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* Check that we don't try to reference more than one target of a texture unit.texmem_0_2_20060912Brian Paul2006-08-301-1/+17
| | | | | For example, referencing both "texture[0], 2D" and "texture[0], CUBE" in one program is an error.
* s/0/VERT_RESULT_HPOS/Brian Paul2006-08-301-1/+1
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* Add missing vec4 instructions to the interpreter.Michal Krol2006-08-303-30/+176
| | | | Other cosmetic changes.
* fix initialization of native resource usage of vertex/fragment programsRoland Scheidegger2006-08-301-0/+10
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* replace abort with _mesa_problem()Brian Paul2006-08-291-1/+2
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* Free vertex program TnlData, if any. Fixes a mem leak.Brian Paul2006-08-251-0/+7
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* Rearrange glBindProgram() code to do all error checking before changingBrian Paul2006-08-251-51/+43
| | | | the binding. Prevent a potential dangling pointer error. SF Bug 1544507.
* Rename _mesa_append_modelview_code() to _mesa_insert_mvp_code().Brian Paul2006-08-252-23/+24
| | | | | The four DP4 instructions are now inserted at the top of the program instead of appended to tail.
* use _mesa_alloc_instructions()Brian Paul2006-08-253-8/+5
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* added _mesa_alloc_instructions() utility functionBrian Paul2006-08-252-0/+16
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* update MAX_INSTRUCTIONS limitBrian Paul2006-08-241-1/+4
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* Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB targetBrian Paul2006-08-241-1/+22
| | | | | | with glBindProgramARB(). I guess the GL_ARB_fragment_program specification allows that, but Mesa didn't. Relaxed the check with a new predicate function: compatible_program_targets().
* scalar sources such as 'time.x' weren't accepted by parserBrian Paul2006-08-241-2/+16
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* Functions for vertex/fragment program transformations, optimizations, etc.Brian Paul2006-08-242-0/+183
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* use _mesa_realloc_instructions()Brian Paul2006-08-241-6/+6
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* Added _mesa_realloc_instructions() utility function.Brian Paul2006-08-242-2/+38
| | | | Fixed/updated comments for parameter list functions.
* Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoidBrian Paul2006-08-233-16/+29
| | | | | | a lot of casting elsewhere. Use _mesa_lookup_texture() in tdfx driver, use _mesa_lookup_bufferobj() in r300 driver.
* More GLSL preprocessor code:Michal Krol2006-08-215-43/+230
| | | | | | | Rename slang_version.syn to slang_pp_version.syn. The #version directive understands version 120. Cosmetic changes in version preprocessor. Checks if requested version is supported by the compiler.
* GLSL 1.20 constructors and operators.Michal Krol2006-08-211-0/+1716
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* Add support for GL_EXT_gpu_program_parameters. Any driver that enablesIan Romanick2006-08-152-0/+98
| | | | | either GL_ARB_vertex_program or GL_ARB_fragment_program should enable this extension as well.
* Remove extraneous trailing semicolon.Ian Romanick2006-08-151-1/+1
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* GLSL 1.20 built-in library.Michal Krol2006-08-092-0/+230
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* More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol2006-08-097-314/+412
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* Enable vec4 extension for x86 back-end.Michal Krol2006-08-025-37/+220
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* Add vec4 extension.Michal Krol2006-08-027-5/+288
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* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-014-4/+137
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* Program to convert .syn file to .h headers.Michal Krol2006-07-301-0/+72
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* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-2012-111/+113
| | | | "gl_" to match other structs.
* propagate errors from parse_generic_attrib_num in parse_attrib_binding (-> ↵Tilman Sauerbeck2006-06-281-2/+4
| | | | don't segfault when you're trying to access invalid generic attributes
* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-122-22/+22
| | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
* Define new NEGATE_* tokens for setting the src register's NegateBase field.Brian Paul2006-05-303-17/+30
| | | | | Before, we were using GL_TRUE/GL_FALSE in a few places. Note: only the SWZ instruction can negate individual components.
* don't generate GL_INVALID_ENUM if GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, ↵Tilman Sauerbeck2006-05-301-0/+1
| | | | which is actually handled
* Remove not needed forward declaration.Michal Krol2006-05-301-1/+0
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* don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already ↵Tilman Sauerbeck2006-05-291-6/+0
| | | | done in parse_generic_attrib_num()
* generic attribute 0 wasn't handled correctly (Jesse Allen)Brian Paul2006-05-291-0/+8
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* Roll _mesa_free_parameters() into calling function (the only caller).Brian Paul2006-05-242-43/+32
| | | | | | Replace assert(0) with _mesa_warning(). Use new _mesa_align_realloc() function. New comments, clean-ups.
* fix a small memory leak in _mesa_add_state_reference()Brian Paul2006-05-241-0/+3
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* use GLbitfield for StateFlags, improved commentsBrian Paul2006-05-241-11/+13
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* change initialization of texcoords - not all C compilers support ↵Brian Paul2006-05-181-6/+36
| | | | non-constant array initializers
* unbreak the buildTilman Sauerbeck2006-05-171-0/+1
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* Fix typo.Michal Krol2006-05-161-2/+2
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* Change error message wording.Michal Krol2006-05-162-10/+10
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* Rename print() to printMESA().Michal Krol2006-05-162-94/+101
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* Fix attrib handling.Michal Krol2006-05-162-31/+53
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* Extend printMESA function to output also to shader's info log.Michal Krol2006-05-163-22/+75
| | | | Fix float-to-int conversion for x86 back-end.
* Cleanup code. Change constructor prototype.Michal Krol2006-05-167-65/+58
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* Cleanup code.Michal Krol2006-05-162-284/+210
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* Change constructor prototype.Michal Krol2006-05-162-36/+42
| | | | Fix struct field accessing.
* Remove carriage returns.Michal Krol2006-05-162-84/+84
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* Add GetInfoLogLength and WriteAttrib functions.Michal Krol2006-05-161-36/+129
| | | | | | GetInfoLog for shaders if different - it is a concatenation of compiler output and executor output produced by printMESA. Fix bugs.