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* mesa: more debug outputBrian Paul2008-07-081-22/+62
* mesa: compute global var size before doing codegenBrian Paul2008-07-081-9/+9
* mesa: add missing VARYING case to storage_string()Brian Paul2008-07-081-0/+2
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
* mesa: fix incorrect array size, added assertionBrian Paul2008-07-031-1/+2
* mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
* mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
* mesa: regeneratedBrian Paul2008-07-021-152/+163
* mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33
* mesa: regenerated filesBrian Paul2008-07-022-20/+35
* mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2008-07-022-1/+39
* generate a link error if the vertex shader references too many texturesBrian Paul2008-07-021-0/+6
* mesa: fix a GLSL vector subscript/writemask bugBrian Paul2008-07-011-47/+90
* mesa: move some functionsBrian Paul2008-07-011-99/+99
* mesa: make _slang_swizzle_swizzle() non-privateBrian Paul2008-07-012-9/+16
* mesa: better function inlining in the presence of 'return' statementsBrian Paul2008-07-011-23/+105
* mesa: add/fix some IrInfo entries for debugging purposesBrian Paul2008-07-011-3/+5
* glsl: make sure we replace all output reads with temporariesZack Rusin2008-06-121-1/+2
* glsl: fix array size initialiazers using const variablesZack Rusin2008-06-121-2/+26
* glsl: implement variable array indexesZack Rusin2008-06-122-5/+12
* Set the attribute as used.Brian Paul2008-06-041-0/+3
* fix incorrect sampler numbering/indexing.Brian Paul2008-05-203-6/+1
* Fix a program refcounting error, don't share program parameter lists.Brian Paul2008-05-161-22/+10
* fix assertion typo: s/=/==/Brian Paul2008-05-161-1/+1
* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-146-184/+91
* fix some additional program refcounting bugsBrian Paul2008-05-141-2/+2
* Never fail `make clean'Dan Nicholson2008-05-071-1/+1
* implement full reference counting for vertex/fragment programsBrian2008-05-061-6/+8
* glcore: drop outdated sources files intented for xorgGeorge Sapountzis2008-04-231-44/+0
* fix GL_ARB_texture_rectangle breakageBrian Paul2008-04-141-3/+3
* define #extension GL_ARB_texture_rectangleDavid Flynn2008-04-141-0/+4
* rewrite some of the mat*mat, mat*vec intrinsicsBrian2008-04-033-567/+336
* init tmpNode to zerosBrian2008-03-141-0/+1
* mesa: fix emit_clamp() so that we don't use an output register as temporaryBrian2008-03-141-3/+12
* regenerate glsl library functionsRoland Scheidegger2008-01-311-41/+42
* fix w component of glsl vec4 asinRoland Scheidegger2008-01-311-0/+1
* Fix gl_FrontFacing compilation problemBrian2007-12-041-1/+2
* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesajoukj2007-11-302-7/+23
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| * set fp->UsesKill when emitting OPCODE_KILBrian2007-11-271-2/+8
| * Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variab...Brian2007-11-232-5/+15
* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaJouk2007-10-315-2/+127
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| * Merge branch '965-glsl'Zou Nan hai2007-10-261-0/+1
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| | * Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into...Zou Nan hai2007-07-1711-49/+50
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| | * \ Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into...Zou Nan hai2007-07-0426-1471/+2261
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| | * | | Initial 965 GLSL supportZou Nan hai2007-04-121-0/+1
| * | | | add to gitBrian2007-10-242-0/+109
| * | | | Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-242-1/+16
| * | | | fix comment: s/branch/kill/Brian2007-10-021-1/+1