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* comment about fixing uniform structsBrian2007-05-141-0/+13
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* user-declared uniform structs not supported yet (see bug 10908)Brian2007-05-111-3/+16
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* don't ignore return value of _slang_codegen_global_variable()Brian2007-05-111-1/+2
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* regeneratedBrian2007-05-101-524/+528
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* Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.Brian2007-05-101-11/+15
| | | | | exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e. See bug 10907.
* fix some DDX,DDY mix-upsBrian2007-05-021-1/+1
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* regeneratedBrian2007-05-011-78/+85
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* implement acos(), asin(), atan()Brian2007-05-011-9/+14
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* Rewrite of slang_inline_asm_function() to do full parameter/argument ↵Brian2007-05-011-31/+64
| | | | | | | | | | substitution. We had been taking a short-cut w/ asm inlines by just using parameters in order rather than doing full formal parameter -> actual argument substitution like ordinary inlined function calls. This worked in all cases but one: mix() in which the parameters were used in a different order. This fixes bug 10821.
* asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.Brian2007-04-272-680/+688
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* Added error check that all varying vars needed by the fragment shader are ↵Brian2007-04-261-8/+35
| | | | produced by vertex shader.
* assorted fixes for Windows/VC8Karl Schultz2007-04-241-1/+1
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* fix double const, move an assertionKarl Schultze2007-04-241-2/+2
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* Remove all the USE_MEMPOOL debug code.Brian2007-04-2115-434/+78
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* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-2117-29/+511
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* call grammar_alloc_free() to fix memleaksBrian2007-04-211-0/+2
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* Memory pool manager.Brian2007-04-212-0/+201
| | | | | | Instead of doing intricate malloc/free tracking during compiling, allocate everything (which would be discarded after compiling) from a pool that can be freed en masse when done.
* free subroutine array (fix mem leak)Brian2007-04-211-1/+8
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* new varnames in slang_operation_insert()Brian2007-04-211-17/+17
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* fix memleak in slang_operation_insert()Brian2007-04-211-0/+2
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* move allocation of shProg->Attributes earlier in functionBrian2007-04-211-3/+3
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* remove invalid assertionBrian2007-04-191-1/+0
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* fix crash when program has invalid structure fieldBrian2007-04-191-3/+4
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* init A.curFuncEndLabel = NULLBrian2007-04-191-0/+1
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* fix an uninitialized variable and a warningBrian2007-04-181-2/+2
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* record proper datatypes for uniforms/samplersBrian2007-04-181-6/+4
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* added _slang_gltype_from_specifier()Brian2007-04-183-68/+78
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* Start fixing some issues with uniform variables and their types.Brian2007-04-182-4/+7
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* call ProgramStringNotify() after linkingBrian2007-04-181-0/+6
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* regeneratedBrian2007-04-172-378/+438
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* fix/simplify some texture functionsBrian2007-04-171-23/+10
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* more matrix function updatesBrian2007-04-171-96/+300
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* Fix some assertions that could occur when an error was earlier logged.Brian2007-04-161-4/+19
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* implement shadow2DRect functionsBrian2007-04-142-74/+72
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* Added sanity checking in _slang_sizeof_type_specifier() to be sure sizes are ↵Brian2007-04-121-27/+68
| | | | what's expected.
* use _mesa_clear_shader_program_data()Brian2007-04-121-1/+1
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* regeneratedBrian2007-04-113-652/+751
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* checkpoint: updating non-square matrix constructors and operatorsBrian2007-04-111-447/+555
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* move/fix texture sampling funcsBrian2007-04-112-49/+54
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* s/Shadow/SHADOW/Brian2007-04-111-2/+2
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* fix/work-around allocation bugs for non-square matricesBrian2007-04-101-3/+6
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* update SLANG version testBrian2007-04-101-2/+10
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* Add missing generated file.Michel Dänzer2007-04-101-0/+561
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* NULL ptr checkBrian2007-04-091-1/+1
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* plug in GLSL 1.20 unitBrian2007-04-092-4/+22
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* undo a debug/test changeBrian2007-04-091-1/+1
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* support for GLSL 1.20 non-square matricesBrian2007-04-089-8/+165
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* always emit BGN/ENDSUB, for now anywayBrian2007-03-311-4/+1
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* fix scoping mistake in previous commit that checked for writable LHSsBrian2007-03-311-1/+1
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* check that LHS of assignment is writableBrian2007-03-301-1/+22
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