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path: root/src/mesa/shader/slang
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* call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian2007-07-241-1/+1
* fix swizzle-related bug 11534Brian2007-07-121-2/+3
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-0411-47/+47
* added vec2(vec4) constructor, bug 11404Brian2007-07-032-54/+60
* add code for stpq, rgba writemasks in make_writemask(), bug 11404Brian2007-07-031-0/+8
* comment about fixing uniform structsBrian2007-05-141-0/+13
* user-declared uniform structs not supported yet (see bug 10908)Brian2007-05-111-3/+16
* don't ignore return value of _slang_codegen_global_variable()Brian2007-05-111-1/+2
* regeneratedBrian2007-05-101-524/+528
* Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.Brian2007-05-101-11/+15
* fix some DDX,DDY mix-upsBrian2007-05-021-1/+1
* regeneratedBrian2007-05-011-78/+85
* implement acos(), asin(), atan()Brian2007-05-011-9/+14
* Rewrite of slang_inline_asm_function() to do full parameter/argument substitu...Brian2007-05-011-31/+64
* asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.Brian2007-04-272-680/+688
* Added error check that all varying vars needed by the fragment shader are pro...Brian2007-04-261-8/+35
* assorted fixes for Windows/VC8Karl Schultz2007-04-241-1/+1
* fix double const, move an assertionKarl Schultze2007-04-241-2/+2
* Remove all the USE_MEMPOOL debug code.Brian2007-04-2115-434/+78
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-2117-29/+511
* call grammar_alloc_free() to fix memleaksBrian2007-04-211-0/+2
* Memory pool manager.Brian2007-04-212-0/+201
* free subroutine array (fix mem leak)Brian2007-04-211-1/+8
* new varnames in slang_operation_insert()Brian2007-04-211-17/+17
* fix memleak in slang_operation_insert()Brian2007-04-211-0/+2
* move allocation of shProg->Attributes earlier in functionBrian2007-04-211-3/+3
* remove invalid assertionBrian2007-04-191-1/+0
* fix crash when program has invalid structure fieldBrian2007-04-191-3/+4
* init A.curFuncEndLabel = NULLBrian2007-04-191-0/+1
* fix an uninitialized variable and a warningBrian2007-04-181-2/+2
* record proper datatypes for uniforms/samplersBrian2007-04-181-6/+4
* added _slang_gltype_from_specifier()Brian2007-04-183-68/+78
* Start fixing some issues with uniform variables and their types.Brian2007-04-182-4/+7
* call ProgramStringNotify() after linkingBrian2007-04-181-0/+6
* regeneratedBrian2007-04-172-378/+438
* fix/simplify some texture functionsBrian2007-04-171-23/+10
* more matrix function updatesBrian2007-04-171-96/+300
* Fix some assertions that could occur when an error was earlier logged.Brian2007-04-161-4/+19
* implement shadow2DRect functionsBrian2007-04-142-74/+72
* Added sanity checking in _slang_sizeof_type_specifier() to be sure sizes are ...Brian2007-04-121-27/+68
* use _mesa_clear_shader_program_data()Brian2007-04-121-1/+1
* regeneratedBrian2007-04-113-652/+751
* checkpoint: updating non-square matrix constructors and operatorsBrian2007-04-111-447/+555
* move/fix texture sampling funcsBrian2007-04-112-49/+54
* s/Shadow/SHADOW/Brian2007-04-111-2/+2
* fix/work-around allocation bugs for non-square matricesBrian2007-04-101-3/+6
* update SLANG version testBrian2007-04-101-2/+10
* Add missing generated file.Michel Dänzer2007-04-101-0/+561
* NULL ptr checkBrian2007-04-091-1/+1
* plug in GLSL 1.20 unitBrian2007-04-092-4/+22