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mesa
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shader
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slang
Commit message (
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Author
Age
Files
Lines
*
added 1D texture functions
Brian
2007-01-08
1
-0
/
+2
*
update texture1D functions
Brian
2007-01-08
2
-96
/
+98
*
Implement projective texture sampling, 3D textures. Disable some debug output.
Brian
2007-01-08
7
-119
/
+143
*
Move some code around, add some comments.
Brian
2007-01-08
1
-242
/
+256
*
Move storage allocation functions from slang_emit.c to slang_codegen.c
Brian
2007-01-08
3
-347
/
+288
*
checkpoint: more work on variable/storage allocation
Brian
2007-01-08
1
-44
/
+40
*
Checkpoint: re-org of (global) variable allocation code. More to come...
Brian
2007-01-08
4
-140
/
+184
*
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-05
11
-283
/
+351
*
update TexturesUsed[] in slang_update_inputs_outputs()
Brian
2007-01-04
1
-2
/
+0
*
update TexturesUsed[] in slang_update_inputs_outputs()
Brian
2007-01-04
1
-0
/
+10
*
compute InputsRead/OutputsWritten with slang_update_inputs_outputs()
Brian
2007-01-04
2
-20
/
+31
*
move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...
Brian
2007-01-04
1
-2
/
+1
*
added texture attribs in slang_find_input()
Brian
2007-01-04
1
-0
/
+4
*
initial code to get texture sampling limping along
Brian
2007-01-04
6
-105
/
+177
*
temporary disable some memory deallocations to work around a memory corruptio...
Brian
2007-01-04
1
-0
/
+3
*
Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.
Brian
2007-01-04
3
-30
/
+67
*
fix typos
Brian
2006-12-22
1
-2
/
+2
*
implement unary +, -
Brian
2006-12-22
2
-21
/
+19
*
chmod a-x
Brian
2006-12-21
9
-0
/
+0
*
checkpoint: pre/post incr/decr operators
Brian
2006-12-21
2
-195
/
+208
*
checkpoint: rewrite vec/mat products
Brian
2006-12-21
2
-277
/
+287
*
fix typos
Brian
2006-12-21
1
-2
/
+2
*
added IR_NEG for negation
Brian
2006-12-21
3
-1
/
+40
*
checkpoint: matrix/float, unary negation rewrite
Brian
2006-12-21
2
-579
/
+709
*
checkpoint: ivec/int and mat/mat operations
Brian
2006-12-21
2
-465
/
+613
*
checkpoint: more basic math rewritting
Brian
2006-12-21
2
-518
/
+593
*
checkpoint: re-org assignment operator functions
Brian
2006-12-20
2
-427
/
+541
*
checkpoint: more basic math operator re-org
Brian
2006-12-20
2
-508
/
+530
*
Checkpoing: re-organization of basic arithmetic functions.
Brian
2006-12-20
2
-610
/
+667
*
Uniform matrix support.
Brian
2006-12-20
4
-510
/
+544
*
New IR_COND node for evaluating conditional expressions (for if/while/for).
Brian
2006-12-20
3
-26
/
+64
*
use cast wrappers for sanity checking
Brian
2006-12-20
1
-6
/
+23
*
Clean-up and re-org of the main GLSL object types.
Brian
2006-12-19
4
-44
/
+63
*
lots of clean-up and re-org
Brian
2006-12-19
1
-336
/
+405
*
additional error checking
Brian
2006-12-19
1
-0
/
+7
*
new error msg
Brian
2006-12-19
1
-1
/
+1
*
rewrite +=, -= etc for floats
Brian
2006-12-19
2
-527
/
+534
*
Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...
Brian
2006-12-18
1
-5
/
+28
*
Generate IR code for for/while loops, break and continue statements.
Brian
2006-12-18
1
-2
/
+101
*
Implement if-conditionals and while loops, added temporary resolve-branches f...
Brian
2006-12-18
3
-52
/
+167
*
Use _mesa_free_linked_program_data()
Brian
2006-12-18
1
-40
/
+6
*
comments
Brian
2006-12-18
2
-26
/
+32
*
Initial code for conditional constructs.
Brian
2006-12-16
2
-16
/
+79
*
start implementing relational operators
Brian
2006-12-15
3
-18
/
+40
*
start rewriting the matrix/vector functions
Brian
2006-12-15
2
-204
/
+260
*
code movement
Brian
2006-12-15
2
-50
/
+47
*
Lots of assorted changes.
Brian
2006-12-15
7
-154
/
+242
*
redo mat4 addition, mat4 constructor from vec4s
Brian
2006-12-15
2
-507
/
+535
*
use MAX_VARYING
Brian
2006-12-15
1
-2
/
+2
*
use MAX_VARYING
Brian
2006-12-15
1
-1
/
+1
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