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path: root/src/mesa/shader/slang
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* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-242-13/+5
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-242-30/+28
* mesa: Prefix main includes with dir to avoid conflicts.José Fonseca2008-07-2419-27/+27
* mesa: Silence compiler warning on windows.Michal Krol2008-07-241-1/+1
* mesa: glsl: fix/simplify built-in constant lookupBrian Paul2008-07-231-17/+25
* mesa: glsl: fix/simplify array element handlingBrian Paul2008-07-231-39/+15
* mesa: glsl: mark constructor params as constBrian Paul2008-07-231-1/+2
* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-223-53/+40
* mesa: fix uninitialized varBrian Paul2008-07-221-0/+1
* mesa: glsl: implement constructor functions for user-defined typesBrian Paul2008-07-222-5/+174
* mesa: initial support for GLSL struct/array comparisonsBrian Paul2008-07-211-14/+57
* mesa: added null ptr check (error handling case)Brian Paul2008-07-211-0/+3
* mesa: fix +=, -=, etc. operatorsBrian Paul2008-07-211-4/+4
* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-212-4/+22
* mesa: remove debug codeBrian Paul2008-07-211-1/+0
* mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul2008-07-183-68/+79
* mesa: rework array/struct addressing code.Brian Paul2008-07-187-142/+372
* mesa: regenerated fileBrian Paul2008-07-181-790/+790
* mesa: fix some GLSL /= int operatorsBrian Paul2008-07-181-7/+21
* mesa: regenerated fileBrian Paul2008-07-171-482/+483
* mesa: fix/improve the atan(y,x) functionBrian Paul2008-07-171-10/+11
* mesa: fix temp re-use bug in emit_arith()Brian Paul2008-07-161-8/+20
* mesa: regenerated filesBrian Paul2008-07-162-19/+18
* mesa: fix copy&paste errors in degrees() functionsBrian Paul2008-07-161-3/+3
* mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul2008-07-164-10/+251
* mesa: Silence compiler warnings on Windows.Michal Krol2008-07-161-5/+2
* mesa: add missing IR_LOG2 caseBrian Paul2008-07-151-2/+3
* mesa: regenerated fileBrian Paul2008-07-151-364/+366
* mesa: fix some broken /= operatorsBrian Paul2008-07-151-3/+4
* mesa: regenerated fileBrian Paul2008-07-151-14/+14
* mesa: fix some broken bool, bvec2, bvec3, bvec4 constructorsBrian Paul2008-07-151-14/+14
* mesa: fix storage size computation in emit_arith()Brian Paul2008-07-151-2/+3
* mesa: fix some function inlining bugsBrian Paul2008-07-154-25/+53
* mesa: improved printingBrian Paul2008-07-151-6/+13
* mesa: Silence compiler warnings on Windows.Michal Krol2008-07-154-19/+16
* mesa: assemble main() after all other functionsBrian Paul2008-07-141-14/+22
* mesa: check for null shader->SourceBrian Paul2008-07-091-0/+3
* mesa: fix bug/failure in recursive function inliningBrian Paul2008-07-081-6/+56
* mesa: more debug outputBrian Paul2008-07-081-20/+60
* mesa: compute global var size before doing codegenBrian Paul2008-07-081-9/+9
* mesa: add missing VARYING case to storage_string()Brian Paul2008-07-081-0/+2
* mesa: fix incorrect array size, added assertionBrian Paul2008-07-031-1/+2
* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
* mesa: additional GLSL built-in constantsBrian Paul2008-07-021-13/+19
* mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
* mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
* mesa: regenerated fileBrian Paul2008-07-021-152/+163
* mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33