| Commit message (Collapse) | Author | Age | Files | Lines |
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temporaries.
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Users can set explicit binding with glBindAttribLocation(), otherwise the
linker will allocate generic attribute slots.
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the T&L vertex program interpreter).
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properly.
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textures nowadays
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corruption bug
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Implement _mesa_uniform_matrix()
Support for program parameters/uniforms with more than 4 elements.
Store 4x4 matrices in column-major order in registers.
Update mat mul built-in functions accordingly.
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Use the gl_shader struct as it should be.
Renamed gl_linked_program to gl_shader_program.
Store both shaders and programs in the same hash table and use the Type field
to distinguish them.
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