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path: root/src/mesa/shader
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* mesa: glsl: fix linking of varying vars which are arraysBrian Paul2008-08-152-42/+44
* mesa: glsl: fix error detection of writing to read-only variablesBrian Paul2008-08-121-17/+41
* mesa: glsl: fix commentBrian Paul2008-08-121-1/+1
* mesa: glsl: enable bzero() in slang_typeinfo_construct()Brian Paul2008-08-121-1/+1
* mesa: glsl: remove reads of output regs from fragment shaders tooBrian Paul2008-08-121-8/+9
* mesa: set point stateBrian Paul2008-08-121-0/+4
* mesa: allow _mesa_remove_output_reads() to work on fragment programsBrian Paul2008-08-121-4/+4
* mesa: glsl: better error messagesBrian Paul2008-08-121-3/+3
* mesa: glsl: regenerated filesBrian Paul2008-08-122-430/+422
* mesa: glsl: additional constructorsBrian Paul2008-08-121-0/+14
* mesa: glsl: better mod() functionsBrian Paul2008-08-121-21/+15
* mesa: glsl: regenerated fileBrian Paul2008-08-111-329/+337
* mesa: glsl: change refract() functions to allow inliningBrian Paul2008-08-111-8/+20
* mesa: glsl: use SGE instead of SGT in step() functionsBrian Paul2008-08-111-9/+9
* mesa: glsl: fix bugs in refract() functions, plus minor optimizationBrian Paul2008-08-111-11/+15
* mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul2008-08-111-2/+13
* mesa: glsl: regenerated filesBrian Paul2008-08-077-2497/+2522
* mesa: glsl: finish up support for precision qualifiersBrian Paul2008-08-072-4/+27
* mesa: Extend GLSL syntax to accept type precision in full type specifiers.Michal Krol2008-08-073-24/+53
* mesa: Silence compiler warnings on Windows.Michal Krol2008-08-072-3/+3
* mesa: glsl: regenerated fileBrian Paul2008-08-061-1/+1
* mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration'Brian Paul2008-08-061-1/+3
* mesa: glsl: additional error checkingBrian Paul2008-08-061-0/+12
* mesa: glsl: fix a number of glUniform issuesBrian Paul2008-08-061-31/+199
* mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-08-061-50/+79
* mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-08-061-4/+9
* mesa: glsl: check for rect tex samplersBrian Paul2008-08-061-1/+9
* mesa: glsl: disallow initializers for varying varsBrian Paul2008-08-061-2/+10
* mesa: glsl: more type checking for attribute/varying/uniform vars/localsBrian Paul2008-08-061-4/+14
* mesa: glsl: check that attribute vars are of float/vec/mat typeBrian Paul2008-08-063-0/+39
* mesa: glsl: more assignment type checkingBrian Paul2008-08-061-60/+87
* mesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking caseBrian Paul2008-08-061-1/+1
* mesa: glsl: count number of temp regs usedHaihao Xiang2008-08-062-3/+34
* mesa: glsl: code consolidation in _slang_gen_declaration()Brian Paul2008-08-051-36/+29
* mesa: glsl: disallow user-defined functions/vars prefixed with gl_Brian Paul2008-08-051-0/+27
* mesa: glsl: additional type checking for assignments, inequalitiesBrian Paul2008-08-051-0/+16
* mesa: glsl: generate error for main(any args)Brian Paul2008-08-051-0/+6
* mesa: glsl: regenerated fileBrian Paul2008-08-051-558/+552
* mesa: glsl: remove invalid use of f.x syntax where f is a floatBrian Paul2008-08-051-44/+43
* mesa: glsl: re-enable assignment type checkingBrian Paul2008-08-051-30/+30
* mesa: glsl: regenerated filesBrian Paul2008-08-052-605/+579
* mesa: glsl: re-org of intermediate/temp storageBrian Paul2008-08-057-314/+304
* mesa: glsl: disable broken assignment type checking for nowBrian Paul2008-08-051-0/+1
* mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul2008-08-041-1/+14
* mesa: glsl: varying vars can't be user-defined structsBrian Paul2008-08-041-1/+8
* mesa: glsl: regenerated filesBrian Paul2008-08-042-45/+46
* mesa: glsl: added vec4(ivec4) constructorBrian Paul2008-08-041-0/+5
* mesa: glsl: if/while/do condition must be booleanBrian Paul2008-08-041-2/+24
* mesa: glsl: additional type checking for ?: and = operatorsBrian Paul2008-08-041-6/+69
* mesa: glsl: don't allow comparision of arraysBrian Paul2008-08-041-18/+30