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path: root/src/mesa/shader/slang
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* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-292-4/+22
* mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul2008-07-293-68/+79
* mesa: rework array/struct addressing code.Brian Paul2008-07-297-138/+372
* mesa: fix some GLSL /= int operatorsBrian Paul2008-07-291-7/+21
* mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul2008-07-294-10/+251
* mesa: Silence compiler warnings on Windows.Brian Paul2008-07-291-7/+3
* mesa: fix some function inlining bugsBrian Paul2008-07-294-1/+53
* mesa: improved printingBrian Paul2008-07-291-4/+8
* mesa: regenerated fileBrian Paul2008-07-171-482/+483
* mesa: fix/improve the atan(y,x) functionBrian Paul2008-07-171-10/+11
* mesa: regenerated fileBrian Paul2008-07-161-18/+18
* mesa: fix temp re-use bug in emit_arith()Brian Paul2008-07-161-8/+20
* mesa: fix copy&paste errors in degrees() functionsBrian Paul2008-07-161-3/+3
* mesa: regenerated fileBrian Paul2008-07-151-378/+380
* mesa: add missing IR_LOG2 caseBrian Paul2008-07-151-2/+3
* mesa: fix some broken /= operatorsBrian Paul2008-07-151-3/+4
* mesa: fix some broken bool, bvec2, bvec3, bvec4 constructorsBrian Paul2008-07-151-14/+14
* mesa: fix storage size computation in emit_arith()Brian Paul2008-07-151-2/+3
* mesa: assemble main() after all other functionsBrian Paul2008-07-141-14/+22
* mesa: check for null shader->SourceBrian Paul2008-07-141-0/+3
* mesa: more debug outputBrian Paul2008-07-081-22/+62
* mesa: compute global var size before doing codegenBrian Paul2008-07-081-9/+9
* mesa: add missing VARYING case to storage_string()Brian Paul2008-07-081-0/+2
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
* mesa: fix incorrect array size, added assertionBrian Paul2008-07-031-1/+2
* mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
* mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
* mesa: regeneratedBrian Paul2008-07-021-152/+163
* mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33
* mesa: regenerated filesBrian Paul2008-07-022-20/+35
* mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2008-07-022-1/+39
* generate a link error if the vertex shader references too many texturesBrian Paul2008-07-021-0/+6
* mesa: fix a GLSL vector subscript/writemask bugBrian Paul2008-07-011-47/+90
* mesa: move some functionsBrian Paul2008-07-011-99/+99
* mesa: make _slang_swizzle_swizzle() non-privateBrian Paul2008-07-012-9/+16
* mesa: better function inlining in the presence of 'return' statementsBrian Paul2008-07-011-23/+105
* mesa: add/fix some IrInfo entries for debugging purposesBrian Paul2008-07-011-3/+5
* glsl: make sure we replace all output reads with temporariesZack Rusin2008-06-121-1/+2
* glsl: fix array size initialiazers using const variablesZack Rusin2008-06-121-2/+26
* glsl: implement variable array indexesZack Rusin2008-06-122-5/+12
* Set the attribute as used.Brian Paul2008-06-041-0/+3
* fix incorrect sampler numbering/indexing.Brian Paul2008-05-203-6/+1
* Fix a program refcounting error, don't share program parameter lists.Brian Paul2008-05-161-22/+10
* fix assertion typo: s/=/==/Brian Paul2008-05-161-1/+1
* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-146-184/+91
* fix some additional program refcounting bugsBrian Paul2008-05-141-2/+2
* Never fail `make clean'Dan Nicholson2008-05-071-1/+1
* implement full reference counting for vertex/fragment programsBrian2008-05-061-6/+8