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mesa
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shader
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Author
Age
Files
Lines
...
*
mesa: fix copy&paste errors in degrees() functions
Brian Paul
2008-07-16
1
-3
/
+3
*
mesa: regenerated file
Brian Paul
2008-07-15
1
-378
/
+380
*
mesa: add missing IR_LOG2 case
Brian Paul
2008-07-15
1
-2
/
+3
*
mesa: fix some broken /= operators
Brian Paul
2008-07-15
1
-3
/
+4
*
mesa: fix some broken bool, bvec2, bvec3, bvec4 constructors
Brian Paul
2008-07-15
1
-14
/
+14
*
mesa: fix storage size computation in emit_arith()
Brian Paul
2008-07-15
1
-2
/
+3
*
mesa: assemble main() after all other functions
Brian Paul
2008-07-14
1
-14
/
+22
*
mesa: check for null shader->Source
Brian Paul
2008-07-14
1
-0
/
+3
*
r500: Add "Not quite SSA" and dead code elimination pass
Nicolai Haehnle
2008-07-12
2
-12
/
+62
*
mesa: fix state.clip[n].plane parsing bug (bug 16611)
Brian Paul
2008-07-09
1
-3
/
+6
*
mesa: implement glGetUniformiv() with new ctx->Driver function
Brian Paul
2008-07-08
1
-4
/
+41
*
mesa: more debug output
Brian Paul
2008-07-08
1
-22
/
+62
*
mesa: compute global var size before doing codegen
Brian Paul
2008-07-08
1
-9
/
+9
*
mesa: add missing VARYING case to storage_string()
Brian Paul
2008-07-08
1
-0
/
+2
*
_mesa_clone_program: Copy ShadowSamplers
Nicolai Haehnle
2008-07-05
1
-0
/
+1
*
mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...
Brian Paul
2008-07-04
1
-0
/
+5
*
mesa: fix various error codes
Brian Paul
2008-07-03
1
-88
/
+123
*
mesa: additional error checking, fix error codes
Brian Paul
2008-07-03
1
-20
/
+36
*
mesa: regenerated file
Brian Paul
2008-07-03
1
-761
/
+763
*
mesa: additional vec4 constructor
Brian Paul
2008-07-03
1
-0
/
+8
*
mesa: fix array storage allocation bug
Brian Paul
2008-07-03
1
-0
/
+8
*
mesa: fix incorrect array size, added assertion
Brian Paul
2008-07-03
1
-1
/
+2
*
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
1
-0
/
+8
*
mesa: added some debug code (disabled)
Brian Paul
2008-07-02
2
-0
/
+9
*
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
Brian Paul
2008-07-02
1
-2
/
+12
*
mesa: regenerated
Brian Paul
2008-07-02
1
-152
/
+163
*
mesa: added some missing equal() notEqual() intrinsics
Brian Paul
2008-07-02
1
-0
/
+33
*
mesa: regenerated files
Brian Paul
2008-07-02
2
-20
/
+35
*
mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors
Brian Paul
2008-07-02
2
-1
/
+39
*
generate a link error if the vertex shader references too many textures
Brian Paul
2008-07-02
1
-0
/
+6
*
mesa: fix a GLSL vector subscript/writemask bug
Brian Paul
2008-07-01
1
-47
/
+90
*
mesa: move some functions
Brian Paul
2008-07-01
1
-99
/
+99
*
mesa: make _slang_swizzle_swizzle() non-private
Brian Paul
2008-07-01
2
-9
/
+16
*
mesa: better function inlining in the presence of 'return' statements
Brian Paul
2008-07-01
1
-23
/
+105
*
mesa: add/fix some IrInfo entries for debugging purposes
Brian Paul
2008-07-01
1
-3
/
+5
*
s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()
Brian Paul
2008-06-28
1
-4
/
+6
*
mesa: added null ptr checks
Brian Paul
2008-06-28
1
-2
/
+2
*
silly bug: it's PROGRAM_VARYING
Zack Rusin
2008-06-12
1
-1
/
+1
*
glsl: make sure we replace all output reads with temporaries
Zack Rusin
2008-06-12
3
-7
/
+10
*
glsl: allow uniforms
Zack Rusin
2008-06-12
1
-1
/
+2
*
glsl: fix array size initialiazers using const variables
Zack Rusin
2008-06-12
1
-2
/
+26
*
almost forgot - RelAddr is a boolean so use it here
Zack Rusin
2008-06-12
1
-1
/
+1
*
shaders: fix allocation of arrays of parameters
Zack Rusin
2008-06-12
1
-1
/
+23
*
glsl: implement variable array indexes
Zack Rusin
2008-06-12
4
-12
/
+24
*
Set the attribute as used.
Brian Paul
2008-06-04
1
-0
/
+3
*
updated for latest sources
Jouk Jansen
2008-05-27
1
-3
/
+4
*
copy StateFlags in _mesa_clone_parameter_list()
Brian Paul
2008-05-20
1
-0
/
+2
*
fix incorrect sampler numbering/indexing.
Brian Paul
2008-05-20
5
-14
/
+15
*
fix tempReg test in _mesa_combine_programs()
Brian Paul
2008-05-19
1
-1
/
+1
*
Move _mesa_init_glsl_driver_functions() into shader_api.c
Brian Paul
2008-05-18
2
-127
/
+69
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