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mesa
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shader
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slang
Commit message (
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Author
Age
Files
Lines
*
mesa: include shader/prog_instruction.h
Brian Paul
2008-11-07
1
-0
/
+1
*
mesa: rename OPCODE_INT -> OPCODE_TRUNC
Brian Paul
2008-11-06
1
-1
/
+1
*
mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-06
1
-0
/
+6
*
mesa: Fix compiler warnings on Windows.
Brian Paul
2008-11-05
1
-1
/
+1
*
mesa: fix a GLSL array indexing codegen bug
Brian Paul
2008-11-05
2
-8
/
+101
*
mesa: remove extra \n from printf string
Brian Paul
2008-11-05
1
-1
/
+1
*
mesa: fix float-valued GLSL vertex attribute variables
Brian Paul
2008-11-04
1
-8
/
+8
*
mesa: silence warnings
Brian Paul
2008-11-01
1
-3
/
+3
*
mesa: do scope replacement for while/for loops too
Brian Paul
2008-11-01
1
-3
/
+7
*
mesa: glsl tree print improvements
Brian Paul
2008-11-01
1
-1
/
+17
*
mesa: fix assignment / parameter passing of sampler types
Brian Paul
2008-11-01
3
-8
/
+29
*
mesa: additional debug flags for glsl debug/disassembly
Brian Paul
2008-11-01
2
-23
/
+25
*
mesa: fix some bugs with precision qualifier parsing
Brian Paul
2008-10-31
9
-2382
/
+2459
*
mesa: do scope replacement for variable initializers too
Brian Paul
2008-10-31
1
-0
/
+11
*
mesa: fix copy/paste error in GLSL error msg
Brian Paul
2008-10-31
1
-1
/
+1
*
mesa: prevent the slang code generator from aborting when faced with a sample...
Sam Hocevar
2008-09-25
1
-1
/
+5
*
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
Brian Paul
2008-09-23
1
-0
/
+9
*
mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-23
1
-18
/
+32
*
mesa: fix bug in previous changes to _slang_resolve_attributes()
Brian Paul
2008-09-17
1
-1
/
+3
*
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-09-16
2
-73
/
+74
*
mesa: glsl: regenerated file
Brian Paul
2008-08-25
1
-552
/
+552
*
mesa: glsl: grab latest fixes from gallium-0.1 branch
Brian Paul
2008-08-25
4
-77
/
+155
*
mesa: turn off 'x' bit misset on a few .h and .syn files
Brian Paul
2008-08-16
4
-0
/
+0
*
mesa: import latest GLSL code from gallium-0.1 branch
Brian Paul
2008-08-16
39
-3141
/
+3626
*
disable debug code accidentally enabled by prev commit
Brian Paul
2008-08-06
1
-2
/
+2
*
mesa: glsl: count number of temp regs used
Haihao Xiang
2008-08-06
2
-5
/
+36
*
mesa: glsl: remove old assertion (fixes glsl/bitmap.c)
Brian Paul
2008-07-29
1
-1
/
+1
*
mesa: disable debug code
Brian Paul
2008-07-29
1
-1
/
+1
*
mesa: regenerated files
Brian Paul
2008-07-29
2
-820
/
+800
*
mesa: Silence compiler warnings on Windows.
Brian Paul
2008-07-29
3
-8
/
+9
*
mesa: cast to fix warning
Brian Paul
2008-07-29
1
-1
/
+1
*
mesa: fix bug/failure in recursive function inlining
Brian Paul
2008-07-29
1
-5
/
+27
*
mesa: glsl: silence warning (s/int/GLuint)
Brian Paul
2008-07-29
1
-1
/
+1
*
mesa: remove stray debug code
Brian Paul
2008-07-29
1
-1
/
+0
*
mesa: glsl: assorted fixes for resolving polymorphic functions
Brian Paul
2008-07-29
8
-205
/
+393
*
mesa: glsl: re-order some constructors
Brian Paul
2008-07-29
1
-12
/
+12
*
mesa: glsl: remove unneeded operators
Brian Paul
2008-07-29
1
-50
/
+0
*
mesa: glsl: added null ptr check
Brian Paul
2008-07-29
1
-1
/
+2
*
mesa: glsl: additional error detection
Brian Paul
2008-07-29
3
-10
/
+64
*
mesa: gls: fix broken else clause of conditional break/continue
Brian Paul
2008-07-29
2
-13
/
+5
*
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-29
2
-30
/
+28
*
mesa: Silence compiler warning on windows.
Michal Krol
2008-07-29
1
-1
/
+1
*
mesa: glsl: fix/simplify array element handling
Brian Paul
2008-07-29
1
-39
/
+15
*
mesa: glsl: mark constructor params as const
Brian Paul
2008-07-29
1
-1
/
+2
*
mesa: glsl: rework swizzle storage handling
Brian Paul
2008-07-29
3
-53
/
+40
*
mesa: fix uninitialized var
Brian Paul
2008-07-29
1
-0
/
+1
*
mesa: glsl: implement constructor functions for user-defined types
Brian Paul
2008-07-29
2
-5
/
+174
*
mesa: initial support for GLSL struct/array comparisons
Brian Paul
2008-07-29
1
-14
/
+57
*
mesa: added null ptr check (error handling case)
Brian Paul
2008-07-29
1
-0
/
+3
*
mesa: fix +=, -=, etc. operators
Brian Paul
2008-07-29
1
-4
/
+4
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