summaryrefslogtreecommitdiffstats
path: root/src/mesa/shader
Commit message (Expand)AuthorAgeFilesLines
* mesa: glsl: additional error detectionBrian Paul2008-07-293-10/+64
* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-292-13/+5
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-293-35/+29
* mesa: Silence compiler warning on windows.Michal Krol2008-07-291-1/+1
* mesa: glsl: fix/simplify array element handlingBrian Paul2008-07-291-39/+15
* mesa: glsl: mark constructor params as constBrian Paul2008-07-291-1/+2
* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-293-53/+40
* mesa: fix uninitialized varBrian Paul2008-07-291-0/+1
* mesa: glsl: implement constructor functions for user-defined typesBrian Paul2008-07-292-5/+174
* mesa: remove stray debug assertionBrian Paul2008-07-291-1/+0
* mesa: fix glUniform error checking for samplersBrian2008-07-291-0/+24
* mesa: refactor: move _mesa_Bind/Gen/DeleteProgram() to arbprogram.cBrian Paul2008-07-294-226/+213
* mesa: initial support for GLSL struct/array comparisonsBrian Paul2008-07-291-14/+57
* mesa: added null ptr check (error handling case)Brian Paul2008-07-291-0/+3
* mesa: fix +=, -=, etc. operatorsBrian Paul2008-07-291-4/+4
* mesa: fix some issues in _mesa_validate_program()Brian Paul2008-07-291-5/+11
* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-295-43/+166
* mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul2008-07-295-70/+81
* mesa: rework array/struct addressing code.Brian Paul2008-07-297-138/+372
* mesa: fix some GLSL /= int operatorsBrian Paul2008-07-291-7/+21
* mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul2008-07-291-18/+24
* mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul2008-07-294-10/+251
* mesa: Silence compiler warnings on Windows.Brian Paul2008-07-291-7/+3
* mesa: fix some function inlining bugsBrian Paul2008-07-294-1/+53
* mesa: improved printingBrian Paul2008-07-291-4/+8
* r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENTNicolai Haehnle2008-07-272-7/+26
* mesa: regenerated fileBrian Paul2008-07-171-482/+483
* mesa: fix/improve the atan(y,x) functionBrian Paul2008-07-171-10/+11
* mesa: regenerated fileBrian Paul2008-07-161-18/+18
* mesa: fix temp re-use bug in emit_arith()Brian Paul2008-07-161-8/+20
* mesa: fix copy&paste errors in degrees() functionsBrian Paul2008-07-161-3/+3
* mesa: regenerated fileBrian Paul2008-07-151-378/+380
* mesa: add missing IR_LOG2 caseBrian Paul2008-07-151-2/+3
* mesa: fix some broken /= operatorsBrian Paul2008-07-151-3/+4
* mesa: fix some broken bool, bvec2, bvec3, bvec4 constructorsBrian Paul2008-07-151-14/+14
* mesa: fix storage size computation in emit_arith()Brian Paul2008-07-151-2/+3
* mesa: assemble main() after all other functionsBrian Paul2008-07-141-14/+22
* mesa: check for null shader->SourceBrian Paul2008-07-141-0/+3
* r500: Add "Not quite SSA" and dead code elimination passNicolai Haehnle2008-07-122-12/+62
* mesa: fix state.clip[n].plane parsing bug (bug 16611)Brian Paul2008-07-091-3/+6
* mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-081-4/+41
* mesa: more debug outputBrian Paul2008-07-081-22/+62
* mesa: compute global var size before doing codegenBrian Paul2008-07-081-9/+9
* mesa: add missing VARYING case to storage_string()Brian Paul2008-07-081-0/+2
* _mesa_clone_program: Copy ShadowSamplersNicolai Haehnle2008-07-051-0/+1
* mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul2008-07-041-0/+5
* mesa: fix various error codesBrian Paul2008-07-031-88/+123
* mesa: additional error checking, fix error codesBrian Paul2008-07-031-20/+36
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8