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* mesa: glsl: remove invalid use of f.x syntax where f is a floatBrian Paul2008-08-051-44/+43
* mesa: glsl: re-enable assignment type checkingBrian Paul2008-08-051-30/+30
* mesa: glsl: regenerated filesBrian Paul2008-08-052-605/+579
* mesa: glsl: re-org of intermediate/temp storageBrian Paul2008-08-057-314/+304
* mesa: glsl: disable broken assignment type checking for nowBrian Paul2008-08-051-0/+1
* mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul2008-08-041-1/+14
* mesa: glsl: varying vars can't be user-defined structsBrian Paul2008-08-041-1/+8
* mesa: glsl: regenerated filesBrian Paul2008-08-042-45/+46
* mesa: glsl: added vec4(ivec4) constructorBrian Paul2008-08-041-0/+5
* mesa: glsl: if/while/do condition must be booleanBrian Paul2008-08-041-2/+24
* mesa: glsl: additional type checking for ?: and = operatorsBrian Paul2008-08-041-6/+69
* mesa: glsl: don't allow comparision of arraysBrian Paul2008-08-041-18/+30
* mesa: glsl: error on const-qualified array declarationsBrian Paul2008-08-041-5/+13
* mesa: glsl: added null ptr checkBrian Paul2008-08-041-0/+2
* mesa: glsl: set literal_size for const varsBrian Paul2008-08-041-0/+1
* mesa: glsl: add missing code emit for struct/fieldBrian Paul2008-08-041-0/+4
* mesa: glsl: stop code emit after error is recordedBrian Paul2008-08-041-0/+6
* mesa: glsl: check that rhs of const var initializer is also constBrian Paul2008-08-041-0/+38
* mesa: glsl: handle user-defined const vars in expression simplificationBrian Paul2008-08-041-5/+41
* mesa: glsl: fix initialize size error checkBrian Paul2008-08-041-1/+1
* mesa: glsl: added initializer size/type error checkingBrian Paul2008-08-041-4/+5
* mesa: glsl: only allow one #version directiveBrian Paul2008-08-042-5/+10
* mesa: glsl: regenerated fileBrian Paul2008-08-041-714/+721
* mesa: glsl: new bvec4 constructorBrian Paul2008-08-041-0/+9
* mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul2008-07-291-1/+0
* mesa: disable debug codeBrian Paul2008-07-291-1/+1
* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-258-202/+391
* mesa: regenerated filesBrian Paul2008-07-252-30/+10
* mesa: glsl: re-order some constructorsBrian Paul2008-07-251-12/+12
* mesa: glsl: remove unneeded operatorsBrian Paul2008-07-251-50/+0
* mesa: glsl: additional error detectionBrian Paul2008-07-253-10/+64
* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-242-13/+5
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-242-30/+28
* mesa: Prefix main includes with dir to avoid conflicts.José Fonseca2008-07-2419-27/+27
* mesa: Silence compiler warning on windows.Michal Krol2008-07-241-1/+1
* mesa: glsl: fix/simplify built-in constant lookupBrian Paul2008-07-231-17/+25
* mesa: glsl: fix/simplify array element handlingBrian Paul2008-07-231-39/+15
* mesa: glsl: mark constructor params as constBrian Paul2008-07-231-1/+2
* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-223-53/+40
* mesa: fix uninitialized varBrian Paul2008-07-221-0/+1
* mesa: glsl: implement constructor functions for user-defined typesBrian Paul2008-07-222-5/+174
* mesa: initial support for GLSL struct/array comparisonsBrian Paul2008-07-211-14/+57
* mesa: added null ptr check (error handling case)Brian Paul2008-07-211-0/+3
* mesa: fix +=, -=, etc. operatorsBrian Paul2008-07-211-4/+4
* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-212-4/+22
* mesa: remove debug codeBrian Paul2008-07-211-1/+0
* mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul2008-07-183-68/+79
* mesa: rework array/struct addressing code.Brian Paul2008-07-187-142/+372
* mesa: regenerated fileBrian Paul2008-07-181-790/+790
* mesa: fix some GLSL /= int operatorsBrian Paul2008-07-181-7/+21