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path: root/src/mesa/shader/slang
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* mesa: glsl: varying vars can't be user-defined structsBrian Paul2008-08-041-1/+8
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* mesa: glsl: regenerated filesBrian Paul2008-08-042-45/+46
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* mesa: glsl: added vec4(ivec4) constructorBrian Paul2008-08-041-0/+5
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* mesa: glsl: if/while/do condition must be booleanBrian Paul2008-08-041-2/+24
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* mesa: glsl: additional type checking for ?: and = operatorsBrian Paul2008-08-041-6/+69
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* mesa: glsl: don't allow comparision of arraysBrian Paul2008-08-041-18/+30
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* mesa: glsl: error on const-qualified array declarationsBrian Paul2008-08-041-5/+13
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* mesa: glsl: added null ptr checkBrian Paul2008-08-041-0/+2
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* mesa: glsl: set literal_size for const varsBrian Paul2008-08-041-0/+1
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* mesa: glsl: add missing code emit for struct/fieldBrian Paul2008-08-041-0/+4
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* mesa: glsl: stop code emit after error is recordedBrian Paul2008-08-041-0/+6
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* mesa: glsl: check that rhs of const var initializer is also constBrian Paul2008-08-041-0/+38
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* mesa: glsl: handle user-defined const vars in expression simplificationBrian Paul2008-08-041-5/+41
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* mesa: glsl: fix initialize size error checkBrian Paul2008-08-041-1/+1
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* mesa: glsl: added initializer size/type error checkingBrian Paul2008-08-041-4/+5
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* mesa: glsl: only allow one #version directiveBrian Paul2008-08-042-5/+10
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* mesa: glsl: regenerated fileBrian Paul2008-08-041-714/+721
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* mesa: glsl: new bvec4 constructorBrian Paul2008-08-041-0/+9
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* mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul2008-07-291-1/+0
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* mesa: disable debug codeBrian Paul2008-07-291-1/+1
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* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-258-202/+391
| | | | | | | Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors
* mesa: regenerated filesBrian Paul2008-07-252-30/+10
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* mesa: glsl: re-order some constructorsBrian Paul2008-07-251-12/+12
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* mesa: glsl: remove unneeded operatorsBrian Paul2008-07-251-50/+0
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* mesa: glsl: additional error detectionBrian Paul2008-07-253-10/+64
| | | | Plus begin some fixes for vec/matrix constructors.
* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-242-13/+5
| | | | | | | | | | | | | In the following case: for () { if (cond) break; // or continue; else something; } The "something" block didn't get emitted.
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-242-30/+28
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* mesa: Prefix main includes with dir to avoid conflicts.José Fonseca2008-07-2419-27/+27
| | | | | Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h
* mesa: Silence compiler warning on windows.Michal Krol2008-07-241-1/+1
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* mesa: glsl: fix/simplify built-in constant lookupBrian Paul2008-07-231-17/+25
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* mesa: glsl: fix/simplify array element handlingBrian Paul2008-07-231-39/+15
| | | | Also fix bug in comparing large structs/arrays.
* mesa: glsl: mark constructor params as constBrian Paul2008-07-231-1/+2
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* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-223-53/+40
| | | | Build on the heirarchal approach implemented for arrays/structs.
* mesa: fix uninitialized varBrian Paul2008-07-221-0/+1
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* mesa: glsl: implement constructor functions for user-defined typesBrian Paul2008-07-222-5/+174
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* mesa: initial support for GLSL struct/array comparisonsBrian Paul2008-07-211-14/+57
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* mesa: added null ptr check (error handling case)Brian Paul2008-07-211-0/+3
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* mesa: fix +=, -=, etc. operatorsBrian Paul2008-07-211-4/+4
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* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-212-4/+22
| | | | | | Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error.
* mesa: remove debug codeBrian Paul2008-07-211-1/+0
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* mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul2008-07-183-68/+79
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* mesa: rework array/struct addressing code.Brian Paul2008-07-187-142/+372
| | | | | | | The slang_ir_storage type now has a pointer to parent storage to represent storage of an array element within an array, or a field within a struct. This fixes some problems related to addressing of fields/elements in non- trivial cases. More work to follow.
* mesa: regenerated fileBrian Paul2008-07-181-790/+790
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* mesa: fix some GLSL /= int operatorsBrian Paul2008-07-181-7/+21
| | | | plus add a few more special constructors to improve code quality.
* mesa: regenerated fileBrian Paul2008-07-171-482/+483
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* mesa: fix/improve the atan(y,x) functionBrian Paul2008-07-171-10/+11
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* mesa: fix temp re-use bug in emit_arith()Brian Paul2008-07-161-8/+20
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* mesa: regenerated filesBrian Paul2008-07-162-19/+18
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* mesa: fix copy&paste errors in degrees() functionsBrian Paul2008-07-161-3/+3
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* mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul2008-07-164-10/+251
| | | | Plus, fix some issues with pre-defined preprocessor symbols and version checking.