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Commit message (
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Author
Age
Files
Lines
*
glsl: fix a bug involving 'continue' in 'for' loops
Brian Paul
2009-06-26
2
-23
/
+44
*
glsl: added slang_oper_child_const()
Brian Paul
2009-06-26
1
-0
/
+8
*
glsl: use _slang_loop_contains_continue_or_break() to check for unrolling
Brian Paul
2009-06-26
1
-5
/
+36
*
glsl: use new _slang_loop_contains_continue() helper function
Brian Paul
2009-06-26
1
-5
/
+126
*
glsl: implement continue->break translation for do-while loops
Brian Paul
2009-06-26
1
-15
/
+219
*
glsl: added slang_operation_literal_int/bool() helper functions
Brian Paul
2009-06-26
1
-0
/
+26
*
glsl: don't allocate 0-length children array in slang_operation_copy()
Brian Paul
2009-06-26
1
-6
/
+7
*
glsl: remove debug code, misc clean-up
Brian Paul
2009-06-26
1
-5
/
+0
*
glsl: implement continue->break transformation for for-loops
Brian Paul
2009-06-26
1
-3
/
+167
*
glsl: added slang_operation_add_children() and slang_oper_child() helpers
Brian Paul
2009-06-26
2
-0
/
+25
*
glsl: added slang_assemble_ctx::EmitContReturn field, init
Brian Paul
2009-06-26
2
-0
/
+4
*
glsl: don't unroll loops containing continue/break
Brian Paul
2009-06-26
1
-0
/
+6
*
Revert "slang: if/else/break & if/else/continue work for unrolled loops"
Brian Paul
2009-06-26
2
-38
/
+7
*
glsl: Added gl_shader_state::EmitContReturn field
Brian Paul
2009-06-26
1
-0
/
+1
*
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-06-22
1
-4
/
+4
*
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
Brian Paul
2009-06-10
1
-3
/
+4
*
glsl: Handle continuation characters in preprocessor.
Brian Paul
2009-06-10
1
-1
/
+67
*
glsl: Fix symbol replacement handling in preprocessor.
Brian Paul
2009-06-10
1
-13
/
+15
*
glsl: Expand nested preprocessor macros.
Brian Paul
2009-06-09
1
-1
/
+14
*
glsl: Fix preprocessor define argument parsing for dead sections.
Brian Paul
2009-06-08
1
-4
/
+4
*
mesa: better error message for invalid texture unit index
Brian Paul
2009-06-08
1
-1
/
+4
*
mesa: more complete fix for transform_invarient glitches
Keith Whitwell
2009-05-08
1
-2
/
+117
*
mesa: added _mesa_check_soa_dependencies() function
Brian Paul
2009-04-29
2
-0
/
+53
*
Avoid a segfault in shader compilation
Robert Ellison
2009-04-27
1
-0
/
+6
*
mesa: Fix buffer overflow when parsing generic vertex attributes.
Brian Paul
2009-04-22
1
-3
/
+9
*
mesa: new _NEW_PROGRAM_CONSTANTS flag
Brian Paul
2009-04-21
3
-9
/
+7
*
mesa: print internal.current[i] attrib
Brian Paul
2009-04-21
1
-2
/
+7
*
mesa: print parameter list dirty state flag mask
Brian Paul
2009-04-21
1
-0
/
+1
*
mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()
Brian Paul
2009-04-18
1
-0
/
+1
*
mesa: build a float[4] value in _mesa_add_sampler() to avoid random values
Brian Paul
2009-04-17
1
-3
/
+4
*
mesa: merge the prog_src_register::NegateBase and NegateAbs fields
Brian Paul
2009-04-14
8
-82
/
+52
*
mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions
Brian Paul
2009-04-14
1
-1
/
+1
*
mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES
Brian Paul
2009-04-14
1
-5
/
+0
*
mesa: remove NV vertex/fragment program print/debug code
Brian Paul
2009-04-14
4
-407
/
+4
*
mesa: minor datatype changes in optimization code
Brian Paul
2009-04-08
1
-6
/
+7
*
glsl: enable the new linear scan register allocator code
Brian Paul
2009-04-07
1
-3
/
+3
*
glsl: don't optimize program if MESA_GLSL=nopt
Brian Paul
2009-04-07
1
-1
/
+2
*
mesa: in mesa_add_named_constant(), avoid adding duplicate constants
Brian Paul
2009-04-03
1
-7
/
+12
*
mesa: fix parameter counting in ARB vertex/fragment program parsing
Brian Paul
2009-04-03
1
-5
/
+2
*
mesa: replace >= with > when testing if we've exceeded max local params
Brian Paul
2009-04-03
1
-2
/
+2
*
mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
Brian Paul
2009-04-03
1
-2
/
+2
*
mesa: rename some gl_light fields to be clearer
Brian Paul
2009-04-03
1
-2
/
+2
*
mesa: replace assertion with conditional in _mesa_opcode_string()
Brian Paul
2009-04-03
1
-2
/
+4
*
mesa: clean up formatting and use 'return' instead of 'break' consistantly
Brian Paul
2009-04-03
1
-51
/
+67
*
glsl: fix segfault in linker when vertex or fragment shader was missing
Brian Paul
2009-04-02
1
-9
/
+14
*
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
5
-23
/
+138
*
mesa: use correct tex unit lod bias for TXB instruction
Brian Paul
2009-04-01
1
-2
/
+2
*
glsl: fix texgen state variable tokens in emit_statevars()
Brian Paul
2009-04-01
1
-8
/
+16
*
mesa: minor tweaks in append_token() for printing state var strings
Brian Paul
2009-04-01
1
-8
/
+8
*
slang: ensure structure elements have their array length set
Alan Hourihane
2009-03-25
1
-0
/
+1
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