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path: root/src/mesa/shader
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* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-303-131/+170
* New _mesa_exec_vertex_state_program() function. Start of some re-org.Brian Paul2006-10-293-9/+28
* fix wrong inequalityBrian Paul2006-10-291-1/+1
* Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul2006-10-296-26/+31
* Program instructions are initialized before parsing so no need to setBrian Paul2006-10-291-7/+1
* special case END in _mesa_print_instruction()Brian Paul2006-10-281-0/+3
* Implement _mesa_append_fog_code() for fragment program fog options.Brian Paul2006-10-282-19/+178
* Fix nonportable pointer+unsigned arithmetic. Use pointer+int.Michal Krol2006-10-191-25/+28
* new assertions - one of which is currently failing with arbfslight.cBrian Paul2006-10-171-0/+4
* Indent and cosmetic changes.Michal Krol2006-10-134-694/+772
* added shaderobjects_3dlabs.cBrian Paul2006-10-111-1/+2
* remove 3dlabs.cBrian Paul2006-10-111-2/+1
* List of source (.c) files in each directory.Brian Paul2006-10-113-0/+36
* a step toward moving run-time vertex program state out of GLcontextBrian Paul2006-10-103-31/+32
* Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul2006-10-101-6/+10
* s/GLuint/GLbitfield/Brian Paul2006-10-101-2/+2
* If program is position invariant, set VERT_BIT_POS in InputsRead field.Brian Paul2006-10-101-2/+4
* Add GLSL preprocessor.Michal Krol2006-09-265-17/+1253
* Fix Windows newlines.Michal Krol2006-09-264-1213/+1060
* Add syntax files for expression and directive preprocessor.Michal Krol2006-09-269-28/+1332
* new comments, indentation fixesBrian Paul2006-09-211-11/+25
* Add a new internal program parameter value STATE_TEXRECT_SCALE whichKeith Whitwell2006-09-202-0/+12
* Export _mesa_print_alu_instruction() to allow drivers to roll theirKeith Whitwell2006-09-202-41/+43
* for VERTEX_ATTRIB_WEIGHT, use break, not returnBrian Paul2006-09-061-1/+2
* Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced inBrian Paul2006-09-051-0/+10
* fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/Brian Paul2006-09-051-1/+1
* Consolidate common case of _mesa_set_program_error() followed by _mesa_error()Brian Paul2006-09-051-248/+172
* Check that we don't try to reference more than one target of a texture unit.texmem_0_2_20060912Brian Paul2006-08-301-1/+17
* s/0/VERT_RESULT_HPOS/Brian Paul2006-08-301-1/+1
* Add missing vec4 instructions to the interpreter.Michal Krol2006-08-303-30/+176
* fix initialization of native resource usage of vertex/fragment programsRoland Scheidegger2006-08-301-0/+10
* replace abort with _mesa_problem()Brian Paul2006-08-291-1/+2
* Free vertex program TnlData, if any. Fixes a mem leak.Brian Paul2006-08-251-0/+7
* Rearrange glBindProgram() code to do all error checking before changingBrian Paul2006-08-251-51/+43
* Rename _mesa_append_modelview_code() to _mesa_insert_mvp_code().Brian Paul2006-08-252-23/+24
* use _mesa_alloc_instructions()Brian Paul2006-08-253-8/+5
* added _mesa_alloc_instructions() utility functionBrian Paul2006-08-252-0/+16
* update MAX_INSTRUCTIONS limitBrian Paul2006-08-241-1/+4
* Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB targetBrian Paul2006-08-241-1/+22
* scalar sources such as 'time.x' weren't accepted by parserBrian Paul2006-08-241-2/+16
* Functions for vertex/fragment program transformations, optimizations, etc.Brian Paul2006-08-242-0/+183
* use _mesa_realloc_instructions()Brian Paul2006-08-241-6/+6
* Added _mesa_realloc_instructions() utility function.Brian Paul2006-08-242-2/+38
* Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoidBrian Paul2006-08-233-16/+29
* More GLSL preprocessor code:Michal Krol2006-08-215-43/+230
* GLSL 1.20 constructors and operators.Michal Krol2006-08-211-0/+1716
* Add support for GL_EXT_gpu_program_parameters. Any driver that enablesIan Romanick2006-08-152-0/+98
* Remove extraneous trailing semicolon.Ian Romanick2006-08-151-1/+1
* GLSL 1.20 built-in library.Michal Krol2006-08-092-0/+230
* More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol2006-08-097-314/+412