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path: root/src/mesa/shader
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* mesa: add missing state dependencies for various tracked constantsKeith Whitwell2008-10-031-0/+20
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* mesa: Fix compiler warnings on Windows.Michal Krol2008-10-012-2/+2
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* mesa: add some bracesBrian Paul2008-09-261-1/+2
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* mesa: Fix compiler error.Michal Krol2008-09-191-1/+3
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* mesa: Fix arb parse constantsBrian Paul2008-09-191-1/+36
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* mesa: new gl_fragment_program fields indicating use of fog, front-facing, ↵Brian Paul2008-09-171-18/+32
| | | | point coord
* mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul2008-09-171-0/+9
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* mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul2008-09-171-1/+3
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* mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-163-102/+107
| | | | | | | Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
* mesa: fix bug in get_uniform_rows_cols(): sometimes returned too many rowsBrian Paul2008-09-161-6/+13
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* mesa: _mesa_program_state_string() returns char *, not const char *.Michal Krol2008-09-054-6/+6
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* mesa: fix minor mem leakBrian Paul2008-09-041-1/+3
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* mesa: glsl: regenerated fileBrian Paul2008-08-221-552/+552
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* mesa: glsl: implement exp() functions in terms of EXP asm instruction, not powBrian Paul2008-08-221-14/+15
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* mesa: glsl: fix a swizzle bug in storage_to_src_reg()Brian Paul2008-08-201-2/+4
| | | | Need to remove the 'nil' components before swizzling a swizzle
* mesa: glsl: add check for exceeding max number of constants/uniformsBrian Paul2008-08-201-0/+14
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* mesa: glsl: regenerated fileBrian Paul2008-08-201-70/+76
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* mesa: glsl: better implementation of ftransform()Brian Paul2008-08-201-1/+4
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* mesa: glsl: more writemask error checkingBrian Paul2008-08-191-5/+17
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* mesa: glsl: added some post incr/decr error checksBrian Paul2008-08-191-1/+5
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* mesa: glsl: limit function matching through castingBrian Paul2008-08-191-1/+14
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* mesa: glsl: add usage tracking for uniform varsBrian Paul2008-08-194-3/+35
| | | | Unused uniforms are no longer included in the active uniforms list.
* mesa: glsl: put var emit/ref code into separate functionsBrian Paul2008-08-191-53/+81
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* mesa: glsl: fix linking of varying vars which are arraysBrian Paul2008-08-152-42/+44
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* mesa: glsl: fix error detection of writing to read-only variablesBrian Paul2008-08-121-17/+41
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* mesa: glsl: fix commentBrian Paul2008-08-121-1/+1
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* mesa: glsl: enable bzero() in slang_typeinfo_construct()Brian Paul2008-08-121-1/+1
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* mesa: glsl: remove reads of output regs from fragment shaders tooBrian Paul2008-08-121-8/+9
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* mesa: set point stateBrian Paul2008-08-121-0/+4
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* mesa: allow _mesa_remove_output_reads() to work on fragment programsBrian Paul2008-08-121-4/+4
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* mesa: glsl: better error messagesBrian Paul2008-08-121-3/+3
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* mesa: glsl: regenerated filesBrian Paul2008-08-122-430/+422
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* mesa: glsl: additional constructorsBrian Paul2008-08-121-0/+14
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* mesa: glsl: better mod() functionsBrian Paul2008-08-121-21/+15
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* mesa: glsl: regenerated fileBrian Paul2008-08-111-329/+337
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* mesa: glsl: change refract() functions to allow inliningBrian Paul2008-08-111-8/+20
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* mesa: glsl: use SGE instead of SGT in step() functionsBrian Paul2008-08-111-9/+9
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* mesa: glsl: fix bugs in refract() functions, plus minor optimizationBrian Paul2008-08-111-11/+15
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* mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul2008-08-111-2/+13
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* mesa: glsl: regenerated filesBrian Paul2008-08-077-2497/+2522
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* mesa: glsl: finish up support for precision qualifiersBrian Paul2008-08-072-4/+27
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* mesa: Extend GLSL syntax to accept type precision in full type specifiers.Michal Krol2008-08-073-24/+53
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* mesa: Silence compiler warnings on Windows.Michal Krol2008-08-072-3/+3
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* mesa: glsl: regenerated fileBrian Paul2008-08-061-1/+1
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* mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration'Brian Paul2008-08-061-1/+3
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* mesa: glsl: additional error checkingBrian Paul2008-08-061-0/+12
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* mesa: glsl: fix a number of glUniform issuesBrian Paul2008-08-061-31/+199
| | | | | | | | | Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1.
* mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-08-061-50/+79
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* mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-08-061-4/+9
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* mesa: glsl: check for rect tex samplersBrian Paul2008-08-061-1/+9
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