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shader
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slang
Commit message (
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Author
Age
Files
Lines
*
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-07
3
-35
/
+65
*
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
1
-1
/
+1
*
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
1
-0
/
+11
*
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
3
-7
/
+7
*
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
1
-1
/
+8
*
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
1
-24
/
+58
*
glsl: remove dead code
Brian Paul
2009-01-07
1
-13
/
+2
*
glsl: loop unroll adjustments
Brian Paul
2009-01-06
1
-1
/
+20
*
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
1
-24
/
+205
*
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-06
1
-0
/
+8
*
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
1
-2
/
+18
*
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
1
-6
/
+4
*
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-02
2
-17
/
+48
*
mesa: updated comments about GLSL constants
Brian Paul
2009-01-01
1
-2
/
+3
*
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-31
2
-6
/
+7
*
mesa: fix bug in evaluation of structure fields
Brian Paul
2008-12-30
1
-3
/
+1
*
mesa: allow variable indexing into the predefined uniform variable arrays
Brian Paul
2008-12-30
5
-91
/
+376
*
mesa: better error message when running out of GLSL samplers
Brian Paul
2008-12-30
1
-1
/
+4
*
glsl: Fix handling of nested parens in macro actual arguments.
Michal Krol
2008-12-18
1
-2
/
+15
*
mesa: disable debug output
Brian Paul
2008-12-16
1
-2
/
+2
*
mesa: fix some GLSL array regressions
Brian Paul
2008-12-16
4
-66
/
+85
*
mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
Brian Paul
2008-12-15
2
-543
/
+0
*
mesa: bump glsl grammar revision
Brian Paul
2008-12-15
11
-13
/
+13
*
mesa: more re-org of variable declarations in glsl compiler
Brian Paul
2008-12-15
1
-52
/
+56
*
mesa: more comments, clean up
Brian Paul
2008-12-15
1
-10
/
+12
*
mesa: added comments, remove unused code
Brian Paul
2008-12-15
1
-32
/
+9
*
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
Brian Paul
2008-12-15
1
-18
/
+59
*
mesa: place glsl constant arrays in constant memory
Brian Paul
2008-12-12
1
-7
/
+93
*
mesa: code clean-up in glsl compiler
Brian Paul
2008-12-12
1
-7
/
+8
*
mesa: remove unneeded swizzle init code in glsl compiler
Brian Paul
2008-12-12
1
-18
/
+0
*
mesa: disable glsl debug output
Brian Paul
2008-12-12
1
-2
/
+2
*
mesa: remove unused varpool code in glsl compiler
Brian Paul
2008-12-12
4
-26
/
+0
*
mesa: basic array constructors work now
Brian Paul
2008-12-12
1
-13
/
+144
*
mesa: copy array_len in slang_fully_specified_type_copy()
Brian Paul
2008-12-12
1
-0
/
+1
*
mesa: remove incorrect array_len assignment
Brian Paul
2008-12-12
1
-1
/
+0
*
mesa: array size fix in _slang_typeof_operation()
Brian Paul
2008-12-12
1
-1
/
+9
*
mesa: fix some more GLSL 1.20 array things.
Brian Paul
2008-12-12
2
-12
/
+33
*
mesa: more glsl function renaming
Brian Paul
2008-12-12
5
-28
/
+28
*
mesa: use _slang_alloc()
Brian Paul
2008-12-12
2
-2
/
+2
*
mesa: glsl compiler function renaming
Brian Paul
2008-12-12
10
-32
/
+32
*
mesa: more glsl type/function movement
Brian Paul
2008-12-12
5
-30
/
+14
*
mesa: move some glsl compiler functions to different files to be more consistant
Brian Paul
2008-12-12
6
-196
/
+197
*
mesa: move _slang_locate_function() to different file
Brian Paul
2008-12-12
4
-83
/
+86
*
mesa: remove unused fixup table code in glsl compiler
Brian Paul
2008-12-12
3
-61
/
+1
*
mesa: checkpoint: GLSL 1.20 array constructors
Brian Paul
2008-12-12
7
-24
/
+92
*
mesa: consolidate variable declaration initializer code for globals too
Brian Paul
2008-12-11
1
-19
/
+3
*
mesa: move variable initializer IR generation into _slang_gen_var_decl()
Brian Paul
2008-12-11
1
-79
/
+93
*
mesa: simplify some glsl variable declaration code
Brian Paul
2008-12-11
1
-23
/
+21
*
mesa: glsl clean-ups
Brian Paul
2008-12-11
4
-47
/
+56
*
mesa: checkpoint commit of GLSL 1.20 array syntax.
Brian Paul
2008-12-11
11
-2836
/
+2974
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