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path: root/src/mesa/shader
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* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2008-11-0711-2598/+2706
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2008-11-0711-2609/+2749
* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2008-11-072-402/+418
* mesa: forgot sqrt in NRM3/4 instructionsBrian Paul2008-11-071-2/+2
* mesa: fix opcode table order bugBrian Paul2008-11-071-2/+2
* mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul2008-11-074-3/+18
* mesa: added DP2, DP2A instructionsBrian Paul2008-11-073-2/+32
* mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-073-23/+199
* mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
* mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-073-0/+45
* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-064-14/+17
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
* mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
* mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
* mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
* mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
* mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
* mesa: silence warningsBrian Paul2008-11-011-3/+3
* mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
* mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
* mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-8/+29
* mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-012-23/+25
* mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2382/+2459
* mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
* mesa: fix copy/paste error in GLSL error msgBrian Paul2008-10-311-1/+1
* mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul2008-10-061-0/+3
* GLSL: Implement _mesa_get_handleIan Romanick2008-09-291-17/+8
* GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick2008-09-291-1/+7
* mesa: asst updates for VMSJouk Jansen2008-09-292-4/+7
* mesa: fix assertion in _mesa_reference_program()Brian Paul2008-09-261-1/+5
* mesa: fix function params to match prototypesSam Hocevar2008-09-251-5/+5
* mesa: prevent the slang code generator from aborting when faced with a sample...Sam Hocevar2008-09-251-1/+5
* mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-09-231-50/+79
* mesa: glsl: fix a number of glUniform issuesBrian Paul2008-09-231-31/+199
* mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-09-231-4/+9
* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-09-233-6/+6
* mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul2008-09-231-0/+9
* mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul2008-09-231-18/+32
* mesa: set point stateBrian Paul2008-09-211-0/+4
* mesa: fix issues causing warnings on WindowsBrian Paul2008-09-211-1/+9
* mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca2008-09-211-1/+1
* mesa: remove unneeded #includeBrian Paul2008-09-211-1/+0
* mesa: move fixed function vertex program builder from tnl to core mesaKeith Whitwell2008-09-215-11/+296
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-1818-67/+67
* mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul2008-09-171-1/+3
* mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-163-102/+107
* mesa: glsl: regenerated fileBrian Paul2008-08-251-552/+552
* mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul2008-08-256-83/+189
* mesa: turn off 'x' bit misset on a few .h and .syn filesBrian Paul2008-08-164-0/+0
* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-1640-3147/+3632