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path: root/src/mesa/shader/slang
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* mesa: regenerated fileBrian Paul2008-07-151-14/+14
* mesa: fix some broken bool, bvec2, bvec3, bvec4 constructorsBrian Paul2008-07-151-14/+14
* mesa: fix storage size computation in emit_arith()Brian Paul2008-07-151-2/+3
* mesa: fix some function inlining bugsBrian Paul2008-07-154-25/+53
* mesa: improved printingBrian Paul2008-07-151-6/+13
* mesa: Silence compiler warnings on Windows.Michal Krol2008-07-154-19/+16
* mesa: assemble main() after all other functionsBrian Paul2008-07-141-14/+22
* mesa: check for null shader->SourceBrian Paul2008-07-091-0/+3
* mesa: fix bug/failure in recursive function inliningBrian Paul2008-07-081-6/+56
* mesa: more debug outputBrian Paul2008-07-081-20/+60
* mesa: compute global var size before doing codegenBrian Paul2008-07-081-9/+9
* mesa: add missing VARYING case to storage_string()Brian Paul2008-07-081-0/+2
* mesa: fix incorrect array size, added assertionBrian Paul2008-07-031-1/+2
* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
* mesa: additional GLSL built-in constantsBrian Paul2008-07-021-13/+19
* mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
* mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
* mesa: regenerated fileBrian Paul2008-07-021-152/+163
* mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33
* mesa: disable some debug assertionsBrian Paul2008-07-021-0/+5
* mesa: regenerated filesBrian Paul2008-07-022-20/+35
* mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2008-07-022-1/+39
* mesa: fix a GLSL vector subscript/writemask bugBrian Paul2008-07-011-47/+90
* mesa: move some functionsBrian Paul2008-07-011-99/+99
* mesa: make _slang_swizzle_swizzle() non-privateBrian Paul2008-07-012-9/+16
* mesa: better function inlining in the presence of 'return' statementsBrian Paul2008-07-011-23/+105
* mesa: add/fix some IrInfo entries for debugging purposesBrian Paul2008-07-011-3/+5
* mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca2008-06-242-4/+4
* glsl: make sure we replace all output reads with temporariesZack Rusin2008-06-121-1/+2
* glsl: implement variable array indexesZack Rusin2008-06-122-5/+12
* glsl: fix array size initialiazers using const variablesZack Rusin2008-06-091-2/+26
* Set the attribute as used.Alan Hourihane2008-06-041-0/+3
* fix incorrect sampler numbering/indexing.Brian Paul2008-05-203-6/+1
* Fix a program refcounting error, don't share program parameter lists.Brian Paul2008-05-161-22/+10
* fix-up inlined/non-inlined function inconsistenciesBrian Paul2008-05-142-9/+9
* mesa: rm unneeded fileBrian Paul2008-05-141-64/+0
* mesa: prefix rm command with -Brian Paul2008-05-141-1/+1
* rewrite some of the mat*mat, mat*vec intrinsicsBrian Paul2008-05-143-567/+336
* mesa: regenerate slang built-in data (asin(vec4) fix)Brian Paul2008-05-141-41/+42
* mesa: fix missing w assignment in asin(vec4)Brian Paul2008-05-141-0/+1
* mesa: updated commentBrian Paul2008-05-141-6/+3
* mesa: minor bug fixes from masterBrian Paul2008-05-141-1/+11
* mesa: dead code removalBrian Paul2008-05-141-3/+0
* mesa: minor bug fixes, null ptr checks, dead code removalBrian Paul2008-05-141-11/+8
* mesa: fix errors in LightModelProduct state, other misc error casesBrian Paul2008-05-141-5/+11
* fix some additional program refcounting bugsBrian Paul2008-05-141-2/+2
* gallium: implement full reference counting for vertex/fragment programsBrian2008-05-061-6/+6
* fix GL_ARB_texture_rectangle breakageBrian Paul2008-04-141-3/+3