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* glsl: use slang_generate_declaration() to consolidate some codeBrian Paul2009-06-261-31/+37
* glsl: remove obsolete commentBrian Paul2009-06-261-3/+0
* glsl: implement _slang_gen_while_without_continue()Brian Paul2009-06-261-82/+115
* glsl: fix a bug involving 'continue' in 'for' loopsBrian Paul2009-06-262-23/+44
* glsl: added slang_oper_child_const()Brian Paul2009-06-261-0/+8
* glsl: use _slang_loop_contains_continue_or_break() to check for unrollingBrian Paul2009-06-261-5/+36
* glsl: use new _slang_loop_contains_continue() helper functionBrian Paul2009-06-261-5/+126
* glsl: implement continue->break translation for do-while loopsBrian Paul2009-06-261-15/+219
* glsl: added slang_operation_literal_int/bool() helper functionsBrian Paul2009-06-261-0/+26
* glsl: don't allocate 0-length children array in slang_operation_copy()Brian Paul2009-06-261-6/+7
* glsl: remove debug code, misc clean-upBrian Paul2009-06-261-5/+0
* glsl: implement continue->break transformation for for-loopsBrian Paul2009-06-261-3/+167
* glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul2009-06-262-0/+25
* glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul2009-06-262-0/+4
* glsl: don't unroll loops containing continue/breakBrian Paul2009-06-261-0/+6
* Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul2009-06-262-38/+7
* glsl: Added gl_shader_state::EmitContReturn fieldBrian Paul2009-06-261-0/+1
* mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-06-221-4/+4
* glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul2009-06-101-3/+4
* glsl: Handle continuation characters in preprocessor.Brian Paul2009-06-101-1/+67
* glsl: Fix symbol replacement handling in preprocessor.Brian Paul2009-06-101-13/+15
* glsl: Expand nested preprocessor macros.Brian Paul2009-06-091-1/+14
* glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul2009-06-081-4/+4
* mesa: better error message for invalid texture unit indexBrian Paul2009-06-081-1/+4
* mesa: more complete fix for transform_invarient glitchesKeith Whitwell2009-05-081-2/+117
* mesa: added _mesa_check_soa_dependencies() functionBrian Paul2009-04-292-0/+53
* Avoid a segfault in shader compilationRobert Ellison2009-04-271-0/+6
* mesa: Fix buffer overflow when parsing generic vertex attributes.Brian Paul2009-04-221-3/+9
* mesa: new _NEW_PROGRAM_CONSTANTS flagBrian Paul2009-04-213-9/+7
* mesa: print internal.current[i] attribBrian Paul2009-04-211-2/+7
* mesa: print parameter list dirty state flag maskBrian Paul2009-04-211-0/+1
* mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()Brian Paul2009-04-181-0/+1
* mesa: build a float[4] value in _mesa_add_sampler() to avoid random valuesBrian Paul2009-04-171-3/+4
* mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul2009-04-148-82/+52
* mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul2009-04-141-1/+1
* mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OESBrian Paul2009-04-141-5/+0
* mesa: remove NV vertex/fragment program print/debug codeBrian Paul2009-04-144-407/+4
* mesa: minor datatype changes in optimization codeBrian Paul2009-04-081-6/+7
* glsl: enable the new linear scan register allocator codeBrian Paul2009-04-071-3/+3
* glsl: don't optimize program if MESA_GLSL=noptBrian Paul2009-04-071-1/+2
* mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul2009-04-031-7/+12
* mesa: fix parameter counting in ARB vertex/fragment program parsingBrian Paul2009-04-031-5/+2
* mesa: replace >= with > when testing if we've exceeded max local paramsBrian Paul2009-04-031-2/+2
* mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()Brian Paul2009-04-031-2/+2
* mesa: rename some gl_light fields to be clearerBrian Paul2009-04-031-2/+2
* mesa: replace assertion with conditional in _mesa_opcode_string()Brian Paul2009-04-031-2/+4
* mesa: clean up formatting and use 'return' instead of 'break' consistantlyBrian Paul2009-04-031-51/+67
* glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul2009-04-021-9/+14
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-015-23/+138
* mesa: use correct tex unit lod bias for TXB instructionBrian Paul2009-04-011-2/+2