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* mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-288-51/+28
* mesa: update fragResults array in arb_output_attrib_string()Brian Paul2009-02-271-1/+12
* mesa: replace old prog_instruction::Sampler field with Aux fieldBrian Paul2009-02-261-8/+3
* glsl: silence warningBrian Paul2009-02-241-1/+1
* glsl: yet another swizzled expression fixBrian Paul2009-02-231-2/+5
* glsl: fix another swizzle-related bugBrian Paul2009-02-231-13/+8
* mesa: re-org texgen stateBrian Paul2009-02-211-8/+8
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-2011-171/+213
* mesa: add TexShadow field to prog_instructionBrian Paul2009-02-203-0/+8
* mesa: freshen-up comments, move some fields in prog_instructionBrian Paul2009-02-201-25/+15
* glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul2009-02-207-321/+327
* glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul2009-02-201-1/+1
* glsl: asst improvements, clean-ups in set_program_uniform()Brian Paul2009-02-181-27/+36
* glsl: fix inequality in set_program_uniform()Brian Paul2009-02-181-1/+1
* glsl: fix link failure for variable-indexed varying output arraysBrian Paul2009-02-181-0/+25
* mesa: improved error msgBrian Paul2009-02-181-1/+2
* mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)Brian Paul2009-02-182-4/+21
* glsl: fix a swizzle-related regressionBrian Paul2009-02-181-1/+1
* glsl: fix mistake in a commentBrian Paul2009-02-171-1/+1
* glsl: fix an array indexing bugBrian Paul2009-02-171-10/+43
* mesa: when printing/dumping instruction, include relative addressing infoBrian Paul2009-02-171-13/+11
* mesa: remove old commentsBrian Paul2009-02-161-1/+1
* glsl: silence some uninit var warningsBrian Paul2009-02-162-2/+2
* glsl: allow setting arrays of samplers in set_program_uniform()Brian Paul2009-02-111-10/+19
* glsl: raise GL_INVALID_OPERATION for glUniform(location < -1)Brian Paul2009-02-111-0/+10
* glsl: rework _mesa_get_uniform[fi]v() to avoid using a fixed size intermediat...Brian Paul2009-02-111-44/+59
* glsl: fix glUniform() array bounds error checkingBrian Paul2009-02-111-9/+21
* glsl: fix incorrect size returned by glGetActiveUniform() for array elements.Brian Paul2009-02-111-8/+25
* mesa: Use the stdio wrappers.José Fonseca2009-02-111-22/+22
* re-add MSAA supportBrian Paul2009-02-091-1/+1
* mesa: merge gallium-0.2 into gallium-master-mergeBrian Paul2009-02-0916-151/+186
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| * Merge commit 'origin/master' into gallium-0.2Alan Hourihane2009-01-222-0/+3
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| * \ Merge commit 'origin/master' into gallium-0.2Alan Hourihane2009-01-165-10/+24
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| * | | mesa: Fix merge conflictsJakob Bornecrantz2009-01-151-15/+0
| * | | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2009-01-1415-68/+260
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| * | | | glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
| * | | | glsl: fix a comment typoAlan Hourihane2009-01-131-1/+1
| * | | | glsl: support sampler arrays.Alan Hourihane2009-01-133-11/+49
| * | | | glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-092-2/+2
| * | | | glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-092-737/+786
| * | | | mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul2009-01-091-1/+1
| * | | | mesa: additional case in file_string()Brian Paul2009-01-091-0/+2
| * | | | glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-093-35/+65
| * | | | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-091-1/+1
| * | | | glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-091-0/+11
| * | | | glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-091-1/+8
| * | | | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-091-24/+58
| * | | | glsl: remove dead codeBrian Paul2009-01-091-13/+2
| * | | | glsl: loop unroll adjustmentsBrian Paul2009-01-091-1/+20
| * | | | glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-091-24/+205