity checkBrian2007-04-181-2/+14
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* Remove bad assertions, decrement NumShaders in _mesa_detach_shader().Brian2007-04-181-2/+1
| | | | Fixes crashes w/ Brad King's depth peeling test.
* s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)Brian2007-04-181-4/+4
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* Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian2007-04-183-8/+13
| | | | | | The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK.
* call ProgramStringNotify() after linkingBrian2007-04-181-0/+6
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* regeneratedBrian2007-04-172-378/+438
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* fix/simplify some texture functionsBrian2007-04-171-23/+10
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* more matrix function updatesBrian2007-04-171-96/+300
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* need to clamp MAD for linear fogBrian2007-04-161-0/+1
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* Fix some assertions that could occur when an error was earlier logged.Brian2007-04-161-4/+19
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* implement shadow2DRect functionsBrian2007-04-142-74/+72
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* disable debug printfsBrian2007-04-121-8/+6
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* Added sanity checking in _slang_sizeof_type_specifier() to be sure sizes are ↵Brian2007-04-121-27/+68
| | | | what's expected.
* use _mesa_clear_shader_program_data()Brian2007-04-121-1/+1
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* New _mesa_reference_shader/program() function to consolidate refcounting.Brian2007-04-122-49/+166
| | | | | Note that (unlike texture objects), shader handles remain valid (in the hash table) after glDeleteShader/Program() if the refcount isn't zero.
* regeneratedBrian2007-04-113-652/+751
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* checkpoint: updating non-square matrix constructors and operatorsBrian2007-04-111-447/+555
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* move/fix texture sampling funcsBrian2007-04-112-49/+54
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* s/Shadow/SHADOW/Brian2007-04-111-2/+2
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* fix invalid error detection problem in _mesa_bind_attrib_location(), bug 10602Brian2007-04-111-7/+11
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* fix/work-around allocation bugs for non-square matricesBrian2007-04-101-3/+6
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* update SLANG version testBrian2007-04-101-2/+10
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* Add missing generated file.Michel Dänzer2007-04-101-0/+561
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* NULL ptr checkBrian2007-04-091-1/+1
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* plug in GLSL 1.20 unitBrian2007-04-092-4/+22
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* undo a debug/test changeBrian2007-04-091-1/+1
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