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shader
Commit message (
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Author
Age
Files
Lines
*
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-28
8
-51
/
+28
*
mesa: update fragResults array in arb_output_attrib_string()
Brian Paul
2009-02-27
1
-1
/
+12
*
mesa: replace old prog_instruction::Sampler field with Aux field
Brian Paul
2009-02-26
1
-8
/
+3
*
glsl: silence warning
Brian Paul
2009-02-24
1
-1
/
+1
*
glsl: yet another swizzled expression fix
Brian Paul
2009-02-23
1
-2
/
+5
*
glsl: fix another swizzle-related bug
Brian Paul
2009-02-23
1
-13
/
+8
*
mesa: re-org texgen state
Brian Paul
2009-02-21
1
-8
/
+8
*
glsl: use new IR opcodes for TEX instructions with shadow comparison
Brian Paul
2009-02-20
11
-171
/
+213
*
mesa: add TexShadow field to prog_instruction
Brian Paul
2009-02-20
3
-0
/
+8
*
mesa: freshen-up comments, move some fields in prog_instruction
Brian Paul
2009-02-20
1
-25
/
+15
*
glsl: rename GLSL texture assembly instructions to be more legible
Brian Paul
2009-02-20
7
-321
/
+327
*
glsl: fix vec4_texp_rect IR code (need projective version)
Brian Paul
2009-02-20
1
-1
/
+1
*
glsl: asst improvements, clean-ups in set_program_uniform()
Brian Paul
2009-02-18
1
-27
/
+36
*
glsl: fix inequality in set_program_uniform()
Brian Paul
2009-02-18
1
-1
/
+1
*
glsl: fix link failure for variable-indexed varying output arrays
Brian Paul
2009-02-18
1
-0
/
+25
*
mesa: improved error msg
Brian Paul
2009-02-18
1
-1
/
+2
*
mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)
Brian Paul
2009-02-18
2
-4
/
+21
*
glsl: fix a swizzle-related regression
Brian Paul
2009-02-18
1
-1
/
+1
*
glsl: fix mistake in a comment
Brian Paul
2009-02-17
1
-1
/
+1
*
glsl: fix an array indexing bug
Brian Paul
2009-02-17
1
-10
/
+43
*
mesa: when printing/dumping instruction, include relative addressing info
Brian Paul
2009-02-17
1
-13
/
+11
*
mesa: remove old comments
Brian Paul
2009-02-16
1
-1
/
+1
*
glsl: silence some uninit var warnings
Brian Paul
2009-02-16
2
-2
/
+2
*
glsl: allow setting arrays of samplers in set_program_uniform()
Brian Paul
2009-02-11
1
-10
/
+19
*
glsl: raise GL_INVALID_OPERATION for glUniform(location < -1)
Brian Paul
2009-02-11
1
-0
/
+10
*
glsl: rework _mesa_get_uniform[fi]v() to avoid using a fixed size intermediat...
Brian Paul
2009-02-11
1
-44
/
+59
*
glsl: fix glUniform() array bounds error checking
Brian Paul
2009-02-11
1
-9
/
+21
*
glsl: fix incorrect size returned by glGetActiveUniform() for array elements.
Brian Paul
2009-02-11
1
-8
/
+25
*
mesa: Use the stdio wrappers.
José Fonseca
2009-02-11
1
-22
/
+22
*
re-add MSAA support
Brian Paul
2009-02-09
1
-1
/
+1
*
mesa: merge gallium-0.2 into gallium-master-merge
Brian Paul
2009-02-09
16
-151
/
+186
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\
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*
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-22
2
-0
/
+3
|
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\
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*
\
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-16
5
-10
/
+24
|
|
\
\
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*
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mesa: Fix merge conflicts
Jakob Bornecrantz
2009-01-15
1
-15
/
+0
|
*
|
|
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-14
15
-68
/
+260
|
|
\
\
\
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*
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glsl: fix regression from sampler arrays commit
Alan Hourihane
2009-01-14
1
-3
/
+1
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*
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glsl: fix a comment typo
Alan Hourihane
2009-01-13
1
-1
/
+1
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*
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glsl: support sampler arrays.
Alan Hourihane
2009-01-13
3
-11
/
+49
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*
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glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-09
2
-2
/
+2
|
*
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glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-09
2
-737
/
+786
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*
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mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-09
1
-1
/
+1
|
*
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mesa: additional case in file_string()
Brian Paul
2009-01-09
1
-0
/
+2
|
*
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glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-09
3
-35
/
+65
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*
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glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-09
1
-1
/
+1
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*
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glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-09
1
-0
/
+11
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*
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glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-09
1
-1
/
+8
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*
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glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-09
1
-24
/
+58
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*
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glsl: remove dead code
Brian Paul
2009-01-09
1
-13
/
+2
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*
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glsl: loop unroll adjustments
Brian Paul
2009-01-09
1
-1
/
+20
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*
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glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-09
1
-24
/
+205
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