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path: root/src/mesa/shader/slang
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* mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-061-1/+1
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-061-0/+6
* mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
* mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
* mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
* mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
* mesa: silence warningsBrian Paul2008-11-011-3/+3
* mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
* mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
* mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-8/+29
* mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-012-23/+25
* mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2382/+2459
* mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
* mesa: fix copy/paste error in GLSL error msgBrian Paul2008-10-311-1/+1
* mesa: prevent the slang code generator from aborting when faced with a sample...Sam Hocevar2008-09-251-1/+5
* mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul2008-09-231-0/+9
* mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul2008-09-231-18/+32
* mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul2008-09-171-1/+3
* mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-162-73/+74
* mesa: glsl: regenerated fileBrian Paul2008-08-251-552/+552
* mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul2008-08-254-77/+155
* mesa: turn off 'x' bit misset on a few .h and .syn filesBrian Paul2008-08-164-0/+0
* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-1639-3141/+3626
* disable debug code accidentally enabled by prev commitBrian Paul2008-08-061-2/+2
* mesa: glsl: count number of temp regs usedHaihao Xiang2008-08-062-5/+36
* mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul2008-07-291-1/+1
* mesa: disable debug codeBrian Paul2008-07-291-1/+1
* mesa: regenerated filesBrian Paul2008-07-292-820/+800
* mesa: Silence compiler warnings on Windows.Brian Paul2008-07-293-8/+9
* mesa: cast to fix warningBrian Paul2008-07-291-1/+1
* mesa: fix bug/failure in recursive function inliningBrian Paul2008-07-291-5/+27
* mesa: glsl: silence warning (s/int/GLuint)Brian Paul2008-07-291-1/+1
* mesa: remove stray debug codeBrian Paul2008-07-291-1/+0
* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-298-205/+393
* mesa: glsl: re-order some constructorsBrian Paul2008-07-291-12/+12
* mesa: glsl: remove unneeded operatorsBrian Paul2008-07-291-50/+0
* mesa: glsl: added null ptr checkBrian Paul2008-07-291-1/+2
* mesa: glsl: additional error detectionBrian Paul2008-07-293-10/+64
* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-292-13/+5
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-292-30/+28
* mesa: Silence compiler warning on windows.Michal Krol2008-07-291-1/+1
* mesa: glsl: fix/simplify array element handlingBrian Paul2008-07-291-39/+15
* mesa: glsl: mark constructor params as constBrian Paul2008-07-291-1/+2
* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-293-53/+40
* mesa: fix uninitialized varBrian Paul2008-07-291-0/+1
* mesa: glsl: implement constructor functions for user-defined typesBrian Paul2008-07-292-5/+174
* mesa: initial support for GLSL struct/array comparisonsBrian Paul2008-07-291-14/+57
* mesa: added null ptr check (error handling case)Brian Paul2008-07-291-0/+3
* mesa: fix +=, -=, etc. operatorsBrian Paul2008-07-291-4/+4