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* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-303-131/+170
| | | | | Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution.
* New _mesa_exec_vertex_state_program() function. Start of some re-org.Brian Paul2006-10-293-9/+28
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* fix wrong inequalityBrian Paul2006-10-291-1/+1
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* Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul2006-10-296-26/+31
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* Program instructions are initialized before parsing so no need to setBrian Paul2006-10-291-7/+1
| | | | | | Abs, NegateAbs, CondMask and CondSwizzle fields to defaults here. CondMask was getting mis-set. Removing the incorrect assignment improves fragment program speed by 15%.
* special case END in _mesa_print_instruction()Brian Paul2006-10-281-0/+3
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* Implement _mesa_append_fog_code() for fragment program fog options.Brian Paul2006-10-282-19/+178
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* Fix nonportable pointer+unsigned arithmetic. Use pointer+int.Michal Krol2006-10-191-25/+28
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* new assertions - one of which is currently failing with arbfslight.cBrian Paul2006-10-171-0/+4
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* Indent and cosmetic changes.Michal Krol2006-10-134-694/+772
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* added shaderobjects_3dlabs.cBrian Paul2006-10-111-1/+2
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* remove 3dlabs.cBrian Paul2006-10-111-2/+1
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* List of source (.c) files in each directory.Brian Paul2006-10-113-0/+36
| | | | | To be included by X.org Makefile.am files so that lists of files don't need to be hardcoded and frequently updated there.
* a step toward moving run-time vertex program state out of GLcontextBrian Paul2006-10-103-31/+32
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* Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul2006-10-101-6/+10
| | | | debug) it's only used there.
* s/GLuint/GLbitfield/Brian Paul2006-10-101-2/+2
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* If program is position invariant, set VERT_BIT_POS in InputsRead field.Brian Paul2006-10-101-2/+4
| | | | Fixes broken "OPTION NV_position_invariant".
* Add GLSL preprocessor.Michal Krol2006-09-265-17/+1253
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* Fix Windows newlines.Michal Krol2006-09-264-1213/+1060
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* Add syntax files for expression and directive preprocessor.Michal Krol2006-09-269-28/+1332
| | | | | Fix syntax errors in builtin library 1.2 sources. All derivative files (*_gc.h and *_syn.h) are generated by Makefile.
* new comments, indentation fixesBrian Paul2006-09-211-11/+25
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* Add a new internal program parameter value STATE_TEXRECT_SCALE whichKeith Whitwell2006-09-202-0/+12
| | | | | | provides 1/width and 1/height of the active texture, useful for implementing ARB_texture_rectangle support on hardware which only supports ARB_npot-style texturing.
* Export _mesa_print_alu_instruction() to allow drivers to roll theirKeith Whitwell2006-09-202-41/+43
| | | | | | own debug code for programs with driver-private opcodes. Remove redundant loop in _mesa_num_inst_src_regs().
* for VERTEX_ATTRIB_WEIGHT, use break, not returnBrian Paul2006-09-061-1/+2
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* Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced inBrian Paul2006-09-051-0/+10
| | | | | vertex program, even though it's not really supported. Results will be undefined, but Warcraft doesn't actually use the attribute.
* fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/Brian Paul2006-09-051-1/+1
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* Consolidate common case of _mesa_set_program_error() followed by _mesa_error()Brian Paul2006-09-051-248/+172
| | | | | | in new program_error() function. Add const qualifiers in many places. Reorder some debug code to prevent referencing free'd memory.
* Check that we don't try to reference more than one target of a texture unit.texmem_0_2_20060912Brian Paul2006-08-301-1/+17
| | | | | For example, referencing both "texture[0], 2D" and "texture[0], CUBE" in one program is an error.
* s/0/VERT_RESULT_HPOS/Brian Paul2006-08-301-1/+1
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* Add missing vec4 instructions to the interpreter.Michal Krol2006-08-303-30/+176
| | | | Other cosmetic changes.
* fix initialization of native resource usage of vertex/fragment programsRoland Scheidegger2006-08-301-0/+10
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* replace abort with _mesa_problem()Brian Paul2006-08-291-1/+2
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* Free vertex program TnlData, if any. Fixes a mem leak.Brian Paul2006-08-251-0/+7
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* Rearrange glBindProgram() code to do all error checking before changingBrian Paul2006-08-251-51/+43
| | | | the binding. Prevent a potential dangling pointer error. SF Bug 1544507.
* Rename _mesa_append_modelview_code() to _mesa_insert_mvp_code().Brian Paul2006-08-252-23/+24
| | | | | The four DP4 instructions are now inserted at the top of the program instead of appended to tail.
* use _mesa_alloc_instructions()Brian Paul2006-08-253-8/+5
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* added _mesa_alloc_instructions() utility functionBrian Paul2006-08-252-0/+16
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* update MAX_INSTRUCTIONS limitBrian Paul2006-08-241-1/+4
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* Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB targetBrian Paul2006-08-241-1/+22
| | | | | | with glBindProgramARB(). I guess the GL_ARB_fragment_program specification allows that, but Mesa didn't. Relaxed the check with a new predicate function: compatible_program_targets().
* scalar sources such as 'time.x' weren't accepted by parserBrian Paul2006-08-241-2/+16
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* Functions for vertex/fragment program transformations, optimizations, etc.Brian Paul2006-08-242-0/+183
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* use _mesa_realloc_instructions()Brian Paul2006-08-241-6/+6
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* Added _mesa_realloc_instructions() utility function.Brian Paul2006-08-242-2/+38
| | | | Fixed/updated comments for parameter list functions.
* Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoidBrian Paul2006-08-233-16/+29
| | | | | | a lot of casting elsewhere. Use _mesa_lookup_texture() in tdfx driver, use _mesa_lookup_bufferobj() in r300 driver.
* More GLSL preprocessor code:Michal Krol2006-08-215-43/+230
| | | | | | | Rename slang_version.syn to slang_pp_version.syn. The #version directive understands version 120. Cosmetic changes in version preprocessor. Checks if requested version is supported by the compiler.
* GLSL 1.20 constructors and operators.Michal Krol2006-08-211-0/+1716
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* Add support for GL_EXT_gpu_program_parameters. Any driver that enablesIan Romanick2006-08-152-0/+98
| | | | | either GL_ARB_vertex_program or GL_ARB_fragment_program should enable this extension as well.
* Remove extraneous trailing semicolon.Ian Romanick2006-08-151-1/+1
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* GLSL 1.20 built-in library.Michal Krol2006-08-092-0/+230
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* More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol2006-08-097-314/+412
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