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path: root/src/mesa/shader/slang
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* slang_variable_scope now stores array of pointers to slang_variables.Brian2007-01-136-39/+63
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* added another vec4 constructor, updated += operatorBrian2007-01-132-483/+493
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* Fix a problem with inlined "return" statements. Make some attempt to free ↵Brian2007-01-116-17/+174
| | | | temporaries.
* disable some code that'll eventually go awayBrian2007-01-111-0/+2
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* new vec3 constructor, replace float_add w/ vec4_addBrian2007-01-112-684/+699
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* tweak outputBrian2007-01-111-3/+4
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* checkpoint: codegen for global vars/constants now workingBrian2007-01-103-43/+56
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* checkpoint: codegen for global vars w/ initializersBrian2007-01-103-166/+226
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* assorted code clean-upsBrian2007-01-102-26/+34
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* get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian2007-01-091-3/+5
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* clean up a bunch of program parameter stuffBrian2007-01-092-6/+8
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* Implement vertex attribute binding.Brian2007-01-094-24/+142
| | | | | Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
* remove old commentBrian2007-01-091-5/+0
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* Vertex program texture samplers done, but untested (need to add TEX/TXB toBrian2007-01-092-97/+171
| | | | the T&L vertex program interpreter).
* Implement shadow samplers and dFdx(), dFdy() code generation.Brian2007-01-096-70/+120
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* implement biased texture functionsBrian2007-01-086-178/+238
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* added 1D texture functionsBrian2007-01-081-0/+2
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* update texture1D functionsBrian2007-01-082-96/+98
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* Implement projective texture sampling, 3D textures. Disable some debug output.Brian2007-01-087-119/+143
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* Move some code around, add some comments.Brian2007-01-081-242/+256
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* Move storage allocation functions from slang_emit.c to slang_codegen.cBrian2007-01-083-347/+288
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* checkpoint: more work on variable/storage allocationBrian2007-01-081-44/+40
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* Checkpoint: re-org of (global) variable allocation code. More to come...Brian2007-01-084-140/+184
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* Checkpoint glsl compiler work: sampler uniforms now implemented, linked ↵Brian2007-01-0511-283/+351
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* update TexturesUsed[] in slang_update_inputs_outputs()Brian2007-01-041-2/+0
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* update TexturesUsed[] in slang_update_inputs_outputs()Brian2007-01-041-0/+10
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* compute InputsRead/OutputsWritten with slang_update_inputs_outputs()Brian2007-01-042-20/+31
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* move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵Brian2007-01-041-2/+1
| | | | textures nowadays
* added texture attribs in slang_find_input()Brian2007-01-041-0/+4
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* initial code to get texture sampling limping alongBrian2007-01-046-105/+177
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* temporary disable some memory deallocations to work around a memory ↵Brian2007-01-041-0/+3
| | | | corruption bug
* Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.Brian2007-01-043-30/+67
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* fix typosBrian2006-12-221-2/+2
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* implement unary +, -Brian2006-12-222-21/+19
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* chmod a-xBrian2006-12-219-0/+0
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* checkpoint: pre/post incr/decr operatorsBrian2006-12-212-195/+208
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* checkpoint: rewrite vec/mat productsBrian2006-12-212-277/+287
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* fix typosBrian2006-12-211-2/+2
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* added IR_NEG for negationBrian2006-12-213-1/+40
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* checkpoint: matrix/float, unary negation rewriteBrian2006-12-212-579/+709
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* checkpoint: ivec/int and mat/mat operationsBrian2006-12-212-465/+613
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* checkpoint: more basic math rewrittingBrian2006-12-212-518/+593
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* checkpoint: re-org assignment operator functionsBrian2006-12-202-427/+541
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* checkpoint: more basic math operator re-orgBrian2006-12-202-508/+530
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* Checkpoing: re-organization of basic arithmetic functions.Brian2006-12-202-610/+667
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* Uniform matrix support.Brian2006-12-204-510/+544
| | | | | | | Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly.
* New IR_COND node for evaluating conditional expressions (for if/while/for).Brian2006-12-203-26/+64
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* use cast wrappers for sanity checkingBrian2006-12-201-6/+23
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* Clean-up and re-org of the main GLSL object types.Brian2006-12-194-44/+63
| | | | | | | Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
* lots of clean-up and re-orgBrian2006-12-191-336/+405
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