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* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-1412-404/+316
* mesa: new functions for managing list/index of uniformsBrian Paul2008-05-142-0/+248
* clean-up swizzle fields in fog code, fix NegateBaseBrian Paul2008-05-141-11/+10
* sync up with gallium-0.1 changesBrian Paul2008-05-142-85/+115
* added _mesa_combine_parameter_lists()Brian Paul2008-05-146-2/+296
* mesa: added _mesa_insert_instructions()Brian Paul2008-05-142-10/+52
* mesa: added _mesa_free_instructions()Brian Paul2008-05-142-0/+20
* fix some additional program refcounting bugsBrian Paul2008-05-143-22/+13
* disable debug printfsBrian Paul2008-05-081-2/+2
* fix refcounting bugs in tnl/tex program cachesBrian Paul2008-05-071-3/+3
* Never fail `make clean'Dan Nicholson2008-05-071-1/+1
* implement full reference counting for vertex/fragment programsBrian2008-05-064-44/+102
* glcore: drop outdated sources files intented for xorgGeorge Sapountzis2008-04-233-80/+0
* revert part of the previous cleanup - it only appliesAlan Hourihane2008-04-221-1/+1
* Fix error stringAlan Hourihane2008-04-221-1/+2
* correct the return valueAlan Hourihane2008-04-221-1/+1
* small cleanupsAlan Hourihane2008-04-223-7/+7
* fix GL_ARB_texture_rectangle breakageBrian Paul2008-04-141-3/+3
* define #extension GL_ARB_texture_rectangleDavid Flynn2008-04-141-0/+4
* fix failed assertion (parameter can be a PROGRAM_CONSTANT)Brian Paul2008-04-111-0/+1
* rewrite some of the mat*mat, mat*vec intrinsicsBrian2008-04-033-567/+336
* fix parsing bug involving comments at the end of ARB v/f programsMarkus Amsler2008-03-312-6/+6
* mesa: Free all shader program data before deleting allXiang, Haihao2008-03-311-0/+2
* Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao2008-03-311-4/+4
* consolidate some parsing functions that were pretty much identical for vertex...Brian2008-03-271-152/+71
* when negating scalar src args, use NEGATE_XYZW, not NEGATE_XBrian2008-03-271-6/+6
* Set param_var->param_binding_type = PROGRAM_CONSTANTBrian2008-03-271-0/+2
* use ctx->Driver.DeleteProgram() in a few more placesBrian2008-03-222-4/+4
* only set InputsRead bit if input is really usedMarkus Amsler2008-03-171-2/+5
* mesa: Add vertex.attrib 0-15 to arb_input_attrib_string.Markus Amsler2008-03-171-1/+17
* init tmpNode to zerosBrian2008-03-141-0/+1
* mesa: fix emit_clamp() so that we don't use an output register as temporaryBrian2008-03-141-3/+12
* fix state.lightprod ambient/specular w value (bug #14983)Roland Scheidegger2008-03-131-2/+2
* fix parsing of state.texenv.color (bug 14931)Brian2008-03-102-2/+4
* state.depth.range alpha value should be 1, not 0 (bug #14733)Roland Scheidegger2008-03-011-1/+1
* mesa: separate shader program object from shader object.Xiang, Haihao2008-02-281-4/+4
* mesa: set input read only on successMarkus Amsler2008-02-271-2/+2
* raise GL_INVALID_OPERATION if glProgramString compilation failsBrian2008-02-201-1/+1
* regenerate glsl library functionsRoland Scheidegger2008-01-311-41/+42
* fix w component of glsl vec4 asinRoland Scheidegger2008-01-311-0/+1
* Fix the compile of disabled DEBUG_PARSING code.Eric Anholt2008-01-151-3/+3
* Bug #13492: Only call ProgramStringNotify if program parsing succeeded.Eric Anholt2008-01-151-2/+2
* Convert to 0/1 when setting boolean uniformsBruce Merry2008-01-011-0/+7
* Make use of count in _mesa_uniform_matrixBruce Merry2008-01-011-13/+25
* More fixes to shader_apiBruce Merry2008-01-011-7/+16
* Fix several bugs relating to uniforms and attributes in GLSL APIBruce Merry2008-01-011-11/+73
* return correct size from glGetActiveUniform (bug 13751)Brian2007-12-201-3/+55
* make sure state token values are fully initializedRoland Scheidegger2007-12-112-2/+2
* Fix gl_FrontFacing compilation problemBrian2007-12-041-1/+2
* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesajoukj2007-11-3010-165/+214
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