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path: root/src/mesa/shader/uniforms.c
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* mesa: use split_location_offset() in GetUniform() functionsBrian Paul2010-06-011-47/+54
* glsl: change uniform location/offset encodingBrian Paul2010-05-281-8/+30
* mesa: Remove unnecessary headers.Vinson Lee2010-05-271-5/+0
* mesa: move GLSL uniform functions into new source fileBrian Paul2010-05-261-0/+913