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gallium_va_encpackedheader01
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src
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mesa
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shader
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slang
Commit message (
Expand
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Author
Age
Files
Lines
*
glsl: don't optimize program if MESA_GLSL=nopt
Brian Paul
2009-04-07
1
-1
/
+2
*
glsl: fix segfault in linker when vertex or fragment shader was missing
Brian Paul
2009-04-02
1
-9
/
+14
*
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
5
-23
/
+138
*
glsl: fix texgen state variable tokens in emit_statevars()
Brian Paul
2009-04-01
1
-8
/
+16
*
slang: ensure structure elements have their array length set
Alan Hourihane
2009-03-25
1
-0
/
+1
*
slang: Use _mesa_snprintf() wrapper.
Michal Krol
2009-03-20
1
-1
/
+1
*
slang: initialize the context
Alan Hourihane
2009-03-19
1
-2
/
+3
*
slang: support uniform arrays
Alan Hourihane
2009-03-19
1
-1
/
+13
*
glsl: change GLSL #pragma initialization
Brian Paul
2009-03-19
2
-14
/
+13
*
glsl: when debug pragma is on, emit comments about function calls/inlines
Brian Paul
2009-03-19
3
-0
/
+13
*
slang: if/else/break & if/else/continue work for unrolled loops
Alan Hourihane
2009-03-19
2
-7
/
+38
*
slang: redo the last commit for if/break & if/continue tests as it
Alan Hourihane
2009-03-18
1
-1
/
+8
*
Revert "slang: if we detect an if/break or if/continue within a loop and we're"
Alan Hourihane
2009-03-18
1
-28
/
+17
*
slang: if we detect an if/break or if/continue within a loop and we're
Alan Hourihane
2009-03-18
1
-17
/
+28
*
glsl: remove _slang_attach_storage() function
Brian Paul
2009-03-10
1
-52
/
+21
*
glsl: some clean-ups, remove old assertions, add new assertions
Brian Paul
2009-03-10
1
-7
/
+6
*
glsl: remove stray/unneeded totalSize assignment
Brian Paul
2009-03-10
1
-1
/
+1
*
glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/
Brian Paul
2009-03-10
2
-24
/
+24
*
mesa: gl_register_file enum typedef
Brian Paul
2009-03-07
4
-14
/
+14
*
glsl: call the program optimizer
Brian Paul
2009-03-06
1
-0
/
+5
*
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-28
2
-3
/
+3
*
glsl: silence warning
Brian Paul
2009-02-24
1
-1
/
+1
*
glsl: yet another swizzled expression fix
Brian Paul
2009-02-23
1
-2
/
+5
*
glsl: fix another swizzle-related bug
Brian Paul
2009-02-23
1
-13
/
+8
*
glsl: use new IR opcodes for TEX instructions with shadow comparison
Brian Paul
2009-02-20
11
-171
/
+213
*
glsl: rename GLSL texture assembly instructions to be more legible
Brian Paul
2009-02-20
7
-321
/
+327
*
glsl: fix vec4_texp_rect IR code (need projective version)
Brian Paul
2009-02-20
1
-1
/
+1
*
glsl: fix link failure for variable-indexed varying output arrays
Brian Paul
2009-02-18
1
-0
/
+25
*
glsl: fix a swizzle-related regression
Brian Paul
2009-02-18
1
-1
/
+1
*
glsl: fix mistake in a comment
Brian Paul
2009-02-17
1
-1
/
+1
*
glsl: fix an array indexing bug
Brian Paul
2009-02-17
1
-10
/
+43
*
glsl: silence some uninit var warnings
Brian Paul
2009-02-16
2
-2
/
+2
*
mesa: merge gallium-0.2 into gallium-master-merge
Brian Paul
2009-02-09
2
-65
/
+0
|
\
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*
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-22
1
-0
/
+2
|
|
\
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*
\
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-16
5
-10
/
+24
|
|
\
\
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*
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mesa: Fix merge conflicts
Jakob Bornecrantz
2009-01-15
1
-15
/
+0
|
*
|
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Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-14
13
-60
/
+226
|
|
\
\
\
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*
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glsl: fix regression from sampler arrays commit
Alan Hourihane
2009-01-14
1
-3
/
+1
|
*
|
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glsl: fix a comment typo
Alan Hourihane
2009-01-13
1
-1
/
+1
|
*
|
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glsl: support sampler arrays.
Alan Hourihane
2009-01-13
3
-11
/
+49
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*
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glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-09
2
-2
/
+2
|
*
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glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-09
2
-737
/
+786
|
*
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glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-09
3
-35
/
+65
|
*
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glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-09
1
-1
/
+1
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*
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glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-09
1
-0
/
+11
|
*
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glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-09
1
-1
/
+8
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*
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glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-09
1
-24
/
+58
|
*
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glsl: remove dead code
Brian Paul
2009-01-09
1
-13
/
+2
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*
|
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glsl: loop unroll adjustments
Brian Paul
2009-01-09
1
-1
/
+20
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*
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glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-09
1
-24
/
+205
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