summaryrefslogtreecommitdiffstats
path: root/src/mesa/shader/slang
Commit message (Expand)AuthorAgeFilesLines
* glsl: don't optimize program if MESA_GLSL=noptBrian Paul2009-04-071-1/+2
* glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul2009-04-021-9/+14
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-015-23/+138
* glsl: fix texgen state variable tokens in emit_statevars()Brian Paul2009-04-011-8/+16
* slang: ensure structure elements have their array length setAlan Hourihane2009-03-251-0/+1
* slang: Use _mesa_snprintf() wrapper.Michal Krol2009-03-201-1/+1
* slang: initialize the contextAlan Hourihane2009-03-191-2/+3
* slang: support uniform arraysAlan Hourihane2009-03-191-1/+13
* glsl: change GLSL #pragma initializationBrian Paul2009-03-192-14/+13
* glsl: when debug pragma is on, emit comments about function calls/inlinesBrian Paul2009-03-193-0/+13
* slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane2009-03-192-7/+38
* slang: redo the last commit for if/break & if/continue tests as itAlan Hourihane2009-03-181-1/+8
* Revert "slang: if we detect an if/break or if/continue within a loop and we're"Alan Hourihane2009-03-181-28/+17
* slang: if we detect an if/break or if/continue within a loop and we'reAlan Hourihane2009-03-181-17/+28
* glsl: remove _slang_attach_storage() functionBrian Paul2009-03-101-52/+21
* glsl: some clean-ups, remove old assertions, add new assertionsBrian Paul2009-03-101-7/+6
* glsl: remove stray/unneeded totalSize assignmentBrian Paul2009-03-101-1/+1
* glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/Brian Paul2009-03-102-24/+24
* mesa: gl_register_file enum typedefBrian Paul2009-03-074-14/+14
* glsl: call the program optimizerBrian Paul2009-03-061-0/+5
* mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-282-3/+3
* glsl: silence warningBrian Paul2009-02-241-1/+1
* glsl: yet another swizzled expression fixBrian Paul2009-02-231-2/+5
* glsl: fix another swizzle-related bugBrian Paul2009-02-231-13/+8
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-2011-171/+213
* glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul2009-02-207-321/+327
* glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul2009-02-201-1/+1
* glsl: fix link failure for variable-indexed varying output arraysBrian Paul2009-02-181-0/+25
* glsl: fix a swizzle-related regressionBrian Paul2009-02-181-1/+1
* glsl: fix mistake in a commentBrian Paul2009-02-171-1/+1
* glsl: fix an array indexing bugBrian Paul2009-02-171-10/+43
* glsl: silence some uninit var warningsBrian Paul2009-02-162-2/+2
* mesa: merge gallium-0.2 into gallium-master-mergeBrian Paul2009-02-092-65/+0
|\
| * Merge commit 'origin/master' into gallium-0.2Alan Hourihane2009-01-221-0/+2
| |\
| * \ Merge commit 'origin/master' into gallium-0.2Alan Hourihane2009-01-165-10/+24
| |\ \
| * | | mesa: Fix merge conflictsJakob Bornecrantz2009-01-151-15/+0
| * | | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2009-01-1413-60/+226
| |\ \ \
| * | | | glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
| * | | | glsl: fix a comment typoAlan Hourihane2009-01-131-1/+1
| * | | | glsl: support sampler arrays.Alan Hourihane2009-01-133-11/+49
| * | | | glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-092-2/+2
| * | | | glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-092-737/+786
| * | | | glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-093-35/+65
| * | | | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-091-1/+1
| * | | | glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-091-0/+11
| * | | | glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-091-1/+8
| * | | | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-091-24/+58
| * | | | glsl: remove dead codeBrian Paul2009-01-091-13/+2
| * | | | glsl: loop unroll adjustmentsBrian Paul2009-01-091-1/+20
| * | | | glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-091-24/+205