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path: root/src/mesa/shader/slang
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* fix incorrect sampler numbering/indexing.Brian Paul2008-05-203-6/+1
* Fix a program refcounting error, don't share program parameter lists.Brian Paul2008-05-161-22/+10
* fix-up inlined/non-inlined function inconsistenciesBrian Paul2008-05-142-9/+9
* mesa: rm unneeded fileBrian Paul2008-05-141-64/+0
* mesa: prefix rm command with -Brian Paul2008-05-141-1/+1
* rewrite some of the mat*mat, mat*vec intrinsicsBrian Paul2008-05-143-567/+336
* mesa: regenerate slang built-in data (asin(vec4) fix)Brian Paul2008-05-141-41/+42
* mesa: fix missing w assignment in asin(vec4)Brian Paul2008-05-141-0/+1
* mesa: updated commentBrian Paul2008-05-141-6/+3
* mesa: minor bug fixes from masterBrian Paul2008-05-141-1/+11
* mesa: dead code removalBrian Paul2008-05-141-3/+0
* mesa: minor bug fixes, null ptr checks, dead code removalBrian Paul2008-05-141-11/+8
* mesa: fix errors in LightModelProduct state, other misc error casesBrian Paul2008-05-141-5/+11
* fix some additional program refcounting bugsBrian Paul2008-05-141-2/+2
* gallium: implement full reference counting for vertex/fragment programsBrian2008-05-061-6/+6
* fix GL_ARB_texture_rectangle breakageBrian Paul2008-04-141-3/+3
* mesa: define #extension GL_ARB_texture_rectangleDavid Flynn2008-04-141-0/+4
* mesa: call _mesa_remove_varying_reads() after compiling vertex shadersBrian2008-04-071-0/+15
* mesa: no longer combine vertex/fragment shader parameters/uniformsBrian2008-04-041-140/+52
* mesa: init tmpNode to zerosBrian Paul2008-03-141-0/+1
* mesa: fix emit_clamp() so that we don't use an output register as temporaryBrian Paul2008-03-141-3/+12
* mesa: fix (harmless?) assignment in assertKeith Whitwell2008-03-131-1/+1
* Remove files of unsupported build systems.José Fonseca2008-02-251-65/+0
* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-291-1/+1
* turn off debug outputBrian2007-10-261-1/+1
* Re-implement GLSL texture sampler variables.Brian2007-10-266-52/+51
* add to gitBrian2007-10-242-0/+109
* Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-242-1/+16
* Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian2007-07-264-18/+29
* generate error upon writing to varying var in fragment program (bug 11733)Brian2007-07-261-5/+8
* call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian2007-07-241-1/+1
* fix swizzle-related bug 11534Brian2007-07-121-2/+3
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-0411-47/+47
* added vec2(vec4) constructor, bug 11404Brian2007-07-032-54/+60
* add code for stpq, rgba writemasks in make_writemask(), bug 11404Brian2007-07-031-0/+8
* comment about fixing uniform structsBrian2007-05-141-0/+13
* user-declared uniform structs not supported yet (see bug 10908)Brian2007-05-111-3/+16
* don't ignore return value of _slang_codegen_global_variable()Brian2007-05-111-1/+2
* regeneratedBrian2007-05-101-524/+528
* Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.Brian2007-05-101-11/+15
* fix some DDX,DDY mix-upsBrian2007-05-021-1/+1
* regeneratedBrian2007-05-011-78/+85
* implement acos(), asin(), atan()Brian2007-05-011-9/+14
* Rewrite of slang_inline_asm_function() to do full parameter/argument substitu...Brian2007-05-011-31/+64
* asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.Brian2007-04-272-680/+688
* Added error check that all varying vars needed by the fragment shader are pro...Brian2007-04-261-8/+35
* assorted fixes for Windows/VC8Karl Schultz2007-04-241-1/+1
* fix double const, move an assertionKarl Schultze2007-04-241-2/+2
* Remove all the USE_MEMPOOL debug code.Brian2007-04-2115-434/+78
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-2117-29/+511