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* initial code to get texture sampling limping alongBrian2007-01-046-105/+177
* temporary disable some memory deallocations to work around a memory corruptio...Brian2007-01-041-0/+3
* Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.Brian2007-01-043-30/+67
* fix typosBrian2006-12-221-2/+2
* implement unary +, -Brian2006-12-222-21/+19
* chmod a-xBrian2006-12-219-0/+0
* checkpoint: pre/post incr/decr operatorsBrian2006-12-212-195/+208
* checkpoint: rewrite vec/mat productsBrian2006-12-212-277/+287
* fix typosBrian2006-12-211-2/+2
* added IR_NEG for negationBrian2006-12-213-1/+40
* checkpoint: matrix/float, unary negation rewriteBrian2006-12-212-579/+709
* checkpoint: ivec/int and mat/mat operationsBrian2006-12-212-465/+613
* checkpoint: more basic math rewrittingBrian2006-12-212-518/+593
* checkpoint: re-org assignment operator functionsBrian2006-12-202-427/+541
* checkpoint: more basic math operator re-orgBrian2006-12-202-508/+530
* Checkpoing: re-organization of basic arithmetic functions.Brian2006-12-202-610/+667
* Uniform matrix support.Brian2006-12-204-510/+544
* New IR_COND node for evaluating conditional expressions (for if/while/for).Brian2006-12-203-26/+64
* use cast wrappers for sanity checkingBrian2006-12-201-6/+23
* Clean-up and re-org of the main GLSL object types.Brian2006-12-194-44/+63
* lots of clean-up and re-orgBrian2006-12-191-336/+405
* additional error checkingBrian2006-12-191-0/+7
* new error msgBrian2006-12-191-1/+1
* rewrite +=, -= etc for floatsBrian2006-12-192-527/+534
* Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...Brian2006-12-181-5/+28
* Generate IR code for for/while loops, break and continue statements.Brian2006-12-181-2/+101
* Implement if-conditionals and while loops, added temporary resolve-branches f...Brian2006-12-183-52/+167
* Use _mesa_free_linked_program_data()Brian2006-12-181-40/+6
* commentsBrian2006-12-182-26/+32
* Initial code for conditional constructs.Brian2006-12-162-16/+79
* start implementing relational operatorsBrian2006-12-153-18/+40
* start rewriting the matrix/vector functionsBrian2006-12-152-204/+260
* code movementBrian2006-12-152-50/+47
* Lots of assorted changes.Brian2006-12-157-154/+242
* redo mat4 addition, mat4 constructor from vec4sBrian2006-12-152-507/+535
* use MAX_VARYINGBrian2006-12-151-2/+2
* use MAX_VARYINGBrian2006-12-151-1/+1
* more debug outputBrian2006-12-151-2/+11
* include prog_print.hBrian2006-12-141-0/+1
* Updated #includes after splitting program.hBrian2006-12-144-3/+11
* Assorted fix-ups for the new linker.Brian2006-12-142-3/+18
* The new linker actually does a few things right now:Brian2006-12-141-140/+261
* Obsolete.Brian2006-12-132-180/+0
* Remove unused 3Dlabs code.Brian2006-12-1358-25555/+0
* Remove unused 3Dlabs code.Brian2006-12-134-405/+0
* Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.Brian2006-12-136-1066/+1098
* Rewrite/simplify most built-in functions to use updated set of __asm instruct...Brian2006-12-133-670/+1105
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian2006-12-1329-339/+5016
* indent, comments, etcBrian Paul2006-11-282-61/+87
* commentsBrian Paul2006-11-271-2/+2